Merge remote-tracking branch 'upstream/master'

# Conflicts:
#	docs/faq_keymap.md
This commit is contained in:
Balz Guenat 2017-08-12 12:14:33 +02:00
commit 430151dd51
60 changed files with 1497 additions and 99 deletions

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@ -19,6 +19,11 @@ endif
# Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
override SILENT := false
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
ifneq ($(QMK_VERSION),)
$(info QMK Firmware v$(QMK_VERSION))
endif
ON_ERROR := error_occurred=1
BREAK_ON_ERRORS = no

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@ -104,6 +104,11 @@ ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
OPT_DEFS += -DKEY_LOCK_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
@ -156,4 +161,4 @@ QUANTUM_SRC:= \
ifndef CUSTOM_MATRIX
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif
endif

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@ -17,6 +17,7 @@
* [Mouse keys](mouse_keys.md)
* [Unicode](unicode.md)
* [Stenography](stenography.md)
* [Key Lock](key_lock.md)
* Reference
* [Glossary](glossary.md)

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@ -50,10 +50,10 @@ If you have trouble and want to ask for help, it is useful to generate a *Win_Ch
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install avr-gcc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-gcc can take over 20 minutes and exhibit high CPU usage.
You can also try these instructions:

11
docs/key_lock.md Normal file
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@ -0,0 +1,11 @@
## Key Lock: Holding down keys for you
Sometimes, you need to hold down a specific key for a long period of time. Whether this is while typing in ALL CAPS, or playing a video game that hasn't implemented auto-run, Key Lock is here to help. Key Lock adds a new keycode, `KC_LOCK`, that will hold down the next key you hit for you. The key is released when you hit it again. Here's an example: let's say you need to type in all caps for a few sentences. You hit KC_LOCK, and then shift. Now, shift will be considered held until you hit it again. You can think of key lock as caps lock, but supercharged.
Here's how to use it:
1. Pick a key on your keyboard. This will be the key lock key. Assign it the keycode `KC_LOCK`. This will be a single-action key: you won't be able to use it for anything else.
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [basic_keycodes](basic_keycodes.md) list, it can be held. If it's not, then it can't be.

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@ -158,6 +158,10 @@ This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes.
`KEY_LOCK_ENABLE`
This enables [key lock](key_lock.md). This consumes an additional 260 bytes.
## Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.

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@ -17,6 +17,7 @@ On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are
|`FUNC(n)`/`F(n)`|Call `fn_action(n)`|
|`M(n)`|to call macro n|
|`MACROTAP(n)`|to macro-tap n idk FIXME|
|`KC_LOCK`|The [lock key](key_lock.md)|
## Bootmagic Keycodes

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@ -3,7 +3,7 @@ LCD_BACKLIGHT_ENABLE = yes
LCD_ENABLE = yes
BACKLIGHT_ENABLE = yes
NKRO_ENABLE = yes
TAP_DANCE_ENABLE = yes
KEY_LOCK_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile

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@ -40,15 +40,6 @@ enum custom_macros {
KEEPASS_TYPE,
};
// Tap Dance Definitions
enum tap_dance_custom_keys {
TD_SEMICOLON_COLON = 0
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SEMICOLON_COLON] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_COLON)
};
// NOTE: Cells marked with ACCESS must remain transparent, they're the keys that actually get to that layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -59,14 +50,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | L2 | | L2 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Esc | A | S | D |LT 3,F| G |------| |------| H | J | K | L |; / : | ' |
* | Esc | A | S | D |LT 3,F| G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| L1 | |MO(3) |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | Up | Right| RGUI |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Copy | Paste| | Alt |Ctrl/Esc|
* | Copy | Paste| | Alt | Lock |
* ,------|------|------| |------+--------+------.
* | | | PgUp | | PgDn | | |
* | Bcksp|OSL(2)|------| |------| Ent |Space |
@ -86,12 +77,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_PGUP,
KC_BSPC,OSL(SYMB), KC_DEL,
// right hand
TG(CODE), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, TD(TD_SEMICOLON_COLON),KC_QUOT,
MO(MDIA), KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT),
KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, KC_RGUI,
KC_RALT, CTL_T(KC_ESC),
TG(CODE), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
MO(MDIA), KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT),
KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, KC_RGUI,
KC_RALT, KC_LOCK,
KC_PGDN,
KC_RCTL, KC_ENT, KC_SPC
),

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@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -0,0 +1,31 @@
#include "gonnerd.h"
#define _x_ KC_NO
#define TRN KC_TRNS
// Keymap layers
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_TKL( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME,KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, _x_, KC_ENT, \
KC_LSFT, _x_, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, _x_, KC_UP, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(1), KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT \
),
[1] = KEYMAP_TKL( \
RESET, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, \
_x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, \
_x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, \
_x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, \
_x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, _x_, \
_x_, _x_, _x_, _x_, _x_, _x_, TRN, _x_, _x_, _x_, _x_ \
)
};
const uint16_t PROGMEM fn_actions[] = {
};

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@ -161,7 +161,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ___ KC_NO
#define KEYMAP( \
#define KEYMAP_CUSTOM( \
k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \

