Add stenography layout
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@ -1,17 +1,19 @@
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#include QMK_KEYBOARD_H
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#include "keymap_steno.h"
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _STENO 3
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#define _LOWER 4
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#define _RAISE 5
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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STENO,
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LOWER,
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RAISE,
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ADJUST,
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@ -129,6 +131,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Steno layout layer (http://opensteno.org)
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* ,-----------------------------------------------------------------------------------.
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* | # | # | # | # | # | # | # | # | # | # | # | # |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | FN | S | T | P | H | * | * | F | P | L | T | D |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | S | K | W | R | * | * | R | B | G | S | Z |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Exit | | | A | O | | E | U | PWR | RES1 | RES2 |
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* `-----------------------------------------------------------------------------------'
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*/
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[_STENO] = LAYOUT_ortho_4x12( \
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STN_N1, STN_N2, STN_N3, STN_N4, STN_N5, STN_N6, STN_N7, STN_N8, STN_N9, STN_NA, STN_NB, STN_NC, \
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STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, \
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XXXXXXX, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, \
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_______, XXXXXXX, XXXXXXX, STN_A, STN_O, XXXXXXX, XXXXXXX, STN_E, STN_U, STN_PWR, STN_RE1, STN_RE2
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset| | | | | | | | | | Del |
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@ -142,18 +164,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_ADJUST] = LAYOUT_ortho_4x12( \
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, STENO, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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// TODO: float tone_steno[][2] = SONG(...);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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@ -190,13 +212,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case LOWER:
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case STENO:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#ifdef AUDIO_ENABLE
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// TODO: audio
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PLAY_SONG(tone_steno);
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#endif
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persistent_default_layer_set(1UL<<_STENO);
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}
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return false;
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break;
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@ -210,6 +232,16 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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@ -1,3 +1,4 @@
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RGBLIGHT_ENABLE = no
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BACKLIGHT_ENABLE = yes
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NKRO_ENABLE = yes
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STENO_ENABLE = yes
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