Keymap: Add Helix/pico keymap 'mtei' (#4696)

* add pico keymap 'mtei'

* num layer key change
This commit is contained in:
Takeshi ISHII 2018-12-21 02:50:51 +09:00 committed by Drashna Jaelre
parent 6395853148
commit 30c3f3b2bd
3 changed files with 677 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
// place overrides here
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#define AUDIO_CLICKY
#endif
#undef TAPPING_TERM
#define TAPPING_TERM 300
#define PERMISSIVE_HOLD
/* when TAPPING_TERM >= 500 same effect PERMISSIVE_HOLD.
see tmk_core/common/action_tapping.c */
// If you need more program area, try select and reduce rgblight modes to use.
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
#endif
#endif /* CONFIG_USER_H */

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#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
#ifdef CONSOLE_ENABLE
#include <print.h>
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_DVORAK,
_EUCALYN,
_NUML,
_NUMR,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
EUCALYN,
NUML,
NUMR,
KC_xEISU,
KC_xKANA,
KC_ZERO2,
RGBRST
};
//Macros
#define KC_LOWER MO(_LOWER)
#define KC_NUML LT(_NUML,KC_SPC)
#define KC_NUMR LT(_NUMR,KC_SPC)
#define KC_RABS LT(_RAISE,KC_BSPC)
#define KC_RAEN LT(_RAISE,KC_ENT)
#define KC_____ _______
#define KC_XXXX XXXXXXX
#define KC_ADJ MO(_ADJUST)
#define KC_LSMI LSFT(KC_MINS)
#define KC_LSEQ LSFT(KC_EQL)
#define KC_LSRB LSFT(KC_RBRC)
#define KC_LSLB LSFT(KC_LBRC)
#define KC_LSGR LSFT(KC_GRV)
#define KC_LSQT LSFT(KC_QUOT)
#define ___ _______
#define KC_S0 LSFT(KC_0)
#define KC_S1 LSFT(KC_1)
#define KC_S2 LSFT(KC_2)
#define KC_S3 LSFT(KC_3)
#define KC_S4 LSFT(KC_4)
#define KC_S5 LSFT(KC_5)
#define KC_S6 LSFT(KC_6)
#define KC_S7 LSFT(KC_7)
#define KC_S8 LSFT(KC_8)
#define KC_S9 LSFT(KC_9)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
* `-------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_kc( \
ESC, Q, W, E, R, T, Y, U, I, O, P, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, RCTL, \
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, \
LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
),
/* Colemak
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | Q | W | F | P | G | | J | L | U | Y | ; | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | K | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
* `-------------------------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_kc( \
ESC, Q, W, F, P, G, J, L, U, Y, SCLN, BSLS, \
LCTL, A, R, S, T, D, H, N, E, I, O, RCTL, \
LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, RSFT, \
LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
),
/* Dvorak
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | ' | , | . | P | Y | | F | G | C | R | L | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | | B | M | W | V | Z | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
* `-------------------------------------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT_kc( \
ESC, QUOT, COMM, DOT, P, Y, F, G, C, R, L, BSLS, \
LCTL, A, O, E, U, I, D, H, T, N, S, RCTL, \
LSFT, SCLN, Q, J, K, X, B, M, W, V, Z, RSFT, \
LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
),
/* Eucalyn (http://eucalyn.hatenadiary.jp/entry/about-eucalyn-layout)
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | Q | W | , | . | ; | | M | R | D | Y | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | O | E | I | U | | G | T | K | S | N | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | F | | B | H | J | L | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
* `-------------------------------------------------------------------------------------------------'
*/
[_EUCALYN] = LAYOUT_kc( \
ESC, Q, W, COMM, DOT, SCLN, M, R, D, Y, P, BSLS, \
LCTL, A, O, E, I, U, G, T, K, S, N, RCTL, \
LSFT, Z, X, C, V, F, B, H, J, L, SLSH, RSFT, \
LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
),
/* Num
* ,-----------------------------------------. ,-----------------------------------------.
* | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_NUML] = LAYOUT_kc( \
____, S1, S2, S3, S4, S5, S6, S7, S8, S9, S0, ____, \
____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, F12, \
____, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, \
____, ____, ____, ____, ____, ____, ____, ____, SPC, ____, ____, ____, ____, ____ \
),
[_NUMR] = LAYOUT_kc( \
____, S1, S2, S3, S4, S5, S6, S7, S8, S9, S0, ____, \
____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, F12, \
____, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, \
____, ____, ____, ____, ____, SPC, ____, ____, ____, ____, ____, ____, ____, ____ \
),
/* Lower
* ,-----------------------------------------. ,-----------------------------------------.
* | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | PgDn | Left | Down | Right| End | | End | Left | Down | Right| PgDn | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | PrtSc| | | |Adjust|Adjust| | | | PrtSc| | |
* `-------------------------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_kc( \
XXXX, XXXX, PAUS, SLCK, INS, XXXX, XXXX, INS, SLCK, PAUS, XXXX, ____, \
____, HOME, XXXX, UP, DEL, PGUP, PGUP, DEL, UP, XXXX, HOME, ____, \
____, END, LEFT, DOWN, RGHT, PGDN, PGDN, LEFT, DOWN, RGHT, END, ____, \
____, ____, PSCR, ____, ____, ____, ADJ, ADJ, ____, ____, ____, PSCR, ____, ____ \
),
/* Raise
* ,-----------------------------------------. ,-----------------------------------------.
* | TAB | | | | _ | - | | = | + | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | EISU | | | | { | [ | | ] | } | | | | KANA |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | ~ | ` | | ' | " | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_kc( \
TAB, XXXX, XXXX, XXXX, LSMI, MINS, EQL, LSEQ, XXXX, XXXX, XXXX, XXXX, \
xEISU, XXXX, XXXX, XXXX, LSLB, LBRC, RBRC, LSRB, XXXX, XXXX, XXXX, xKANA, \
XXXX, XXXX, XXXX, XXXX, LSGR, GRV, QUOT, LSQT, XXXX, XXXX, XXXX, XXXX, \
ADJ, ADJ, XXXX, ____, ____, XXXX, ____, ____, XXXX, ____, ____, XXXX, ADJ, ADJ \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------. ,-----------------------------------------.
* | | Reset|RGBRST|RGB ON|Aud on| Win | | Win | |Qwerty|Euclyn|Colemk|Dvorak|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | HUE+ | SAT+ | VAL+ |RGB md|Audoff| Mac | | Mac | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | HUE- | SAT- | VAL- | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT( \
XXXXXXX, RESET, RGBRST, RGB_TOG, AU_ON, AG_SWAP, AG_SWAP, XXXXXXX, QWERTY, EUCALYN, COLEMAK, DVORAK, \
RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, AU_OFF, AG_NORM, AG_NORM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ___,___, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______ \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
static int current_default_layer;
uint32_t default_layer_state_set_kb(uint32_t state) {
// 1<<_QWERTY - 1 == 1 - 1 == _QWERTY (=0)
// 1<<_COLEMAK - 1 == 2 - 1 == _COLEMAK (=1)
current_default_layer = state - 1;
// 1<<_DVORAK - 2 == 4 - 2 == _DVORAK (=2)
if ( current_default_layer == 3 ) current_default_layer -= 1;
// 1<<_EUCALYN - 5 == 8 - 5 == _EUCALYN (=3)
if ( current_default_layer == 7 ) current_default_layer -= 4;
return state;
}
void update_base_layer(int base)
{
if( current_default_layer != base ) {
eeconfig_update_default_layer(1UL<<base);
default_layer_set(1UL<<base);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
update_base_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
update_base_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
update_base_layer(_DVORAK);
}
return false;
break;
case EUCALYN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
update_base_layer(_EUCALYN);
}
return false;
break;
case KC_xEISU:
if (record->event.pressed) {
if(keymap_config.swap_lalt_lgui==false){
register_code(KC_LANG2);
}else{
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
return false;
break;
case KC_xKANA:
if (record->event.pressed) {
if(keymap_config.swap_lalt_lgui==false){
register_code(KC_LANG1);
}else{
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG1);
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(50); // gets rid of tick
}
void shutdown_user()
{
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_SONG(music_scale);
}
#endif
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
void matrix_scan_user(void) {
iota_gfx_task(); // this is what updates the display continuously
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
static void render_logo(struct CharacterMatrix *matrix) {
static char logo[]={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
matrix_write(matrix, logo);
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_ANIMATIONS)
char buf[30];
if(rgblight_config.enable) {
snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
rgblight_config.mode,
rgblight_config.hue/RGBLIGHT_HUE_STEP,
rgblight_config.sat/RGBLIGHT_SAT_STEP,
rgblight_config.val/RGBLIGHT_VAL_STEP);
matrix_write(matrix, buf);
}
#endif
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
}