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@ -686,7 +686,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctrl | Alt | GUI | Punc | Num | Space | Fun |Greek | GUI |AltGr | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP(
[_QWERTY] = KEYMAP_CUSTOM(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
@ -706,7 +706,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
#ifdef LAYOUT_DVORAK
[_DVORAK] = KEYMAP(
[_DVORAK] = KEYMAP_CUSTOM(
_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______,
_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______,
_______, KC_SLSH, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______,
@ -728,7 +728,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
#ifdef LAYOUT_COLEMAK
[_COLEMAK] = KEYMAP(
[_COLEMAK] = KEYMAP_CUSTOM(
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
@ -750,7 +750,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
#ifdef LAYOUT_NORMAN
[_NORMAN] = KEYMAP(
[_NORMAN] = KEYMAP_CUSTOM(
_______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_QUOT, _______,
_______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
@ -772,7 +772,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
#ifdef LAYOUT_WORKMAN
[_WORKMAN] = KEYMAP(
[_WORKMAN] = KEYMAP_CUSTOM(
_______, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_QUOT, _______,
_______, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, _______,
_______, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, _______,
@ -792,7 +792,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | : | |
* `-----------------------------------------------------------------------------------'
*/
[_PUNC] = KEYMAP(
[_PUNC] = KEYMAP_CUSTOM(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, X(LTEQ), X(GTEQ), _______,
KC_GRV, KC_ASTR, KC_BSLS, KC_MINS, KC_EQL, KC_SLSH, X(NOTEQ),KC_LPRN, KC_RPRN, KC_LABK, KC_RABK, _______,
KC_AMPR, KC_CIRC, KC_PIPE, KC_UNDS, KC_PLUS, KC_QUES, X(PLMIN),KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______,
@ -811,7 +811,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | x | | | | | 0 | , | . | : | |
* `-----------------------------------------------------------------------------------'
*/
[_NUM] = KEYMAP(
[_NUM] = KEYMAP_CUSTOM(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, S(KC_A), KC_1, KC_2, KC_3, S(KC_D), _______,
KC_GRV, KC_ASTR, KC_BSLS, KC_MINS, KC_EQL, KC_SLSH, S(KC_B), KC_4, KC_5, KC_6, S(KC_E), _______,
KC_AMPR, KC_CIRC, KC_PIPE, KC_UNDS, KC_PLUS, KC_QUES, S(KC_C), KC_7, KC_8, KC_9, S(KC_F), _______,
@ -830,7 +830,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_FUN] = KEYMAP(
[_FUN] = KEYMAP_CUSTOM(
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_INS, XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_DEL,
KC_CAPS, KC_F5, KC_F6, KC_F7, KC_F8, KC_PSCR, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______,
_______, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, XXXXXXX, XXXXXXX, KC_HOME, KC_END, XXXXXXX, _______,
@ -849,7 +849,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GREEKU] = KEYMAP(
[_GREEKU] = KEYMAP_CUSTOM(
_______, XXXXXXX, XXXXXXX,X(UEPSI), X(URHO), X(UTAU),X(UUPSI),X(UTHET),X(UIOTA),X(UOMIC), X(UPI), _______,
_______,X(UALPH),X(USIGM),X(UDELT), X(UPHI),X(UGAMM), X(UETA), X(UXI),X(UKAPP),X(ULAMB), KC_QUOT, _______,
_______,X(UZETA), X(UCHI), X(UPSI),X(UOMEG),X(UBETA), X(UNU), X(UMU), KC_COMM, KC_DOT, KC_SLSH, _______,
@ -868,7 +868,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GREEKL] = KEYMAP(
[_GREEKL] = KEYMAP_CUSTOM(
_______, XXXXXXX,X(FSIGM),X(LEPSI), X(LRHO), X(LTAU),X(LUPSI),X(LTHET),X(LIOTA),X(LOMIC), X(LPI), _______,
_______,X(LALPH),X(LSIGM),X(LDELT), X(LPHI),X(LGAMM), X(LETA), X(LXI),X(LKAPP),X(LLAMB), KC_QUOT, _______,
_______,X(LZETA), X(LCHI), X(LPSI),X(LOMEG),X(LBETA), X(LNU), X(LMU), KC_COMM, KC_DOT, KC_SLSH, _______,
@ -887,7 +887,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_EMPTY] = KEYMAP(
[_EMPTY] = KEYMAP_CUSTOM(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
@ -906,7 +906,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_EMOJI] = KEYMAP(
[_EMOJI] = KEYMAP_CUSTOM(
X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW),
X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS),
X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH),
@ -925,7 +925,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GUI] = KEYMAP(
[_GUI] = KEYMAP_CUSTOM(
XXXXXXX, G(KC_1), G(KC_2), G(KC_3), G(KC_4), G(KC_5), G(KC_6), G(KC_7), G(KC_8), G(KC_9), G(KC_0), XXXXXXX,
KC_ESC, XXXXXXX, S(KC_TAB),KC_ESC, KC_TAB, XXXXXXX, XXXXXXX, KC_WWWB, XXXXXXX, KC_WWWF, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, KC_SPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX,
@ -944,7 +944,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_SYS] = KEYMAP(
[_SYS] = KEYMAP_CUSTOM(
DEBUG, QWERTY, WIN, XXXXXXX, RESET, XXXXXXX, XXXXXXX, OUT_USB, XXXXXXX, XXXXXXX, XXXXXXX, RGBDEMO,
XXXXXXX, FC_TOG, XXXXXXX, DVORAK, XXXXXXX, GLOW, XXXXXXX, XXXXXXX, WORKMAN, LINUX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, OUT_BT, NORMAN, OSX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,

3
keyboards/jc65/Makefile Normal file
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@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

63
keyboards/jc65/config.h Normal file
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@ -0,0 +1,63 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0002
#define MANUFACTURER dou
#define PRODUCT KEYCLACK65-V1
#define DESCRIPTION JC65 PCB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16
/* QMK JC65 PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3, F4, F5 }
#define UNUSED_PINS
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#define BACKLIGHT_PIN B6
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
#define DIODE_DIRECTION COL2ROW
#define DEBOUNCING_DELAY 5
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

