diff --git a/keyboards/ergodox_ez/matrix.c b/keyboards/ergodox_ez/matrix.c index 9c1efa1d0..dc29cf5cd 100644 --- a/keyboards/ergodox_ez/matrix.c +++ b/keyboards/ergodox_ez/matrix.c @@ -39,6 +39,17 @@ along with this program. If not, see . #include "timer.h" #endif +/* + * This constant define not debouncing time in msecs, but amount of matrix + * scan loops which should be made to get stable debounced results. + * + * On Ergodox matrix scan rate is relatively low, because of slow I2C. + * Now it's only 317 scans/second, or about 3.15 msec/scan. + * According to Cherry specs, debouncing time is 5 msec. + * + * And so, there is no sense to have DEBOUNCE higher than 2. + */ + #ifndef DEBOUNCE # define DEBOUNCE 5 #endif @@ -181,6 +192,7 @@ uint8_t matrix_scan(void) if (debouncing) { if (--debouncing) { wait_us(1); + // this should be wait_ms(1) but has been left as-is at EZ's request } else { for (uint8_t i = 0; i < MATRIX_ROWS; i++) { matrix[i] = matrix_debouncing[i]; diff --git a/quantum/matrix.c b/quantum/matrix.c index 094917025..3174e0739 100644 --- a/quantum/matrix.c +++ b/quantum/matrix.c @@ -27,16 +27,6 @@ along with this program. If not, see . #include "matrix.h" /* Set 0 if debouncing isn't needed */ -/* - * This constant define not debouncing time in msecs, but amount of matrix - * scan loops which should be made to get stable debounced results. - * - * On Ergodox matrix scan rate is relatively low, because of slow I2C. - * Now it's only 317 scans/second, or about 3.15 msec/scan. - * According to Cherry specs, debouncing time is 5 msec. - * - * And so, there is no sense to have DEBOUNCE higher than 2. - */ #ifndef DEBOUNCING_DELAY # define DEBOUNCING_DELAY 5 @@ -168,7 +158,7 @@ uint8_t matrix_scan(void) if (debouncing) { if (--debouncing) { - wait_us(1); + wait_ms(1); } else { for (uint8_t i = 0; i < MATRIX_ROWS; i++) { matrix[i] = matrix_debouncing[i]; @@ -192,7 +182,7 @@ uint8_t matrix_scan(void) if (debouncing) { if (--debouncing) { - wait_us(1); + wait_ms(1); } else { for (uint8_t i = 0; i < MATRIX_COLS; i++) { matrix_reversed[i] = matrix_reversed_debouncing[i];