diff --git a/layouts/community/ortho_4x12/drashna/config.h b/layouts/community/ortho_4x12/drashna/config.h index f279651b6..8658802d8 100644 --- a/layouts/community/ortho_4x12/drashna/config.h +++ b/layouts/community/ortho_4x12/drashna/config.h @@ -31,11 +31,11 @@ #define EE_HANDS #endif -#if defined(KEYBOARD_planck_rev5) +#if !defined(KEYBOARD_planck_light) #ifdef RGBLIGHT_ENABLE #define NO_MUSIC_MODE #endif // RGBLIGHT_ENABLE -#endif // KEYBOARD_planck_rev5 +#endif // KEYBOARD_planck_light /* diff --git a/layouts/community/ortho_4x12/drashna/rules.mk b/layouts/community/ortho_4x12/drashna/rules.mk index 5e46cf112..a5429b8ff 100644 --- a/layouts/community/ortho_4x12/drashna/rules.mk +++ b/layouts/community/ortho_4x12/drashna/rules.mk @@ -5,12 +5,12 @@ CONSOLE_ENABLE = no # Console for debug(+400) COMMAND_ENABLE = no # Commands for debug and configuration TAP_DANCE_ENABLE = no AUDIO_ENABLE = yes -ifeq (,$(findstring planck/rev6,$(KEYBOARD))) +ifeq (,$(findstring planck/rev6,$(KEYBOARD))) # Make sure it's NOT the Planck Rev6 RGBLIGHT_ENABLE = yes INDICATOR_LIGHTS = yes RGBLIGHT_TWINKLE = yes endif -ifneq (,$(findstring planck/light,$(KEYBOARD))) +ifneq (,$(findstring planck/light,$(KEYBOARD))) # Make sure it IS the Planck Light RGB_MATRIX_ENABLE = yes RGBLIGHT_ENABLE = no endif @@ -23,4 +23,3 @@ endif MACROS_ENABLED = no - diff --git a/users/drashna/.gitlab-ci.yml b/users/drashna/.gitlab-ci.yml index 3c95ad850..bd693babc 100644 --- a/users/drashna/.gitlab-ci.yml +++ b/users/drashna/.gitlab-ci.yml @@ -13,7 +13,7 @@ qmk_firmware: - apt-get install -y build-essential avr-libc binutils-arm-none-eabi binutils-avr dfu-programmer dfu-util diffutils gcc gcc-arm-none-eabi gcc-avr git libnewlib-arm-none-eabi unzip wget zip - avr-gcc --version script: - - make iris/rev2:drashna iris/rev2:drashna_old ergodox_ez:drashna viterbi/rev1:drashna orthodox/rev1:drashna orthodox/rev3:drashna crkbd:drashna planck/light:drashna + - make iris/rev2:drashna:production iris/rev2:drashna_old:production ergodox_ez:drashna ergodox_ez:drashna_glow viterbi/rev1:drashna:production orthodox/rev1:drashna:production orthodox/rev3:drashna:production crkbd:drashna:production planck/light:drashna:production artifacts: name: "$CI_JOB_NAME-$CI_COMMIT_REF_SLUG" paths: diff --git a/users/drashna/config.h b/users/drashna/config.h index 06cae86ab..a33851230 100644 --- a/users/drashna/config.h +++ b/users/drashna/config.h @@ -3,7 +3,7 @@ #ifdef AUDIO_ENABLE #define AUDIO_CLICKY -#define STARTUP_SONG SONG(E1M1_DOOM) +#define STARTUP_SONG SONG(RICK_ROLL) #define GOODBYE_SONG SONG(SONIC_RING) #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ SONG(COLEMAK_SOUND), \ @@ -44,7 +44,7 @@ // and when this option isn't enabled, z rapidly followed by x // actually sends Ctrl-x. That's bad.) #define IGNORE_MOD_TAP_INTERRUPT -#define PERMISSIVE_HOLD +#undef PERMISSIVE_HOLD //#define TAPPING_FORCE_HOLD //#define RETRO_TAPPING diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c index 8f10a530e..222824837 100644 --- a/users/drashna/drashna.c +++ b/users/drashna/drashna.c @@ -16,8 +16,6 @@ along with this program. If not, see . */ #include "drashna.h" -#include "tap_dances.h" -#include "rgb_stuff.h" userspace_config_t userspace_config; #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) @@ -27,9 +25,6 @@ userspace_config_t userspace_config; #define DRASHNA_UNICODE_MODE 2 #endif -uint16_t copy_paste_timer; -// Helper Functions - // This block is for all of the gaming macros, as they were all doing // the same thing, but with differring text sent. @@ -109,55 +104,9 @@ void bootmagic_lite(void) { __attribute__ ((weak)) void matrix_init_keymap(void) {} -__attribute__ ((weak)) -void startup_keymap(void) {} - -__attribute__ ((weak)) -void shutdown_keymap(void) {} - -__attribute__ ((weak)) -void suspend_power_down_keymap(void) {} - -__attribute__ ((weak)) -void suspend_wakeup_init_keymap(void) {} - -__attribute__ ((weak)) -void matrix_scan_keymap(void) {} - -__attribute__ ((weak)) -bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { - return true; -} - -__attribute__ ((weak)) -bool process_record_secrets(uint16_t keycode, keyrecord_t *record) { - return