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#include "jc65.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

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#ifndef JC65_H
#define JC65_H
#include "quantum.h"
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, \
K10, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, \
K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2F, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3E, K3F, \
K40, K41, K43, K44, K46, K48, K4A, K4B, K4C, K4D, K4E, K4F \
)\
{\
{K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F}, \
{K10, KC_NO, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F}, \
{K20, KC_NO, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO, K2F}, \
{K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, K3D, K3E, K3F}, \
{K40, K41, KC_NO, K43, K44, KC_NO, K46, KC_NO, K48, KC_NO, K4A, K4B, K4C, K4D, K4E, K4F}, \
}
#endif

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#include "../../config.h"

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#include "jc65.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
};

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Default Keymap
===
Super simple default keymap with only a base layer.
Keymap Maintainer: [Ethan Madden](https://github.com/jetpacktuxedo)
Difference from base layout: This is (as close as I can tell) the same as the layout that ships on the boards other than default underglow color.
Intended usage: This is mostly provided for testing before you build your own keymap and as a reference to a stock(ish) configuration

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#include "../../config.h"

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#include "jc65.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_DEL,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_DEL, KC_TRNS,
MO(1), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_PGUP, KC_TRNS, KC_TRNS, KC_PGUP, KC_VOLD,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(2), KC_HOME, KC_PGDN, KC_END
),
[2] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
MO(1), RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(2), KC_TRNS, KC_TRNS, KC_TRNS
),
};

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Jetpacktuxedo's Keymap
===
Split backspace, 6.25u space, caps is fn, my standard fn layer, reset + rgb controls on layer(2)
Keymap Maintainer: [Ethan Madden](https://github.com/jetpacktuxedo)
Difference from base layout: The base layer is the same, except caps is fn, and there are additional tools on layers
Intended usage: This is my daily driver keymap

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JC65
===
![JC65](https://imgur.com/a/C2oa5)
The JC65 PCB actually has two revisions: A QMK native version, and a PS2AVRGB version. Jchan offered both PCBs as options during the M65-A Round 1 group buy, and were also available choices for the 65% acrylic case group buy. In the near future both PCB versions should be available from keyclack.com when the storefront part opens.
These docs are for the QMK version of the PCB. [More info on qmk.fm](http://qmk.fm/planck/)
Keyboard Maintainer: [Ethan Madden](https://github.com/jetpacktuxedo)
Hardware Supported: JC65 rev.qmk
Hardware Availability: [keyclack.com](https://keyclack.com/)
Make example for this keyboard (after setting up your build environment):
make jc65-default
Or to make and flash:
make jc65-default-dfu
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6

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PieMod
======
A keymap for users that need:
- *P*: Programming symbols.
- *I*: i3wm.
- *E*: Emacs.
- *M*: Macros.
- *O*: Ortholinear.
- *D*: Dvorak.
Still a work-in-progress. Suggestions welcome @ https://github.com/dwrz/piemod.
### Keymap
![PieMod Keymap](./keymap.png)
### TODO
- [ ] Add Emacs layer.
- [ ] Add Macro layer.
- [ ] Add system control keys (rotation, brightness).
- [ ] Switch " and ' quotes (or function to toggle default).
- [ ] Add capslock.
.

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#endif

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#include "lets_split.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _DVORAK 0
#define _ARROW 1 //F(1)
#define _SYMBOL 2 // F(2)
#define _NUMBER 3 // F(3)
#define _FUNCTION 4 // F(4)
#define _EMACS 5 // F(5)
#define _MACROS 6 // F(6)
#define _MOUSE 7 // F(7)
enum custom_keycodes {
DVORAK = SAFE_RANGE,
ARROW,
SYMBOL,
NUMBER,
FUNCTION,
EMACS,
MACROS,
MOUSE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = KEYMAP( \
KC_ESC, KC_QUOTE, F(7), KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DELETE, \
KC_TAB, F(1), F(2), F(3), F(4), KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_ENTER, \
KC_LSHIFT, KC_SCOLON, F(5), KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_MINUS, \
F(10), F(6), KC_MENU, KC_LALT, KC_LGUI, KC_BSPACE, KC_SPACE, KC_RCTRL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
),
[_ARROW] = KEYMAP( \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_UP, KC_END, KC_PGUP, \
KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGDN, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO \
),
[_SYMBOL] = KEYMAP( \
KC_TILD, KC_GRAVE, KC_NO, KC_EQUAL, KC_PLUS, KC_NO, KC_LBRACKET, KC_RBRACKET, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, \
KC_NO, KC_NO, KC_TRNS, KC_SCOLON, KC_COLN, KC_NO, KC_LCBR, KC_RCBR, KC_DLR, KC_PERC, KC_CIRC, F(21), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSLASH, KC_SLASH, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ASTR, KC_SLASH, KC_MINUS, KC_PLUS, KC_EQUAL \
),
[_NUMBER] = KEYMAP( \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_4, KC_5, KC_6, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_1, KC_2, KC_3, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ASTR, KC_SLASH, KC_MINUS, KC_PLUS, KC_EQUAL \
),
[_FUNCTION] = KEYMAP( \
KC_PSCREEN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, KC_MEDIA_PLAY_PAUSE, \
RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DELETE, KC_INSERT, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
),
[_EMACS] = KEYMAP( \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO \
),
[_MACROS] = KEYMAP( \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO \
),
[_MOUSE] = KEYMAP( \
KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_BTN1, KC_MS_BTN2, KC_MS_BTN3, KC_NO, KC_NO, KC_NO \
)
};
enum function_id {
TEENSY_KEY,
CUSTOM_KEY,
L_CTRL_ALT_ENT,
R_CTRL_ALT_ENT,
};
int CAPSLOCKED = 0;
const uint16_t PROGMEM fn_actions[] = {
// DVORAK 0
// ARROW 1, F(1)
// SYMBOL 2, F(2)
// NUMBER 3, F(3)
// FUNCTION 4, F(4)
// EMACS 5, F(5)
// MACROS 6, F(6)
// MOUSE 7, F(7)
// Layers
[1] = ACTION_LAYER_TAP_KEY(1, KC_A), // FN1 = Momentary Arrow layer on A.
[2] = ACTION_LAYER_TAP_KEY(2, KC_O), // FN2 = Momentary symbOl layer on O.
[3] = ACTION_LAYER_TAP_KEY(3, KC_E), // FN3 = Momentary numbEr layer on E.
[4] = ACTION_LAYER_TAP_KEY(4, KC_U), // FN4 = Momentary fUnction layer on U.
[5] = ACTION_LAYER_TAP_KEY(5, KC_Q), // FN5 = Momentary emaQs layer on Q.
[6] = ACTION_LAYER_TAP_KEY(6, KC_LCTRL), // FN6 = Momentary MACROS on ??? key.
[7] = ACTION_LAYER_TAP_KEY(7, KC_COMMA), // FN7 = Momentary MOUSE on , key.
// Special Keys
[10] = ACTION_MODS_KEY(KC_LCTRL, KC_LALT), // FN10 = Ctrl + Alt.
// Symbols
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_SLASH), // FN21 = Question mark.
};

