45 lines
3.3 KiB
C
45 lines
3.3 KiB
C
|
#include QMK_KEYBOARD_H
|
||
|
|
||
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||
|
// entirely and just use numbers.
|
||
|
#define _QWERTY 0
|
||
|
#define _SYMB 1
|
||
|
|
||
|
// Shortcut to make keymap more readable
|
||
|
#define SYM_L MO(_SYMB)
|
||
|
#define KC_ALEN LALT_T(KC_ENT)
|
||
|
|
||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||
|
|
||
|
[_QWERTY] = LAYOUT(
|
||
|
//┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||
|
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
|
||
|
//└────────┼────────┼────────┼────────┼────────┼────────┤
|
||
|
KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
|
||
|
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||
|
KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
|
||
|
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||
|
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
|
||
|
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
|
||
|
KC_LCTL ,SYM_L ,KC_SPC
|
||
|
//└────────┘ └────────┴────────┘
|
||
|
),
|
||
|
|
||
|
[_SYMB] = LAYOUT(
|
||
|
//┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||
|
_______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
|
||
|
//└────────┼────────┼────────┼────────┼────────┼────────┤
|
||
|
KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
|
||
|
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||
|
_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
|
||
|
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||
|
_______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
|
||
|
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
|
||
|
_______ ,_______ ,_______
|
||
|
//└────────┘ └────────┴────────┘
|
||
|
)
|
||
|
|
||
|
};
|