[Keymap] Update to Userspace kuchosauronad0 (#6899)

* Add Plover layer, remove unused layers

* Add rgb indicator for success/failed sequences

* Add RGB effects

* Add RGB

* Add effects for start and end of a leader sequence

* Add PLOVER layer

* Add RGB

* Add RBG

* Minor clean up

* Minor clean up

* Minor clean up

* Minor clean up

* Rename rgb_light to rgblight_user and fix all references to it

* Remove unnecessary guards

Remove unnecessary matrix_scan in rgb post_init function

* remove trailing newline
This commit is contained in:
kuchosauronad0 2019-10-29 22:52:24 -07:00 committed by Drashna Jaelre
parent b1c2bf071b
commit 674fcc474c
10 changed files with 460 additions and 238 deletions

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@ -1,61 +1,62 @@
#pragma once
#ifdef AUDIO_ENABLE
#define AUDIO_CLICKY
#define STARTUP_SONG SONG(RICK_ROLL)
#define GOODBYE_SONG SONG(SONIC_RING)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND), \
SONG(OVERWATCH_THEME) \
}
#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
// #ifdef RGBLIGHT_ENABLE
// #define NO_MUSIC_MODE
// #endif //RGBLIGHT_ENABLE/
// #ifndef __arm__
// #undef NOTE_REST
// #define NOTE_REST 1.00f
// #endif // !__arm__
#define UNICODE_SONG_OSX SONG(RICK_ROLL)
#define UNICODE_SONG_LNX SONG(RICK_ROLL)
#define UNICODE_SONG_WIN SONG(RICK_ROLL)
#define UNICODE_SONG_BSD SONG(RICK_ROLL)
#define UNICODE_SONG_WINC SONG(RICK_ROLL)
# define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(PLOVER_SOUND) }
# define AUDIO_CLICKY
# define STARTUP_SONG SONG(RICK_ROLL)
# define GOODBYE_SONG SONG(SONIC_RING)
# define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
# ifndef __arm__
# undef NOTE_REST
# define NOTE_REST 1.00f
# endif // !__arm__
# define UNICODE_SONG_OSX SONG(RICK_ROLL)
# define UNICODE_SONG_LNX SONG(RICK_ROLL)
# define UNICODE_SONG_WIN SONG(RICK_ROLL)
# define UNICODE_SONG_BSD SONG(RICK_ROLL)
# define UNICODE_SONG_WINC SONG(RICK_ROLL)
#endif // !AUDIO_ENABLE
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_SLEEP
#undef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_SLEEP
# undef RGBLIGHT_ANIMATIONS
# define RGBLIGHT_HUE_STEP 16
# define RGBLIGHT_SAT_STEP 16
# define RGBLIGHT_VAL_STEP 16
# define RGBLIGHT_LIMIT_VAL 255
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
#endif // !RGBLIGHT_ENABLE
#ifndef ONESHOT_TAP_TOGGLE
#define ONESHOT_TAP_TOGGLE 2
# define ONESHOT_TAP_TOGGLE 2
#endif // !ONESHOT_TAP_TOGGLE
#ifndef ONESHOT_TIMEOUT
#define ONESHOT_TIMEOUT 3000
# define ONESHOT_TIMEOUT 3000
#endif// !ONESHOT_TIMEOUT
#ifndef QMK_KEYS_PER_SCAN
#define QMK_KEYS_PER_SCAN 4
# define QMK_KEYS_PER_SCAN 4
#endif // !QMK_KEYS_PER_SCAN
#if defined(LEADER_ENABLE)
#define LEADER_PER_KEY_TIMING
#define LEADER_TIMEOUT 250
# define LEADER_PER_KEY_TIMING
# define LEADER_TIMEOUT 250
#endif // !LEADER_ENABLE
#if defined(COMBO_ENABLE)
#define COMBO_COUNT 4
#define COMBO_TERM 150
# define COMBO_COUNT 4
# define COMBO_TERM 150
#endif // !COMBO_ENABLE
#if defined(NKRO_ENABLE)
#define FORCE_NKRO
# define FORCE_NKRO
#endif // !NKRO_ENABLE
// this makes it possible to do rolling combos (zx) with keys that
@ -68,18 +69,18 @@
//#define RETRO_TAPPING
#ifndef TAPPING_TOGGLE
#define TAPPING_TOGGLE 1
# define TAPPING_TOGGLE 1
#endif
#ifdef TAPPING_TERM
#undef TAPPING_TERM
# undef TAPPING_TERM
#endif // !TAPPING_TERM
#if defined(KEYBOARD_handwired_kuchosauronad0_planckenstein)
#define TAPPING_TERM 185
# define TAPPING_TERM 185
#elif defined(KEYBOARD_c39)
#define TAPPING_TERM 200
# define TAPPING_TERM 200
#else
#define TAPPING_TERM 180
# define TAPPING_TERM 180
#endif
@ -87,4 +88,3 @@
#define MACRO_TIMER 5