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KEY_LOCK_ENABLE = yes
NKRO_ENABLE = yes
CONSOLE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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# 333fred's Nyquist Layout
This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../../../ergodox/keymaps/333fred/README.md). It doesn't have all of my VS extensions, as I have my nyquist at home, not at work.
## Layers
### QWERTY
The shift modifiers on this layer all use OSM to allow for quick single capitalization. Press and hold F to go to the VIM movement layer. Layer is also a one-shot layer toggle, and can be held down to type multiple characters on the Lower layer. Game is a regular toggle layer.
```
Qwerty
,-----------------------------------------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Lock | = | Game | Del |
`-----------------------------------------------------------------------------------'
```
### Lower
My symbol and numpad layer. APscr is a macro that sends ALT+PRSC, to take a screenshot of the current application.
```
Lower
,-----------------------------------------------------------------------------------.
| Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Pscr | | | | | | 0 | . | = | Prev | Next | Play |
`-----------------------------------------------------------------------------------'
```
### VIM Movement
Pressing and holding F moves to this layer, which turns hjkl into vim movement keys. a and d are macros which send WIN+Left and WIN+Right, respectively. Shift and CTRL have been remapped for ease of selecting text.
```
Vim Movement (Hold down F)
,-----------------------------------------------------------------------------------.
| | | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | LShft| | | | | | | |
`-----------------------------------------------------------------------------------'
```
### Gaming
This layer is designed for playing games. All one-shot modification has been turned off, and the common game controls keys have been moved around for easier access.
```
Gaming mode (Raise)
,-----------------------------------------------------------------------------------.
| ESC | | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| CTRL | | | | F | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Shift| Z | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Enter| | Lock | | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY|
`-----------------------------------------------------------------------------------'
```

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@ -0,0 +1,14 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define USE_SERIAL
#define MASTER_LEFT
#undef TAPPING_TERM
#define TAPPING_TERM 150
#define PERMISSIVE_HOLD
#endif

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@ -0,0 +1,135 @@
#include "nyquist.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _VIM 2
#define _GAME 3
enum custom_macros {
DLEFT,
DRIGHT,
PSCREEN_APP
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Alt | + | Game | Del |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, TG(_GAME), KC_DEL \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Pscr | | | | | | 0 | . | = | Prev | Next | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
KC_PSCR, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
),
/* Vim Movement (Hold down F)
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | LShft| | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_VIM] = KEYMAP( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______ \
),
/* Gaming mode (Raise)
* All one-shot mods are disabled on this layer
* ,-----------------------------------------------------------------------------------.
* | ESC | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | CTRL | | | | F | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Enter| | Lock | | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY|
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = KEYMAP( \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_ENT, _______, KC_LOCK, _______, KC_LALT, KC_SPC, OSL(_LOWER), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(_QWERTY) \
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case DLEFT:
if (record->event.pressed) { // Windows move desktop left
return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
}
break;
case DRIGHT:
if (record->event.pressed) { // Windows move desktop right
return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
}
break;
case PSCREEN_APP:
if (record->event.pressed) {
return MACRO(D(LALT), T(PSCR), U(LALT), END);
}
break;
}
return MACRO_NONE;
}

3
keyboards/org60/Makefile Normal file
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ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

82
keyboards/org60/config.h Normal file
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@ -0,0 +1,82 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER 大橘子外设 (Large orange peripherals)
#define PRODUCT Org60
#define DESCRIPTION Org60 Keyboard PCB by 大橘子外设 (Large orange peripherals)
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B7, B5, B4, D7, D6, B3 }
#define UNUSED_PINS
/* Backlight Setup */
#define BACKLIGHT_PIN F5
#define BACKLIGHT_LEVELS 6
//#define BACKLIGHT_BREATHING
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* RGB Underglow
* F6 PIN for Org60 that has pre-soldered WS2812 LEDs
*/
#define RGB_DI_PIN F6
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define TAPPING_TERM 200
#endif

