Move kwerdenker's personal keymap from RGB (#7645)

* Move kwerdenker's personal keymap from RGB

Talked to Maartenwut about making RGB an actual template instead of
kwerdenker's keymap. Free'd up B7 so it can be used for audio in
agreement with MW. He's considering adding a speaker footprint to next
rev of plain60, and only B7 can be used with Audio. RGB uses bitbang
driver so it doesn't really make any difference if it's pin B0.

 - RGB should be a template for other people to modify, not a personal
 keymap
 - change default pin to B0 to free up B7 for audio use
 - rename RGB to kwerdenker

* Add RGB keycodes to FN layer

* don't use uppercase in keymap names

 - doesn't work properly on MacOS or Windows

* Add an audio specific keymap

* Enum instead of define

* Suggested change to keymap

 - maintain compatibility with old keymap
This commit is contained in:
Yan-Fa Li 2019-12-16 11:26:02 -08:00 committed by Drashna Jaelre
parent 7cddcce237
commit 0082ecf1f3
9 changed files with 72 additions and 0 deletions

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#pragma once
#define B7_AUDIO

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum _layers {
_MA,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LT(_FN, KC_UP), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LT(_FN, KC_APP), KC_RCTRL),
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
AU_TOG, MU_TOG, MU_MOD, CK_TOGG, _______, _______, _______, _______)
};

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AUDIO_ENABLE = yes
RAW_ENABLE = no
DYNAMIC_KEYMAP_ENABLE = no

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#pragma once
#define RGB_DI_PIN B0
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20 // limit to 20 otherwise brownouts
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum _layers {
_MA,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LT(_FN, KC_UP), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LT(_FN, KC_APP), KC_RCTRL),
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______)
};

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RGBLIGHT_ENABLE = yes
RAW_ENABLE = no
DYNAMIC_KEYMAP_ENABLE = no