static const char Qwerty_name[] PROGMEM = " Qwerty";
static const char Colemak_name[] PROGMEM = " Colemak";
static const char Dvorak_name[] PROGMEM = " Dvorak";
static const char Eucalyn_name[] PROGMEM = " Eucalyn";
static const char NumL_name[] PROGMEM = ":NumL";
static const char NumR_name[] PROGMEM = ":NumR";
static const char Lower_name[] PROGMEM = ":Func";
static const char Raise_name[] PROGMEM = ":Extra";
static const char Adjust_name[] PROGMEM = ":Adjust";
static const char *layer_names[] = {
[_QWERTY] = Qwerty_name,
[_COLEMAK] = Colemak_name,
[_DVORAK] = Dvorak_name,
[_EUCALYN] = Eucalyn_name,
[_NUML] = NumL_name,
[_NUMR] = NumR_name,
[_LOWER] = Lower_name,
[_RAISE] = Raise_name,
[_ADJUST] = Adjust_name
};
void render_status(struct CharacterMatrix *matrix) {
// Render to mode icon
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[0][1]);
}else{
matrix_write(matrix, logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[1][1]);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
int name_num;
uint32_t lstate;
matrix_write_P(matrix, layer_names[current_default_layer]);
matrix_write_P(matrix, PSTR("\n"));
for( lstate = layer_state, name_num = 0;
lstate && name_num < sizeof(layer_names)/sizeof(char *);
lstate >>=1, name_num++ ) {
if( (lstate & 1) != 0 ) {
if( layer_names[name_num] ) {
matrix_write_P(matrix, layer_names[name_num]);
}
}
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(matrix, led);
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
matrix_clear(&matrix);
if(is_master){
render_status(&matrix);
}else{
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}
#endif

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port B5
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SWAP_HANDS_ENABLE = no # Enable one-hand typing
define HELIX_CUSTOMISE_MSG
$(info Helix customize)
$(info - OLED_ENABLE=$(OLED_ENABLE))
$(info - LED_BACK_ENABLE=$(LED_BACK_ENABLE))
$(info - LED_UNDERGLOW_ENABLE=$(LED_UNDERGLOW_ENABLE))
$(info - LED_ANIMATION=$(LED_ANIMATIONS))
$(info - IOS_DEVICE_ENABLE=$(IOS_DEVICE_ENABLE))
endef
# Helix keyboard customize
# you can edit follows 6 Variables
# jp: 以下の6つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
Link_Time_Optimization = no # if firmware size over limit, try this option
#### LED_BACK_ENABLE and LED_UNDERGLOW_ENABLE.
#### Do not enable these with audio at the same time.
### Helix keyboard 'default' keymap: convenient command line option
## make HELIX=<options> helix:defualt
## option= oled | back | under | na | ios
## ex.
## make HELIX=oled helix:defualt
## make HELIX=oled,back helix:defualt
## make HELIX=oled,under helix:defualt
## make HELIX=oled,back,na helix:defualt
## make HELIX=oled,back,ios helix:defualt
##
ifneq ($(strip $(HELIX)),)
ifeq ($(findstring oled,$(HELIX)), oled)
OLED_ENABLE = yes
endif
ifeq ($(findstring back,$(HELIX)), back)
LED_BACK_ENABLE = yes
else ifeq ($(findstring under,$(HELIX)), under)
LED_UNDERGLOW_ENABLE = yes
endif
ifeq ($(findstring na,$(HELIX)), na)
LED_ANIMATIONS = no
endif
ifeq ($(findstring ios,$(HELIX)), ios)
IOS_DEVICE_ENABLE = yes
endif
$(eval $(call HELIX_CUSTOMISE_MSG))
$(info )
endif
# Uncomment these for checking
# jp: コンパイル時にカスタマイズの状態を表示したい時はコメントをはずします。
# $(eval $(call HELIX_CUSTOMISE_MSG))
# $(info )
ifeq ($(strip $(LED_BACK_ENABLE)), yes)
RGBLIGHT_ENABLE = yes
OPT_DEFS += -DRGBLED_BACK
ifeq ($(strip $(LED_UNDERGLOW_ENABLE)), yes)
$(eval $(call HELIX_CUSTOMISE_MSG))
$(error LED_BACK_ENABLE and LED_UNDERGLOW_ENABLE both 'yes')
endif
else ifeq ($(strip $(LED_UNDERGLOW_ENABLE)), yes)
RGBLIGHT_ENABLE = yes
else
RGBLIGHT_ENABLE = no
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
ifeq ($(strip $(LED_ANIMATIONS)), yes)
OPT_DEFS += -DLED_ANIMATIONS
endif
ifeq ($(strip $(OLED_ENABLE)), yes)
OPT_DEFS += -DOLED_ENABLE
endif
ifeq ($(strip $(LOCAL_GLCDFONT)), yes)
OPT_DEFS += -DLOCAL_GLCDFONT
endif
ifeq ($(strip $(AUDIO_ENABLE)),yes)
ifeq ($(strip $(RGBLIGHT_ENABLE)),yes)
Link_Time_Optimization = yes
endif
ifeq ($(strip $(OLED_ENABLE)),yes)
Link_Time_Optimization = yes
endif
endif
ifeq ($(strip $(Link_Time_Optimization)),yes)
EXTRAFLAGS += -flto -DUSE_Link_Time_Optimization
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
# Uncomment these for debugging
# $(info -- RGBLIGHT_ENABLE=$(RGBLIGHT_ENABLE))
# $(info -- OPT_DEFS=$(OPT_DEFS))
# $(info )