diff --git a/keyboards/vision_division/config.h b/keyboards/vision_division/config.h index 1f8466a54..93c960671 100644 --- a/keyboards/vision_division/config.h +++ b/keyboards/vision_division/config.h @@ -33,6 +33,8 @@ along with this program. If not, see . /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCING_DELAY 5 +#define MATRIX_MASKED + /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST diff --git a/keyboards/vision_division/keymaps/default/keymap.c b/keyboards/vision_division/keymaps/default/keymap.c index 8622ee521..3282761c0 100644 --- a/keyboards/vision_division/keymaps/default/keymap.c +++ b/keyboards/vision_division/keymaps/default/keymap.c @@ -142,6 +142,17 @@ enum keyboard_macros { #define ________________ _______, _______ #define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX +const matrix_row_t matrix_mask[MATRIX_ROWS] = +{ +// 1098765432109876543210987654321 + 0b0000000001111111101111011111111, + 0b0000000001111111111111111111111, + 0b0000000001111111111111111111111, + 0b0000000001111111111111111111111, + 0b0000000001010111111111111111111, + 0b0000000001111101111111101011111, +}; + const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* LAYER = LAYER_QWERTY diff --git a/quantum/matrix.c b/quantum/matrix.c index 3174e0739..ac81794e5 100644 --- a/quantum/matrix.c +++ b/quantum/matrix.c @@ -26,6 +26,10 @@ along with this program. If not, see . #include "util.h" #include "matrix.h" +#ifdef MATRIX_MASKED +extern const matrix_row_t matrix_mask[]; +#endif + /* Set 0 if debouncing isn't needed */ #ifndef DEBOUNCING_DELAY @@ -218,15 +222,34 @@ bool matrix_is_on(uint8_t row, uint8_t col) inline matrix_row_t matrix_get_row(uint8_t row) { + // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a + // switch blocker installed and the switch is always pressed. +#ifdef MATRIX_MASKED + return matrix[row] & matrix_mask[row]; +#else return matrix[row]; +#endif } void matrix_print(void) { +#if (MATRIX_COLS <= 8) + print("\nr/c 01234567\n"); +#elif (MATRIX_COLS <= 16) print("\nr/c 0123456789ABCDEF\n"); +#elif (MATRIX_COLS <= 32) + print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n"); +#endif + for (uint8_t row = 0; row < MATRIX_ROWS; row++) { phex(row); print(": "); - pbin_reverse16(matrix_get_row(row)); +#if (MATRIX_COLS <= 8) + print_bin_reverse8(matrix_get_row(row)); +#elif (MATRIX_COLS <= 16) + print_bin_reverse16(matrix_get_row(row)); +#elif (MATRIX_COLS <= 32) + print_bin_reverse32(matrix_get_row(row)); +#endif print("\n"); } } @@ -235,7 +258,13 @@ uint8_t matrix_key_count(void) { uint8_t count = 0; for (uint8_t i = 0; i < MATRIX_ROWS; i++) { +#if (MATRIX_COLS <= 8) + count += bitpop(matrix[i]); +#elif (MATRIX_COLS <= 16) count += bitpop16(matrix[i]); +#elif (MATRIX_COLS <= 32) + count += bitpop32(matrix[i]); +#endif } return count; } @@ -259,7 +288,7 @@ static matrix_row_t read_cols(void) matrix_row_t result = 0; #if DIODE_DIRECTION == COL2ROW - for(int x = 0; x < MATRIX_COLS; x++) { + for(int x = 0; x < MATRIX_COLS; x++) { int pin = col_pins[x]; #else for(int x = 0; x < MATRIX_ROWS; x++) { @@ -273,10 +302,10 @@ static matrix_row_t read_cols(void) static void unselect_rows(void) { #if DIODE_DIRECTION == COL2ROW - for(int x = 0; x < MATRIX_ROWS; x++) { + for(int x = 0; x < MATRIX_ROWS; x++) { int pin = row_pins[x]; #else - for(int x = 0; x < MATRIX_COLS; x++) { + for(int x = 0; x < MATRIX_COLS; x++) { int pin = col_pins[x]; #endif _SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); diff --git a/readme.md b/readme.md index 62d479ff1..c460933a7 100644 --- a/readme.md +++ b/readme.md @@ -241,6 +241,7 @@ You can also add extra options at the end of the make command line, after the ta * `make COLOR=false` - turns off color output * `make SILENT=true` - turns off output besides errors/warnings * `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug) +* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands) The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option. diff --git a/tmk_core/common/command.c b/tmk_core/common/command.c index f3e1bf623..5f29bc0b4 100644 --- a/tmk_core/common/command.c +++ b/tmk_core/common/command.c @@ -379,11 +379,11 @@ static bool command_common(uint8_t code) debug_enable = !debug_enable; if (debug_enable) { print("\ndebug: on\n"); - debug_matrix = true; - debug_keyboard = true; - debug_mouse = true; } else { print("\ndebug: off\n"); + debug_matrix = false; + debug_keyboard = false; + debug_mouse = false; } break;