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@ -19,10 +19,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define KUCHOSAURONAD0_UNICODE_MODE UC_WINC
# define KUCHOSAURONAD0_UNICODE_MODE UC_WINC
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define KUCHOSAURONAD0_UNICODE_MODE 2
# define KUCHOSAURONAD0_UNICODE_MODE 2 // set to 2 for UC_WIN, set to 4 for UC_WINC
#endif
@ -70,7 +69,7 @@ void shutdown_user (void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
rgblight_setrgb_teal();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
// uint16_t timer_start = timer_read();
@ -108,11 +107,11 @@ void matrix_scan_user(void){
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#endif // !TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
#endif // !RGBLIGHT_ENABLE
matrix_scan_keymap();
}
@ -171,6 +170,8 @@ void eeconfig_init_user(void) {
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, KUCHOSAURONAD0_UNICODE_MODE);
#endif
eeconfig_init_keymap();
keyboard_init();
}
// TMUX stuff

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@ -1,7 +1,4 @@
#ifndef USERSPACE
#define USERSPACE
//#pragma once
#pragma once
#include "quantum.h"
@ -11,23 +8,25 @@
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
#define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
#define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
#define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
#define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
#define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
# include "tap_dances.h"
# define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
# define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
# define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
# define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
# define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
# define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
#endif //!TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
#include "rgb_stuff.h"
# include "rgblight_user.h"
#endif
#if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
#include "unicode.h"
# include "unicode.h"
#endif //!UNICODE_ENABLE
// Keycode aliases
#define TM_X LCTL(KC_B) // Tmux control sequence
#define TM_X LCTL(KC_B) // Tmux leader key
// Unix QoL macros
#define MC_BOL LCTL(KC_A) // jump to beginning of line
#define MC_EOL LCTL(KC_E) // jump to end of line
@ -42,10 +41,11 @@ enum userspace_layers {
_COLEMAK,
_DVORAK,
_WORKMAN,
_NORMAN,
/* _NORMAN,
_MALTRON,
_EUCALYN,
_CARPLAX,
_CARPLAX, */
_PLOVER,
_UNICODE,
_MODS, /* layer 8 now 9*/
_GAMEPAD,
@ -57,18 +57,18 @@ enum userspace_layers {
_ADJUST,
};
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
void tmux_prefix(void);
void tmux_pane_zoom(void);
@ -95,17 +95,15 @@ But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
#endif // !USERSPACE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // !TAP_DANCE_ENABLE
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */

