Register the interrupting keycode in the tap dance state struct

This commit is contained in:
Giuseppe Rota 2018-12-29 15:48:01 +01:00 committed by Drashna Jaelre
parent 46b4b4407f
commit 3ddec14eb8
2 changed files with 3 additions and 0 deletions

View File

@ -131,6 +131,7 @@ void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
if (keycode == action->state.keycode && keycode == last_td)
continue;
action->state.interrupted = true;
action->state.interrupting_keycode = keycode;
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
@ -209,5 +210,6 @@ void reset_tap_dance (qk_tap_dance_state_t *state) {
state->count = 0;
state->interrupted = false;
state->finished = false;
state->interrupting_keycode = 0;
last_td = 0;
}

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@ -27,6 +27,7 @@ typedef struct
uint8_t oneshot_mods;
uint8_t weak_mods;
uint16_t keycode;
uint16_t interrupting_keycode;
uint16_t timer;
bool interrupted;
bool pressed;