A couple of more Ergodox readme fixes

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Fred Sundvik 2016-07-10 22:55:20 +03:00
parent c65da1f208
commit 401dd09077
1 changed files with 2 additions and 2 deletions

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@ -23,9 +23,9 @@ If you are just compiling and existing keymap and don't want to create your own,
4. Copy `keyboards/ergodox/keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`)
5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work.
6. Compile your firmware by running `make keymap=keymap_name`. For example, `make keymap=german`. This will result in a hex file, which will be called `ergodox_ez_keymap_name.hex`, e.g. `ergodox_ez_german.hex`. For **Infinity ErgoDox** you need to add `subproject=infinity` to the make command.
7. **ErgoDox EZ** - Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successful build by running `make teensy keymap=your_name`.
7. **ErgoDox EZ** - Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successful build by running `make teensy keymap=keymap_name`.
**Infinity ErgoDox** - Flash the firmware by running `make dfu-util keymap=your_name`
**Infinity ErgoDox** - Flash the firmware by running `make dfu-util keymap=keymap_name subproject=infinity`
8. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics.
Good luck! :)