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@ -0,0 +1,15 @@
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
CONSOLE_ENABLE = no # Enable debugging console
COMMAND_ENABLE = no # Commands for debug and configuration
TAP_DANCE_ENABLE = no # Tap Dance skills
UNICODE_ENABLE = no # Unicode
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -0,0 +1,121 @@
#include "org60.h"
#include "action_layer.h"
// Keyboard Layers
enum keyboard_layers {
_BASE, // Base Layer
_FUNCTION, // Function Layer
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = KEYMAP(
/*
0: Base Layer
.--------------------------------------------------------------------------------------------------------------------------------------.
| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | |
| | | | | | | | | | | | | | |
| Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Backspace |
|--------------------------------------------------------------------------------------------------------------------------------------|
| | | | | | | | | | | | { | ] | | |
| | | | | | | | | | | | | | |
| Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
|--------------------------------------------------------------------------------------------------------------------------------------|
| | | | | | | | | | | : | " | |
| | | | | | | | | | | | | |
| PrntScr | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
|--------------------------------------------------------------------------------------------------------------------------------------|
| | | | | | | | | < | > | ? || ||
| | | | | | | | | | | || ||
| Shift | Z | X | C | V | B | N | M | , | . | / || Up ||
|--------------------------------------------------------------------------------------------------------------------------------------|
| | | | | || | | |
| | | | | || | | |
| Ctrl | Win | Alt | Space | FnO || Left | Down | Right |
'--------------------------------------------------------------------------------------------------------------------------------------'
*/
//--------------------------------------------------------------------------------------------------------------------------------------.
// | | | | | | | | | | | | | |
// | | | | | | | | | | | | | |
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO,
//--------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | | | | | | |
// | | | | | | | | | | | | | |
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
//--------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | | | | | |
// | | | | | | | | | | | | |
KC_PSCR, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT,
//--------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | | | |░░░░░░| |░░░░░░░░|
// | | | | | | | | | | |░░░░░░| |░░░░░░░░|
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_UP, KC_NO,
//--------------------------------------------------------------------------------------------------------------------------------------|
// | | | | |░░░░░░| | | |
// | | | | |░░░░░░| | | |
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, F(0), KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT),
//--------------------------------------------------------------------------------------------------------------------------------------'
[_FUNCTION] = KEYMAP(
/*
1: Function Layer
.--------------------------------------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Delete |
|--------------------------------------------------------------------------------------------------------------------------------------|
| | | | | | | | | | | | | | |
| | | | | RGB | RGB | RGB | RGB | | | | | | |
| Reset | 7 | 8 | 9 | Toggle | Mode | Pwr+ | Pwr- | | Insert | Pause | Home | End | Sleep |
|--------------------------------------------------------------------------------------------------------------------------------------|
| | | | | | | | | | | | | |
| | | | | RGB | RGB | RGB | RGB | | | Page | Page | |
| Caps Lock | 4 | 5 | 6 | Hue+ | Hue- | Sat+ | Sat- | | | Up | Down | Enter |
|--------------------------------------------------------------------------------------------------------------------------------------|
| | | | | | | | | | | || ||
| | | | | | Back | Back | | Prev | Next | || ||
| Shift | 1 | 2 | 3 | | Light+ | Light- | | Track | Track | || Up ||
|--------------------------------------------------------------------------------------------------------------------------------------|
| | | | | || | | |
| | | | | || | | |
| Ctrl | Win | Alt | 0 | Fn0 || Mute | Down | Right |
'--------------------------------------------------------------------------------------------------------------------------------------'
*/
//--------------------------------------------------------------------------------------------------------------------------------------.
// | | | | | | | | | | | | | |
// | | | | | | | | | | | | | |
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_NO,
//--------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | | | | | | |
// | | | | | | | | | | | | | |
RESET, KC_7, KC_8, KC_9, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, KC_NO, KC_INS, KC_PAUS, KC_HOME, KC_END, KC_SLEP,
//--------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | | | | | |
// | | | | | | | | | | | | |
KC_CAPS, KC_4, KC_5, KC_6, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_NO, KC_NO, KC_PGUP, KC_PGDN, KC_NO, KC_ENT,
//--------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | | | |░░░░░░| |░░░░░░░░|
// | | | | | | | | | | |░░░░░░| |░░░░░░░░|
KC_LSFT, KC_NO, KC_1, KC_2, KC_3, KC_NO, BL_INC, BL_DEC, KC_NO, KC_MPRV, KC_MNXT, KC_NO, KC_NO, KC_VOLU, KC_NO,
//--------------------------------------------------------------------------------------------------------------------------------------|
// | | | | |░░░░░░| | | |
// | | | | |░░░░░░| | | |
KC_LCTL, KC_LGUI, KC_LALT, KC_0, F(0), KC_NO, KC_MUTE, KC_VOLD, KC_MPLY),
//--------------------------------------------------------------------------------------------------------------------------------------'
};
// Custom Actions
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(_FUNCTION), // to Function overlay
};
// Loop
void matrix_scan_user(void) {
// Empty
};

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# Boardy layout
![Uses this layout](http://i.imgur.com/k3g488o.jpg)
This is my custom layout for my board Boardy designed to be used with an [Org60] and custom plate.
[Org60]: https://world.taobao.com/item/544441405112.htm

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@ -1,4 +1,4 @@
#include "xd60.h"
#include "org60.h"
#include "action_layer.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -43,4 +43,4 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// Loop
void matrix_scan_user(void) {
// Empty
};
};

19
keyboards/org60/org60.c Normal file
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#include "org60.h"
extern inline void org60_caps_led_on(void);
extern inline void org60_bl_led_on(void);
extern inline void org60_caps_led_off(void);
extern inline void org60_bl_led_off(void);
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
org60_caps_led_on();
} else {
org60_caps_led_off();
}
led_set_user(usb_led);
}

37
keyboards/org60/org60.h Normal file
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#ifndef Org60_H
#define Org60_H
#include "quantum.h"
#include "led.h"
/* Org60 LEDs
* GPIO pads
* 0 F7 not connected
* 1 F6 RGB PWM Underglow
* 2 F5 Backlight LED
* 3 F4 not connected
* B2 Capslock LED
* B0 not connected
*/
inline void org60_caps_led_on(void) { DDRB |= (1<<2); PORTB &= ~(1<<2); }
inline void org60_bl_led_on(void) { DDRF |= (1<<5); PORTF &= ~(1<<5); }
inline void org60_caps_led_off(void) { DDRB &= ~(1<<2); PORTB &= ~(1<<2); }
inline void org60_bl_led_off(void) { DDRF &= ~(1<<5); PORTF &= ~(1<<5); }
/* Org60 Keymap Definition Macro */
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K49, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K47, K3D, K3C, \
K40, K41, K42, K45, K4A, K4B, K48, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, KC_NO,KC_NO,K45, KC_NO,K47, K48, K49, K4A, K4B, K4C, K4D } \
}
#endif

21
keyboards/org60/readme.md Normal file
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# QMK Firmware for 大橘子外设 (Large Orange Peripheral)'s 60% Org60 PCB
![Top View of a pair of XD60 Keyboards (same layout as Org60)](https://i.imgur.com/3Jq2743.jpg)
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Additional Notes
The Org60 seems to be a variant of the XD60 (which is essentially a GH60 rev. C, with support for a right-hand arrow cluster), which has USB-C and built-in RGB underlighting.
Compatibility with GH60 expansion boards is unknown.
Board also supports in-switch LEDs (two-pin, single colour), as well as WS2182 LED strips for underglow lighting.
Default keymap included, matching configuration on sale page.
## Build
To build the default keymap, simply run `make org60-default`.

64
keyboards/org60/rules.mk Normal file
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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
# LUFA specific
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
AUDIO_ENABLE = no # Audio output on port C6
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug(+400)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
MIDI_ENABLE = no # MIDI controls
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
UNICODE_ENABLE = no # Unicode

View File

@ -0,0 +1,10 @@
SUBPROJECT_DEFAULT = rev4
MOUSEKEY_ENABLE = yes
BLUETOOTH_ENABLE = yes
EXTRAKEY_ENABLE = yes
AUDIO_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@ -0,0 +1,31 @@
PieMod
======
A keymap for users that need:
- *P*: Programming symbols.
- *I*: i3wm.
- *E*: Emacs.
- *M*: Macros.
- *O*: Ortholinear.
- *D*: Dvorak.
Still a work-in-progress. Suggestions welcome @ https://github.com/dwrz/piemod.
### Keymap
![PieMod Keymap](./keymap.png)
### TODO
- [ ] Add Emacs layer.
- [ ] Add Macro layer.
- [ ] Add system control keys (rotation, brightness).
- [ ] Switch " and ' quotes (or function to toggle default).
- [ ] Add capslock.
.

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@ -0,0 +1,111 @@
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
#define DVORAK 0
#define ARROW 1 //F(1)
#define SYMBOL 2 // F(2)
#define NUMBER 3 // F(3)
#define FUNCTION 4 // F(4)
#define EMACS 5 // F(5)
#define CUSTOM_MACROS 6 // F(6)
#define MOUSE 7 // F(7)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DVORAK] = {
{KC_ESC, KC_QUOTE, F(7), KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DELETE},
{KC_TAB, F(1), F(2), F(3), F(4), KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_ENTER},
{KC_LSHIFT, KC_SCOLON, F(5), KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_MINUS},
{F(10), F(6), KC_MENU, KC_LALT, KC_LGUI, KC_BSPACE, KC_SPACE, KC_RCTRL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT},
},
[ARROW] = {
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_UP, KC_END, KC_PGUP},
{KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGDN},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO}
},
[SYMBOL] = {
{KC_TILD, KC_GRAVE, KC_NO, KC_EQUAL, KC_PLUS, KC_NO, KC_LBRACKET, KC_RBRACKET, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
{KC_NO, KC_NO, KC_TRNS, KC_SCOLON, KC_COLN, KC_NO, KC_LCBR, KC_RCBR, KC_DLR, KC_PERC, KC_CIRC, F(21)},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSLASH, KC_SLASH, KC_EXLM, KC_AT, KC_HASH, KC_PIPE},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ASTR, KC_SLASH, KC_MINUS, KC_PLUS, KC_EQUAL}
},
[NUMBER] = {
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_4, KC_5, KC_6, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_1, KC_2, KC_3, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ASTR, KC_SLASH, KC_MINUS, KC_PLUS, KC_EQUAL}
},
[FUNCTION] = {
{KC_PSCREEN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, KC_MEDIA_PLAY_PAUSE},
{RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DELETE, KC_INSERT, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
[EMACS] = {
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO}
},
[CUSTOM_MACROS] = {
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO}
},
[MOUSE] = {
{KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_BTN1, KC_MS_BTN2, KC_MS_BTN3, KC_NO, KC_NO, KC_NO}
},
};
enum function_id {
TEENSY_KEY,
CUSTOM_KEY,
L_CTRL_ALT_ENT,
R_CTRL_ALT_ENT,
};
int CAPSLOCKED = 0;
const uint16_t PROGMEM fn_actions[] = {
// DVORAK 0
// ARROW 1, F(1)
// SYMBOL 2, F(2)
// NUMBER 3, F(3)
// FUNCTION 4, F(4)
// EMACS 5, F(5)
// MACROS 6, F(6)
// MOUSE 7, F(7)
// Layers
[1] = ACTION_LAYER_TAP_KEY(1, KC_A), // FN1 = Momentary Arrow layer on A.
[2] = ACTION_LAYER_TAP_KEY(2, KC_O), // FN2 = Momentary symbOl layer on O.
[3] = ACTION_LAYER_TAP_KEY(3, KC_E), // FN3 = Momentary numbEr layer on E.
[4] = ACTION_LAYER_TAP_KEY(4, KC_U), // FN4 = Momentary fUnction layer on U.
[5] = ACTION_LAYER_TAP_KEY(5, KC_Q), // FN5 = Momentary emaQs layer on Q.
[6] = ACTION_LAYER_TAP_KEY(6, KC_LCTRL), // FN6 = Momentary MACROS on ??? key.
[7] = ACTION_LAYER_TAP_KEY(7, KC_COMMA), // FN7 = Momentary MOUSE on , key.
// Special Keys
[10] = ACTION_MODS_KEY(KC_LCTRL, KC_LALT), // FN10 = Ctrl + Alt.
// Symbols
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_SLASH), // FN21 = Question mark.
};

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@ -23,7 +23,7 @@
#define DOUBLESPACE_LAYER_ENABLE
// #define TOLELOT_ENABLE
#define KEYMAP( \
#define KEYMAP_CUSTOM( \
k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \

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@ -36,4 +36,6 @@
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b } \
}
#define KEYMAP PLANCK_GRID
#endif

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@ -73,4 +73,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_VAL_STEP 8
#endif
#endif
#endif

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@ -1,46 +0,0 @@
#include "xd60.h"
#include "action_layer.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: Base Layer
KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC , KC_NO, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSFT ,KC_UP, KC_DEL, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_LEFT, KC_DOWN, KC_RIGHT),
// 1: Function Layer
KEYMAP(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, \
KC_NO, KC_WH_U, KC_UP, KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO, KC_INS, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \
KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP, KC_NO, KC_ENT, \
KC_LSFT, KC_NO, KC_NO, KC_APP, BL_STEP,KC_NO, KC_NO, KC_VOLD,KC_VOLU,KC_MUTE, KC_END, KC_RSFT, KC_NO ,KC_PGUP, KC_INS, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_HOME, KC_PGDOWN,KC_END),
};
// Custom Actions
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};
// Macros
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) { register_code(KC_RSFT); }
else { unregister_code(KC_RSFT); }
break;
}
return MACRO_NONE;
};
// Loop
void matrix_scan_user(void) {
// Empty
};

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@ -1,5 +0,0 @@
![Uses this layout](https://i.redd.it/v64eqwsrk8jx.jpg)
All of the keys which CAN have a function should be assigned one.
The keys with KC_NO cannot be assigned a value

@ -1 +1 @@
Subproject commit 8fce03b3a75c743e5d5c40b9d59c1637c59d22a7
Subproject commit d34e8eb83101a95f98892bf68605fe545821f320

