diff --git a/keyboards/keebio/nyquist/keymaps/skug/keymap.c b/keyboards/keebio/nyquist/keymaps/skug/keymap.c index 3d67b2a73..be77cb24b 100644 --- a/keyboards/keebio/nyquist/keymaps/skug/keymap.c +++ b/keyboards/keebio/nyquist/keymaps/skug/keymap.c @@ -19,16 +19,6 @@ extern keymap_config_t keymap_config; -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define BASE 0 -#define SYMB 1 -#define MDIA 2 -#define ARRW 3 -#define _ADJUST 16 - #define CT_APOS CTL_T(SE_APOS) #define CT_TILD CTL_T(SE_TILD) #define MD_OSLH LT(MDIA, SE_OSLH) @@ -36,6 +26,15 @@ extern keymap_config_t keymap_config; #define SE_LT SE_LESS #define SE_GT LSFT(SE_LESS) +enum layer_names { + BASE, + GAME, + SYMB, + MDIA, + ARRW, + _ADJUST, +}; + enum custom_keycodes { PLACEHOLDER = SAFE_RANGE, ADJUST, @@ -68,6 +67,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \ ), +/* Gaming layer + * ,-----------------------------------------. .-----------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + | + * |------+------+------+------+------+------+ +------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift| + * |------+------+------+------+------+------+ +------+------+------+------+------+------| + * | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl | + * `-----------------------------------------' '-----------------------------------------' + */ +[GAME] = LAYOUT( \ + // LEFT HAND RIGHT HAND + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \ + MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \ + KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \ +), + /* Symbols layer * ,-----------------------------------------. .-----------------------------------------. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | @@ -112,9 +133,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Arrow layer * ,-----------------------------------------. .-----------------------------------------. - * | §/½ | | | | | | | | | | Ins | Home | PgUp | + * | §/½ | | | | | | | | | BASE | Ins | Home | PgUp | * |------+------+------+------+------+------+ +------+------+------+------+------+------| - * | | | Up | | | | | | | | Del | End | PgDn | + * | | | Up | | | | | | | GAME | Del | End | PgDn | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | Left | Down | Right| | Back | | Fwd | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| @@ -124,8 +145,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------' '-----------------------------------------' */ [ARRW] = LAYOUT( \ - SE_HALF, _______, _______, _______ , _______, _______, _______, _______, _______, KC_INS , KC_HOME, KC_PGUP, \ - _______, _______, KC_UP , _______ , _______, _______, _______, _______, _______, KC_DEL , KC_END , KC_PGDN, \ + SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \ + _______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \ _______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \