Add Dilly keyboard

This commit is contained in:
Danny Nguyen 2018-02-16 22:13:28 -05:00 committed by Jack Humbert
parent d1ea398fb9
commit 2a5da62728
8 changed files with 272 additions and 0 deletions

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Dilly
=====
A 3x10 ortholinear keyboard using Kailh PG1350 Lower Profile Choc switches.
Keyboard Maintainer: Keebio
Hardware Supported: Dilly PCB, Arduino Pro Micro
Hardware Availability: [Keebio](https://keeb.io)
Make example for this keyboard (after setting up your build environment):
make dilly:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCB10
#define PRODUCT_ID 0x113a
#define DEVICE_VER 0x0100
#define MANUFACTURER Keebio
#define PRODUCT Dilly
#define DESCRIPTION 30 percent ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 5
/* key matrix pins */
#define MATRIX_ROW_PINS { D7, E6, B4, B1, B3, B2 }
#define MATRIX_COL_PINS { D2, D4, C6, F6, F5 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B5
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
#define RGBLED_NUM 10
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
#endif

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#include "dilly.h"

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keyboards/dilly/dilly.h Normal file
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#ifndef DILLY_H
#define DILLY_H
#include "quantum.h"
#define KEYMAP( \
A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, \
B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, \
C1, C2, C3, C4, C5, C6, C7, C8, C9, C10 \
) { \
{ A1, A2, A3, A4, A5 }, \
{ B1, B2, B3, B4, B5 }, \
{ C1, C2, C3, C4, C5 }, \
{ A10, A9, A8, A7, A6 }, \
{ B10, B9, B8, B7, B6 }, \
{ C10, C9, C8, C7, C6 } \
}
// Used to create a keymap using only KC_ prefixed keys
#define KC_KEYMAP( \
A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, \
B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, \
C1, C2, C3, C4, C5, C6, C7, C8, C9, C10 \
) \
KEYMAP( \
KC_##A1, KC_##A2, KC_##A3, KC_##A4, KC_##A5, KC_##A6, KC_##A7, KC_##A8, KC_##A9, KC_##A10, \
KC_##B1, KC_##B2, KC_##B3, KC_##B4, KC_##B5, KC_##B6, KC_##B7, KC_##B8, KC_##B9, KC_##B10, \
KC_##C1, KC_##C2, KC_##C3, KC_##C4, KC_##C5, KC_##C6, KC_##C7, KC_##C8, KC_##C9, KC_##C10 \
)
#endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#endif

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#include "dilly.h"
#include "action_layer.h"
extern keymap_config_t keymap_config;
#define _BASE 0
#define _FN1 1
#define _FN2 2
#define _FN3 3
#define _FN4 4
#define _FN5 5
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_ZCTL MT(MOD_LCTL, KC_Z)
#define KC_XALT MT(MOD_LALT, KC_X)
#define KC_C_L3 LT(_FN3, KC_C)
#define KC_V_L4 LT(_FN4, KC_V)
#define KC_SPL2 LT(_FN2, KC_SPC)
#define KC_BSL1 LT(_FN1, KC_BSPC)
#define KC_B_L5 LT(_FN5, KC_B)
#define KC_NALT MT(MOD_RALT, KC_N)
#define KC_MCTL MT(MOD_RCTL, KC_M)
#define KC_ENTS MT(MOD_RSFT, KC_ENT)
#define KC_RST RESET
#define KC_BL_S BL_STEP
#define KC_DBUG DEBUG
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = KC_KEYMAP(
//,----+----+----+----+----+----+----+----+----+----.
Q , W , E , R , T , Y , U , I , O , P ,
//|----+----+----+----+----+----+----+----+----+----|
A , S , D , F , G , H , J , K , L ,ESC ,
//|----+----+----+----+----+----+----+----+----+----|
ZCTL,XALT,C_L3,V_L4,SPL2,BSL1,B_L5,NALT,MCTL,ENTS
//`----+----+----+----+----+----+----+----+----+----'
),
[_FN1] = KC_KEYMAP(
//,----+----+----+----+----+----+----+----+----+----.
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,
//|----+----+----+----+----+----+----+----+----+----|
F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,
//|----+----+----+----+----+----+----+----+----+----|
, , , , ,DEL , , , ,
//`----+----+----+----+----+----+----+----+----+----'
),
[_FN2] = KC_KEYMAP(
//,----+----+----+----+----+----+----+----+----+----.
EXLM, AT ,HASH,DLR ,PERC,CIRC,AMPR,ASTR,LPRN,RPRN,
//|----+----+----+----+----+----+----+----+----+----|
F11 ,F12 , , , , , , , ,GRV ,
//|----+----+----+----+----+----+----+----+----+----|
, , , , , , , , ,
//`----+----+----+----+----+----+----+----+----+----'
),
[_FN3] = KC_KEYMAP(
//,----+----+----+----+----+----+----+----+----+----.
, , , , ,MINS,EQL ,LBRC,RBRC,BSLS,
//|----+----+----+----+----+----+----+----+----+----|
TAB , , , , ,COMM,DOT ,SLSH,SCLN,QUOT,
//|----+----+----+----+----+----+----+----+----+----|
, , , , , ,LEFT,DOWN, UP ,RGHT
//`----+----+----+----+----+----+----+----+----+----'
),
[_FN4] = KC_KEYMAP(
//,----+----+----+----+----+----+----+----+----+----.
, , , , ,UNDS,PLUS,LCBR,RCBR,PIPE,
//|----+----+----+----+----+----+----+----+----+----|
TAB , , , , , LT , GT ,QUES,COLN,DQUO,
//|----+----+----+----+----+----+----+----+----+----|
, , , , , ,HOME,PGDN,PGUP,END
//`----+----+----+----+----+----+----+----+----+----'
),
[_FN5] = KC_KEYMAP(
//,----+----+----+----+----+----+----+----+----+----.
RTOG,RMOD, ,RST ,RHUI,RSAI,RVAI, , , ,
//|----+----+----+----+----+----+----+----+----+----|
, ,DBUG, ,RHUD,RSAD,RVAD, , , ,
//|----+----+----+----+----+----+----+----+----+----|
BL_S, , , , , , , , ,
//`----+----+----+----+----+----+----+----+----+----'
)
};

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RGBLIGHT_ENABLE = yes

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes