Add support for Atreus running on A-Star

This commit is contained in:
Chris Gerber 2016-01-03 17:49:28 -05:00
parent 0206976267
commit 47dcec2945
6 changed files with 106 additions and 19 deletions

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@ -58,6 +58,10 @@ else
SRC := keymaps/keymap_default.c $(SRC)
endif
ifdef ASTAR
OPT_DEFS += -DATREUS_ASTAR
endif
CONFIG_H = config.h
# MCU name
@ -114,8 +118,8 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
@ -137,3 +141,12 @@ VPATH += $(TMK_DIR)
include $(TOP_DIR)/quantum/quantum.mk
USB ?= /dev/cu.usbmodem1411
upload: build
ifdef ASTAR
while [ ! -r $(USB) ]; do sleep 1; done; \
avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
else
teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
endif

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@ -1,10 +1,6 @@
atreus keyboard firmware
======================
## Note
This is for the Teensy2 hand wired boards only.
## Quantum MK Firmware
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
@ -14,6 +10,12 @@ You have access to a bunch of goodies! Check out the Makefile to enable/disable
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
## Atreus specific information
These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, one powered by an A-Star. This repository currently assumes that you have a Teensy 2 powered Atreus. If you are using an A-Star, specify that by adding `ASTAR=yes` to your `make` commands.
If you are coming from the [atreus-firmware](https://github.com/technomancy/atreus-firmware), we've also brought forward the `make upload` command for you to use.
## Quick aliases to common actions
Your keymap can include shortcuts to common operations (called "function actions" in tmk).

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@ -7,20 +7,19 @@
#include <stddef.h>
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
{ k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
{ k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
{ k2a, k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a } \
}
void * matrix_init_user(void);

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@ -33,11 +33,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 4
#define MATRIX_COLS 11
// Planck PCB default pin-out
// Change this to how you wired your keyboard
// COLS: Left to right, ROWS: Top to bottom
#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0}
#define ROWS (int []){ D0, D1, D2, D3 }
#ifdef ATREUS_ASTAR
#define COLS (int []){ B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
#define ROWS (int []){ D0, D1, D3, D2 }
#else
#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0}
#define ROWS (int []){ D0, D1, D2, D3 }
#endif
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

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@ -0,0 +1,66 @@
// This is the personal keymap of Chris Gerber (@gerbercj). I haven't worked out the kinks
// with the Colemak and Dvorak support yet, but everything else works nicely.
#include "atreus.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _DV 2
#define _L1 3
#define _L2 4
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT }
},
[_CM] = { /* Colemak */
{KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
{KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O },
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH},
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT }
},
[_DV] = { /* Dvorak */
{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L },
{KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S },
{KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z },
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_ENT }
},
[_L1] = { /* LAYER 1 */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_VOLU, KC_7, KC_8, KC_9, KC_LBRC},
{KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_VOLD, KC_4, KC_5, KC_6, KC_RBRC},
{KC_GRV, KC_MPRV, KC_MPLY, KC_MNXT, KC_MINS, KC_LALT, KC_MUTE, KC_1, KC_2, KC_3, KC_BSLS},
{TG(_L2), KC_APP, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL }
},
[_L2] = { /* LAYER 2 */
{KC_TRNS, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, KC_NO, DF(_QW), KC_F7, KC_F8, KC_F9, KC_F10 },
{KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_NO, DF(_CM), KC_F6, KC_F5, KC_F6, KC_F11 },
{KC_BTN4, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_LALT, DF(_DV), KC_F1, KC_F2, KC_F3, KC_F12 },
{KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, RESET }
}
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

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@ -91,6 +91,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
play_notes(&goodbye, 5, false);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
#endif
bootloader_jump();
return;
} else if (keycode == DEBUG) { // DEBUG is 0x5001