View File

@ -0,0 +1,138 @@
/* Copyright 2017 Fredric Silberberg
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inttypes.h"
#include "stdint.h"
#include "process_key_lock.h"
#define BV_64(shift) (((uint64_t)1) << (shift))
#define GET_KEY_ARRAY(code) (((code) < 0x40) ? key_state[0] : \
((code) < 0x80) ? key_state[1] : \
((code) < 0xC0) ? key_state[2] : key_state[3])
#define GET_CODE_INDEX(code) (((code) < 0x40) ? (code) : \
((code) < 0x80) ? (code) - 0x40 : \
((code) < 0xC0) ? (code) - 0x80 : (code) - 0xC0)
#define KEY_STATE(code) (GET_KEY_ARRAY(code) & BV_64(GET_CODE_INDEX(code))) == BV_64(GET_CODE_INDEX(code))
#define SET_KEY_ARRAY_STATE(code, val) do { \
switch (code) { \
case 0x00 ... 0x3F: \
key_state[0] = (val); \
break; \
case 0x40 ... 0x7F: \
key_state[1] = (val); \
break; \
case 0x80 ... 0xBF: \
key_state[2] = (val); \
break; \
case 0xC0 ... 0xFF: \
key_state[3] = (val); \
break; \
} \
} while(0)
#define SET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code) | BV_64(GET_CODE_INDEX(code))))
#define UNSET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code)) & ~(BV_64(GET_CODE_INDEX(code))))
#define IS_STANDARD_KEYCODE(code) ((code) <= 0xFF)
// Locked key state. This is an array of 256 bits, one for each of the standard keys supported qmk.
uint64_t key_state[4] = { 0x0, 0x0, 0x0, 0x0 };
bool watching = false;
// Translate any OSM keycodes back to their unmasked versions.
uint16_t inline translate_keycode(uint16_t keycode) {
if (keycode > QK_ONE_SHOT_MOD && keycode <= QK_ONE_SHOT_MOD_MAX) {
return keycode ^ QK_ONE_SHOT_MOD;
} else {
return keycode;
}
}
bool process_key_lock(uint16_t *keycode, keyrecord_t *record) {
// We start by categorizing the keypress event. In the event of a down
// event, there are several possibilities:
// 1. The key is not being locked, and we are not watching for new keys.
// In this case, we bail immediately. This is the common case for down events.
// 2. The key was locked, and we need to unlock it. In this case, we will
// reset the state in our map and return false. When the user releases the
// key, the up event will no longer be masked and the OS will observe the
// released key.
// 3. KC_LOCK was just pressed. In this case, we set up the state machine
// to watch for the next key down event, and finish processing
// 4. The keycode is below 0xFF, and we are watching for new keys. In this case,
// we will send the key down event to the os, and set the key_state for that
// key to mask the up event.
// 5. The keycode is above 0xFF, and we're wathing for new keys. In this case,
// the user pressed a key that we cannot "lock", as it's a series of keys,
// or a macro invocation, or a layer transition, or a custom-defined key, or
// or some other arbitrary code. In this case, we bail immediately, reset
// our watch state, and return true.
//
// In the event of an up event, there are these possibilities:
// 1. The key is not being locked. In this case, we return true and bail
// immediately. This is the common case.
// 2. The key is being locked. In this case, we will mask the up event
// by returning false, so the OS never sees that the key was released
// until the user pressed the key again.
// We translate any OSM keycodes back to their original keycodes, so that if the key being
// one-shot modded is a standard keycode, we can handle it. This is the only set of special
// keys that we handle
uint16_t translated_keycode = translate_keycode(*keycode);
if (record->event.pressed) {
// Non-standard keycode, reset and return
if (!(IS_STANDARD_KEYCODE(translated_keycode) || translated_keycode == KC_LOCK)) {
watching = false;
return true;
}
// If we're already watching, turn off the watch.
if (translated_keycode == KC_LOCK) {
watching = !watching;
return false;
}
if (IS_STANDARD_KEYCODE(translated_keycode)) {
// We check watching first. This is so that in the following scenario, we continue to
// hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
// If we checked in reverse order, we'd end up holding the key pressed after the second
// KC_F press is registered, when the user likely meant to hold F
if (watching) {
watching = false;
SET_KEY_STATE(translated_keycode);
// We need to set the keycode passed in to be the translated keycode, in case we
// translated a OSM back to the original keycode.
*keycode = translated_keycode;
// Let the standard keymap send the keycode down event. The up event will be masked.
return true;
}
if (KEY_STATE(translated_keycode)) {
UNSET_KEY_STATE(translated_keycode);
// The key is already held, stop this process. The up event will be sent when the user
// releases the key.
return false;
}
}
// Either the key isn't a standard key, or we need to send the down event. Continue standard
// processing
return true;
} else {
// Stop processing if it's a standard key and we're masking up.
return !(IS_STANDARD_KEYCODE(translated_keycode) && KEY_STATE(translated_keycode));
}
}

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@ -0,0 +1,24 @@
/* Copyright 2017 Fredric Silberberg
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PROCESS_KEY_LOCK_H
#define PROCESS_KEY_LOCK_H
#include "quantum.h"
bool process_key_lock(uint16_t *keycode, keyrecord_t *record);
#endif // PROCESS_KEY_LOCK_H

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@ -40,13 +40,12 @@ extern backlight_config_t backlight_config;
#ifndef AG_SWAP_SONG
#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
#endif
#ifndef DEFAULT_LAYER_SONGS
#define DEFAULT_LAYER_SONGS { }
#endif
float goodbye_song[][2] = GOODBYE_SONG;
float ag_norm_song[][2] = AG_NORM_SONG;
float ag_swap_song[][2] = AG_SWAP_SONG;
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
#ifdef DEFAULT_LAYER_SONGS
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
#endif
#endif
static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
@ -193,6 +192,10 @@ bool process_record_quantum(keyrecord_t *record) {
// }
if (!(
#if defined(KEY_LOCK_ENABLE)
// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
process_record_kb(keycode, record) &&
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
@ -563,7 +566,7 @@ void send_string_with_delay(const char *str, uint8_t interval) {
}
void set_single_persistent_default_layer(uint8_t default_layer) {
#ifdef AUDIO_ENABLE
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
PLAY_SONG(default_layer_songs[default_layer]);
#endif
eeconfig_update_default_layer(1U<<default_layer);

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@ -99,6 +99,10 @@ extern uint32_t default_layer_state;
#include "process_combo.h"
#endif
#ifdef KEY_LOCK_ENABLE
#include "process_key_lock.h"
#endif
#define SEND_STRING(str) send_string(PSTR(str))
extern const bool ascii_to_shift_lut[0x80];
extern const uint8_t ascii_to_keycode_lut[0x80];

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@ -419,6 +419,10 @@ enum quantum_keycodes {
OUT_BT,
#endif
#ifdef KEY_LOCK_ENABLE
KC_LOCK,
#endif
// always leave at the end
SAFE_RANGE
};

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@ -382,7 +382,7 @@ $(eval $(foreach OUTPUT,$(OUTPUTS),$(shell mkdir -p $(OUTPUT) 2>/dev/null)))
# Listing of phony targets.
.PHONY : all finish sizebefore sizeafter gccversion \
build elf hex eep lss sym coff extcoff \
.PHONY : all finish sizebefore sizeafter qmkversion \
gccversion build elf hex eep lss sym coff extcoff \
clean clean_list debug gdb-config show_path \
program teensy dfu flip dfu-ee flip-ee dfu-start