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@ -1,77 +1,116 @@
#include "leader.h"
#ifdef RGBLIGHT_ENABLE
extern rgblight_config_t rgblight_config;
#endif
bool leader_succeed;
LEADER_EXTERNS();
void matrix_scan_user(void){
void matrix_scan_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#endif
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
#endif
LEADER_DICTIONARY() {
leading = false;
leader_end();
leader_succeed = leading = false;
SEQ_ONE_KEY(KC_W) {
// vim/tmux: Use in command mode in vim: write to file, switch tmux pane in the current session window and repeat the last command
SEND_STRING(":w" SS_TAP(X_ENTER));
tmux_pane_switch_repeat();
}
leader_succeed = true;
} else
SEQ_ONE_KEY(KC_T) {
// Send the Tmux Prefix
tmux_prefix();
}
leader_succeed = true;
} else
SEQ_ONE_KEY(KC_A) {
// tmux: Send the prefix and press 'right' arrow
tmux_prefix();
tap_code(KC_RIGHT);
}
leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_T, KC_T) {
// tmux: Send the prefix to a nested session
tmux_prefix();
tmux_prefix();
}
leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_T, KC_R) {
// tmux: Switch pane and repeat last action
tmux_pane_switch_repeat();
}
leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_V, KC_Z){
// vim: Zoom pane
tap_code16(LCTL(KC_W));
tap_code16(LSFT(KC_BSLS));
}
leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_V, KC_R) {
// vim: Substitute and place cursor
SEND_STRING(":%s///g" SS_TAP(X_LEFT));
tap_code(KC_LEFT);
tap_code(KC_LEFT);
}
leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_V, KC_T) {
// vim: move current pane to new tab
tap_code16(LCTL(KC_W));
tap_code16(LSFT(KC_T));
}
// vim: move current pane to new tab
tap_code16(LCTL(KC_W));
tap_code16(LSFT(KC_T));
leader_succeed = true;
} else
SEQ_ONE_KEY(KC_R){
// Toggle RGB Layer indicator
tap_code16(KC_RGB_T);
leader_succeed = true;
} else
SEQ_ONE_KEY(KC_SPC){
// One Shot Unicode layer
//TODO tap_code16(OS_UNI);
leader_succeed = true;
} else
SEQ_TWO_KEYS(KC_SPC, KC_SPC){
// Toggle _MODS
tap_code16(TG_MODS);
leader_succeed = true;
} else
SEQ_THREE_KEYS(KC_BSPC, KC_BSPC, KC_BSPC){
// Reset the keyboard
reset_keyboard();
// Reset the keyboard
reset_keyboard();
leader_succeed = true;
}
leader_end();
}
matrix_scan_keymap();
// matrix_scan_keymap();
}
void leader_start(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_savebase();
rgblight_mode_noeeprom(1);
rgblight_sethsv_noeeprom_goldenrod();
#endif
}
void leader_end(void) {
// pick color depending of success /fail
// fade leader_start from 100 to 0
// fade new color from 0 to 100 to 0
// fade old color from 0 to 100
#ifdef RGBLIGHT_ENABLE
if (leader_succeed) {
fadeflash_leds(HSV_GREEN);
} else {
fadeflash_leds(HSV_RED);
}
#endif
}

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@ -25,7 +25,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif //KEYLOGGER_ENABLE
switch (keycode) {
case KC_QWERTY ... KC_UNICODE:
case KC_QWERTY ... KC_PLOVER:
if (record->event.pressed) {
set_single_persistent_default_layer(keycode - KC_QWERTY);
}
@ -168,7 +168,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
// userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
#endif //RGBLIGHT_ENABLE
break;
case KC_SALT:

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@ -2,9 +2,9 @@
#include "kuchosauronad0.h"
#if defined(KEYMAP_SAFE_RANGE)
#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
# define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
# define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif
enum userspace_custom_keycodes{
@ -13,11 +13,7 @@ enum userspace_custom_keycodes{
KC_COLEMAK, // Sets default layer to COLEMAK
KC_DVORAK, // Sets default layer to DVORAK
KC_WORKMAN, // Sets default layer to WORKMAN
KC_NORMAN, // Sets default layer to NORMAN
KC_MALTRON, // Sets default layer to MALTRON
KC_EUCALYN, // Sets default layer to EUCALYN
KC_CARPLAX, // Sets default layer to CARPLAX
KC_UNICODE, // Sets default layer to UNICODE
KC_PLOVER, // Sets default layer to PLOVER
KC_MAKE, // Run keyboard's customized make command
KC_RGB_T, // Toggles RGB Layer Indication mode
@ -33,36 +29,37 @@ enum userspace_custom_keycodes{
UC_SHRG, // ¯\_(ツ)_/¯
UC_DISA, // ಠ_ಠ
MC_QT1, // ""
MC_QT2, // ''
MC_QT3, // `'
MC_PAR, // Parenthesis
MC_CUR, // Curly bracket
MC_SQR, // Square bracket
MC_ABR, // Angle bracket
MCT_NEW, // New Tmux Session
MCT_SH, // Tmux horizontal split
MCT_SV, // Tmux vertical split
MCT_ZM, // Tmux zoom
MCT_SCR, // Tmux scroll mode
MCT_UP, // Tmux up
MCT_DW, // Tmux down
MCT_LFT, // Tmux left
MCT_RGT, // Tmux right
MCV_B, // Vim begin of line
MCV_E, // Vim end of line
MCT_F, // Vim for loop
MCG_A, // Git add
MCG_C, // Git commit
MCG_P, // Git push
MCG_R, // Git revert
MCG_L, // Git log
MCG_S, // Git status
MC_QT1, // ""
MC_QT2, // ''
MC_QT3, // `'
MC_PAR, // Parenthesis
MC_CUR, // Curly bracket
MC_SQR, // Square bracket
MC_ABR, // Angle bracket
MCT_NEW, // New Tmux Session
MCT_SH, // Tmux horizontal split
MCT_SV, // Tmux vertical split
MCT_ZM, // Tmux zoom
MCT_SCR, // Tmux scroll mode
MCT_UP, // Tmux up
MCT_DW, // Tmux down
MCT_LFT, // Tmux left
MCT_RGT, // Tmux right
MCV_B, // Vim begin of line
MCV_E, // Vim end of line
MCT_F, // Vim for loop
MCG_A, // Git add
MCG_C, // Git commit
MCG_P, // Git push
MCG_R, // Git revert
MCG_L, // Git log
MCG_S, // Git status
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
#define LOWER MO(_LOWER)
@ -74,21 +71,21 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
#define OS_RSE OSL(_RAISE)
#define OS_UNI OSL(_UNICODE)
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5
#define KC_SEC6 KC_SECRET_6
#define SEC1 KC_SECRET_1
#define SEC2 KC_SECRET_2
#define SEC3 KC_SECRET_3
#define SEC4 KC_SECRET_4
#define SEC5 KC_SECRET_5
#define SEC6 KC_SECRET_6
#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN
#define UNICODE KC_UNICODE
#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN
#define PLOVER KC_PLOVER
#define KC_RESET RESET
#define KC_RST KC_RESET
#define KC_RST KC_RESET
#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)
#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)

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@ -0,0 +1,156 @@
#include "rgblight_user.h"
extern rgblight_config_t rgblight_config;
bool has_initialized;
uint8_t base_hue; // Hue value of base state
uint8_t base_sat; // Saturation value of base state
uint8_t base_val; // Brightness value of base state
uint8_t base_mod; // Animation mode of the base state
void rgblight_savebase(void) { // Save the current settings to ram
base_hue = rgblight_config.hue;
base_sat = rgblight_config.sat;
base_val = rgblight_config.val;
base_mod = rgblight_config.mode;
}
void rgblight_loadbase(void) { // Load settings from ram to eeprom
rgblight_mode( base_mod );
rgblight_sethsv_eeprom_helper(base_hue, base_sat, base_val, true);
}
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
keycode = keycode & 0xFF;
}
switch (keycode) {
case KC_RGB_T: // Switch between underglow layer indication and normal qmk behaviour
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
if (record->event.pressed) {
userspace_config.rgb_layer_change ^= 1;
xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
eeconfig_update_user(userspace_config.raw);
if (userspace_config.rgb_layer_change) {
layer_state_set(layer_state); // Immediately set the layer color (looks better)
}
}
#endif // RGBLIGHT_ENABLE
return false;
break;
#ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
if (record->event.pressed) { // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (userspace_config.rgb_layer_change) {
userspace_config.rgb_layer_change = false;
xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
eeconfig_update_user(userspace_config.raw);
}
}
return true;
break;
#endif // RGBLIGHT_ENABLE
}
return true;
}
void keyboard_post_init_rgb(void) {
# if defined(RGBLIGHT_ENABLE) || defined(RGBLIGHT_STARTUP_ANIMATION)
bool is_enabled = rgblight_config.enable;
if (userspace_config.rgb_layer_change) {
rgblight_enable_noeeprom();
}
if (rgblight_config.enable) {
layer_state_set_user(layer_state);
uint16_t old_hue = rgblight_config.hue;
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
for (uint16_t i = 255; i > 0; i--) {
rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
wait_ms(5);
}
}
if (!is_enabled) {
rgblight_disable_noeeprom();
}
# endif // !RGBLIGHT_ENABLE || RGBLIGHT_STARTUP_ANIMATION
layer_state_set_user(layer_state);
}
void matrix_scan_rgb(void) {
# ifdef INDICATOR_LIGHTS
matrix_scan_indicator();
# endif
}
layer_state_t layer_state_set_rgb(layer_state_t state) {
# ifdef RGBLIGHT_ENABLE
if (userspace_config.rgb_layer_change) {
switch (biton32(state)) { // _RAISE, _LOWER and _ADJUST use a custom color and the breathing effect
case _RAISE:
rgblight_sethsv_noeeprom_green();
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
break;
case _LOWER:
rgblight_sethsv_noeeprom_red();
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
break;
case _ADJUST:
rgblight_sethsv_noeeprom_white();
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 2);
break;
default: // Use a solid color for normal layers
switch (biton32(default_layer_state)) {
case _QWERTY:
rgblight_sethsv_noeeprom_magenta();
break;
case _COLEMAK:
rgblight_sethsv_noeeprom_green();
break;
case _DVORAK:
rgblight_sethsv_noeeprom_blue();
break;
case _WORKMAN:
rgblight_sethsv_noeeprom_goldenrod();
break;
case _PLOVER:
rgblight_sethsv_noeeprom_pink();
break;
default:
rgblight_sethsv_noeeprom_white();
break;
}
biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it
break;
}
}
# endif // !RGBLIGHT_ENABLE
return state;
}
#ifdef INDICATOR_LIGHTS
void matrix_scan_indicator(void) {
if (has_initialized) {
set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
}
}
#endif // !INDICATOR_LIGHTS
void rgblight_fade_helper(bool direction){
// true: increase val = fade in
// false: decrease val = fade out
for (uint8_t index = 0; index < RGBLIGHT_VAL_STEP ; index++) {
direction ? rgblight_increase_val() : rgblight_decrease_val();
wait_ms(5);
}
}
void fadeflash_leds(uint8_t hue, uint8_t sat, uint8_t val){
// indicate success / fail of a leader sequence
// fade out, set new hue and saturation, fade in, fade out, set old color, fade in
// this is used in leader.c
// TODO: come up with a better name maybe
rgblight_fade_helper(false);
rgblight_sethsv_noeeprom(hue, sat, 0);
rgblight_fade_helper(true);
rgblight_fade_helper(false);
rgblight_sethsv_noeeprom(base_hue, base_sat, 0);
rgblight_fade_helper(true);
}

View File

@ -0,0 +1,23 @@
#pragma once
#include "kuchosauronad0.h"
typedef struct {
bool enabled;
uint8_t hue;
uint16_t timer;
uint8_t life;
} rgblight_fadeout;
const uint8_t RGBLIGHT_FADE_SPEED[6] PROGMEM;
layer_state_t layer_state_set_rgb(layer_state_t state);
layer_state_t default_layer_state_set_rgb(layer_state_t state);
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
void scan_rgblight_fadeout(void);
void keyboard_post_init_rgb(void);
void matrix_scan_rgb(void);
void rgblight_sethsv_default_helper(uint8_t index);
void rgblight_savebase(void);
void rgblight_loadbase(void);
void rgblight_fade_helper(bool direction);
void fadeflash_leds(uint8_t hue, uint8_t sat, uint8_t val);

View File

@ -2,10 +2,11 @@ SRC += kuchosauronad0.c \
process_records.c
LINK_TIME_OPTIMIZATION_ENABLE = yes
SPACE_CADET_ENABLE = no
#ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
# SRC += secrets.c
#endif
ifneq ($(strip $(RGBLIGHT_ENABLE)),yes )
SRC += rgblight_user.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap_dances.c
@ -14,6 +15,7 @@ endif
ifeq ($(strip $(ENCODER_ENABLE)), yes)
SRC += encoder.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
SRC += combo.c
endif

View File

@ -6,7 +6,7 @@ arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
# define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
@ -16,6 +16,8 @@ expanded before being used as arguments to the LAYOUT_xxx macro.
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__)
#define LAYOUT_collide39_base_wrapper(...) LAYOUT_collide39_base(__VA_ARGS__)
/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
@ -26,20 +28,30 @@ NOTE: These are all the same length. If you do a search/replace
then you need to add/remove underscores to keep the
lengths consistent.
*/
#define ___________________BLANK___________________ _______, _______, _______, _______, _______
#ifdef TAP_DANCE_ENABLE
#define _________________QWERTY_L1_________________ KC_Q, KC_DW, KC_EOL, KC_R, KC_TMX
#define _________________QWERTY_L2_________________ KC_BOL, KC_S, KC_D, KC_NW, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_PW
# define _________________QWERTY_L1_________________ KC_Q, KC_DW, KC_EOL, KC_R, KC_TMX
# define _________________QWERTY_L2_________________ KC_BOL, KC_S, KC_D, KC_NW, KC_G
# define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_PW
#else
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
# define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
# define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
# define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#endif
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________PLOVER_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________PLOVER_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________PLOVER_L3_________________ KC_NO, KC_NO, KC_C, KC_V, KC_NO
#define _________________PLOVER_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________PLOVER_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________PLOVER_R3_________________ KC_NO, KC_NO, KC_N, KC_M, KC_NO
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
@ -57,23 +69,21 @@ NOTE: These are all the same length. If you do a search/replace
#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
@ -83,7 +93,6 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
@ -92,7 +101,6 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J, KC_G, KC_COMM
@ -101,7 +109,6 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
@ -110,7 +117,6 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
@ -119,7 +125,6 @@ NOTE: These are all the same length. If you do a search/replace
#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
@ -128,7 +133,6 @@ NOTE: These are all the same length. If you do a search/replace
#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
@ -138,23 +142,23 @@ NOTE: These are all the same length. If you do a search/replace
#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#ifdef UNICODE_ENABLE
#define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
# define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
# define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
# define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
# define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
# define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
# define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#endif
#ifdef UNICODEMAP_ENABLE
#define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG)
#define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
#define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY)
# define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG)
# define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
# define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY)
#define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
#define _______________UNICODE_R2__________________ X(FIST0), X(FIST2),X(FIST3),X(FIST1), X(OKOK)
#define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK),X(HOLE), X(DASH)
# define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
# define _______________UNICODE_R2__________________ X(FIST0), X(FIST2), X(FIST3), X(FIST1), X(OKOK)
# define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK), X(HOLE), X(DASH)
#endif
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
@ -162,45 +166,47 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define ___________________BLANK___________________ _______, _______, _______, _______, _______
#define _________________MEDIA_RIGHT_______________ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
#define _________________MEDIA_LEFT________________ KC_VOLD, KC_VOLD, KC_MUTE, KC_VOLU, KC_VOLU
#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _________________LOWER_L2__________________ ___________________BLANK___________________
#define _________________LOWER_L3__________________ _______, _______, _______, OS_UNI, TM_X
#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _________________LOWER_L2__________________ ___________________BLANK___________________
#define _________________LOWER_L3__________________ ___________________BLANK___________________
#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________ OS_UNI, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________ TM_X, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________ ___________________BLANK___________________
#define _________________RAISE_L3__________________ ___________________BLANK___________________
#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
#define _________________ADJUST_L1_________________ QWERTY, COLEMAK, DVORAK, WORKMAN, PLOVER
#define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________
#define _________________ADJUST_L3_________________ _________________MEDIA_LEFT________________
#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________ ___________________BLANK___________________
#define _________________RAISE_L3__________________ ___________________BLANK___________________
#define _________________ADJUST_R1_________________ SEC1, SEC2, SEC3, SEC4, SEC5
#define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________
#define _________________ADJUST_R3_________________ _________________MEDIA_RIGHT_______________
#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
#define _________________RGB_UP____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_CENTER________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_DOWN__________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________RGB_R1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_R2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_R3____________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
#define __________________GAMEPAD_L1_______________ _______, KC_Q, KC_W, KC_E, _______
#define __________________GAMEPAD_L2_______________ _______, KC_A, KC_S, KC_D, _______
#define __________________GAMEPAD_L3_______________ KC_1, KC_2, KC_3, KC_4, KC_5
#define _________________ADJUST_L1_________________ ___________________BLANK___________________
#define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________
#define _________________ADJUST_L3_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
#define __________________GAMEPAD_R1_______________ _______, KC_U, KC_UP, KC_O, _______
#define __________________GAMEPAD_R2_______________ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______
#define __________________GAMEPAD_R3_______________ KC_6, KC_7, KC_8, KC_9, KC_0
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________
#define _________________ADJUST_R3_________________ KC_MUTE, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
/*
#define _________________RGB_L1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_L2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_L3____________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________RGB_R1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_R2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_R3____________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
*/
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et
*/