From 641bbeb41af87feb01882e9f8a252312d2665a6a Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Fri, 14 Dec 2018 07:36:38 -0800 Subject: [PATCH] Remove userspace info from Quad-Function Tap Dance example (#4631) --- docs/feature_tap_dance.md | 36 +++++++----------------------------- 1 file changed, 7 insertions(+), 29 deletions(-) diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md index b2b567f1d..f2f274944 100644 --- a/docs/feature_tap_dance.md +++ b/docs/feature_tap_dance.md @@ -185,29 +185,11 @@ Below is a specific example: ## Setup -You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `.c` and `.h`. This directory should be called ``, and located in the top level `users` directory. There should already be a few examples to look at there. +You will need a few things that can be used for 'Quad Function Tap-Dance'. -### In `/qmk_firmware/users//rules.mk` - -Put the following: -```c -TAP_DANCE_ENABLE = yes -SRC += your_name.c -``` - -Pretty simple. It is a nice way to keep some rules common on all your keymaps. - - -### In `/qmk_firmware/users//.h` - -You will need a few things in this file: +You'll need to add these to the top of your `keymap.c` file, before your keymap. ```c -#pragma once - -#include "quantum.h" -#include "process_keycode/process_tap_dance.h" - typedef struct { bool is_press_action; int state; @@ -234,18 +216,12 @@ int cur_dance (qk_tap_dance_state_t *state); //for the x tap dance. Put it here so it can be used in any keymap void x_finished (qk_tap_dance_state_t *state, void *user_data); void x_reset (qk_tap_dance_state_t *state, void *user_data); + ``` -### In `/qmk_firmware/users//.c` - -And then in your user's `.c` file you implement the functions above: +Now, at the bottom of your `keymap.c` file, you'll need to add the following: ```c -#include ".h" -#include "quantum.h" -#include "action.h" -#include "process_keycode/process_tap_dance.h" - /* Return an integer that corresponds to what kind of tap dance should be executed. * * How to figure out tap dance state: interrupted and pressed. @@ -335,4 +311,6 @@ qk_tap_dance_action_t tap_dance_actions[] = { }; ``` -And then simply use `TD(X_CTL)` anywhere in your keymap after including `.h`. +And then simply use `TD(X_CTL)` anywhere in your keymap. + +If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.