true; -} - - -__attribute__ ((weak)) -uint32_t layer_state_set_keymap (uint32_t state) { - return state; -} - -__attribute__ ((weak)) -uint32_t default_layer_state_set_keymap (uint32_t state) { - return state; -} - -__attribute__ ((weak)) -void led_set_keymap(uint8_t usb_led) {} - -__attribute__ ((weak)) -void eeconfig_init_keymap(void) {} - // Call user matrix init, set default RGB colors and then // call the keymap's init function void matrix_init_user(void) { - #if !defined(BOOTMAGIC_LITE) && !defined(BOOTMAGIC_ENABLE) - bootmagic_lite(); - #endif - userspace_config.raw = eeconfig_read_user(); #ifdef BOOTLOADER_CATERINA @@ -178,40 +127,42 @@ void matrix_init_user(void) { #endif //RGBLIGHT_ENABLE } -void startup_user (void) { - // #ifdef RGBLIGHT_ENABLE - // matrix_init_rgb(); - // #endif //RGBLIGHT_ENABLE - startup_keymap(); -} + +__attribute__ ((weak)) +void shutdown_keymap(void) {} void shutdown_user (void) { -#ifdef RGBLIGHT_ENABLE - rgblight_enable_noeeprom(); - rgblight_mode_noeeprom(1); - rgblight_setrgb_red(); -#endif // RGBLIGHT_ENABLE -#ifdef RGB_MATRIX_ENABLE - rgb_led led; - for (int i = 0; i < DRIVER_LED_TOTAL; i++) { - led = g_rgb_leds[i]; - if (led.matrix_co.raw < 0xFF) { - rgb_matrix_set_color( i, 0xFF, 0x00, 0x00 ); - } - } -#endif //RGB_MATRIX_ENABLE + #ifdef RGBLIGHT_ENABLE + rgblight_enable_noeeprom(); + rgblight_mode_noeeprom(1); + rgblight_setrgb_red(); + #endif // RGBLIGHT_ENABLE + #ifdef RGB_MATRIX_ENABLE + uint16_t timer_start = timer_read(); + rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 ); + while(timer_elapsed(timer_start) < 250) { wait_ms(1); } + #endif //RGB_MATRIX_ENABLE shutdown_keymap(); } +__attribute__ ((weak)) +void suspend_power_down_keymap(void) {} + void suspend_power_down_user(void) { suspend_power_down_keymap(); } +__attribute__ ((weak)) +void suspend_wakeup_init_keymap(void) {} + void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); } +__attribute__ ((weak)) +void matrix_scan_keymap(void) {} + // No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { @@ -233,172 +184,11 @@ void matrix_scan_user(void) { } - - -// Defines actions tor my global custom keycodes. Defined in drashna.h file -// Then runs the _keymap's record handier if not processed here -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - - // If console is enabled, it will print the matrix position and status of each key pressed -#ifdef KEYLOGGER_ENABLE - #if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2) - xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed); - #else - xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed); - #endif -#endif //KEYLOGGER_ENABLE - - switch (keycode) { - case KC_QWERTY: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTY); - } - break; - case KC_COLEMAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_COLEMAK); - } - break; - case KC_DVORAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_DVORAK); - } - break; - case KC_WORKMAN: - if (record->event.pressed) { - set_single_persistent_default_layer(_WORKMAN); - } - break; - - - case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader - if (!record->event.pressed) { - uint8_t temp_mod = get_mods(); - uint8_t temp_osm = get_oneshot_mods(); - clear_mods(); clear_oneshot_mods(); - send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10); - if (temp_mod & MODS_SHIFT_MASK || temp_osm & MODS_SHIFT_MASK) { - #if defined(__ARM__) - send_string_with_delay_P(PSTR(":dfu-util"), 10); - #elif defined(BOOTLOADER_DFU) - send_string_with_delay_P(PSTR(":dfu"), 10); - #elif defined(BOOTLOADER_HALFKAY) - send_string_with_delay_P(PSTR(":teensy"), 10); - #elif defined(BOOTLOADER_CATERINA) - send_string_with_delay_P(PSTR(":avrdude"), 10); - #endif // bootloader options - } - #if defined(KEYBOARD_viterbi) - send_string_with_delay_P(PSTR(":dfu"), 10); - #endif - if (temp_mod & MODS_CTRL_MASK || temp_osm & MODS_CTRL_MASK) { send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10); } - send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10); - set_mods(temp_mod); - } - break; - - case VRSN: // Prints firmware version - if (record->event.pressed) { - send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER); - } - break; - -// These are a serious of gaming macros. -// Only enables for the viterbi, basically, -// to save on firmware space, since it's limited. -#ifdef MACROS_ENABLED - case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros - if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); } -#ifdef RGBLIGHT_ENABLE - userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18); -#endif //RGBLIGHT_ENABLE - break; - case KC_SALT: - return send_game_macro("Salt, salt, salt...", record, false); - case KC_MORESALT: - return send_game_macro("Please sir, can I have some more salt?!", record, false); - case KC_SALTHARD: - return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false); - case KC_GOODGAME: - return send_game_macro("Good game, everyone!", record, false); - case KC_GLHF: - return send_game_macro("Good luck, have fun!!!", record, false); - case KC_SYMM: - return send_game_macro("Left click to win!", record, false); - case KC_JUSTGAME: - return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false); - case KC_TORB: - return send_game_macro("That was positively riveting!", record, false); - case KC_AIM: - send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true); - return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false); - case KC_C9: - return send_game_macro("OMG!!! C9!!!", record, false); - case KC_GGEZ: - return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false); -#endif // MACROS_ENABLED - - - case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them -#ifdef TAP_DANCE_ENABLE - if (record->event.pressed) { - uint8_t dtime; - for (dtime = 0; dtime < 4; dtime++) { - diablo_key_time[dtime] = diablo_times[0]; - } - } -#endif // TAP_DANCE_ENABLE - break; - - - case KC_CCCV: // One key copy/paste - if(record->event.pressed){ - copy_paste_timer = timer_read(); - } else { - if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy - register_code(KC_LCTL); - tap_code(KC_C); - unregister_code(KC_LCTL); - } else { // Tap, paste - register_code(KC_LCTL); - tap_code(KC_V); - unregister_code(KC_LCTL); - } - } - break; -#ifdef UNICODE_ENABLE - case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻ - if (record->event.pressed) { - send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); - } - break; - case UC_TABL: // ┬─┬ノ( º _ ºノ) - if (record->event.pressed) { - send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029"); - } - break; - case UC_SHRG: // ¯\_(ツ)_/¯ - if (record->event.pressed) { - send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); - } - break; - case UC_DISA: // ಠ_ಠ - if (record->event.pressed) { - send_unicode_hex_string("0CA0 005F 0CA0"); - } - break; -#endif - } - return process_record_keymap(keycode, record) && -#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) - process_record_user_rgb(keycode, record) && -#endif // RGBLIGHT_ENABLE - process_record_secrets(keycode, record); +__attribute__ ((weak)) +uint32_t layer_state_set_keymap (uint32_t state) { + return state; } - - -// Runs state check and changes underglow color and animation // on layer change, no matter where the change was initiated // Then runs keymap's layer change check uint32_t layer_state_set_user(uint32_t state) { @@ -410,6 +200,12 @@ uint32_t layer_state_set_user(uint32_t state) { } +__attribute__ ((weak)) +uint32_t default_layer_state_set_keymap (uint32_t state) { + return state; +} + +// Runs state check and changes underglow color and animation uint32_t default_layer_state_set_user(uint32_t state) { state = default_layer_state_set_keymap(state); #ifdef RGBLIGHT_ENABLE @@ -418,6 +214,8 @@ uint32_t default_layer_state_set_user(uint32_t state) { return state; } +__attribute__ ((weak)) +void led_set_keymap(uint8_t usb_led) {} // Any custom LED code goes here. // So far, I only have keyboard specific code, @@ -426,6 +224,9 @@ void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } +__attribute__ ((weak)) +void eeconfig_init_keymap(void) {} + void eeconfig_init_user(void) { userspace_config.raw = 0; userspace_config.rgb_layer_change = true; diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h index 06e726714..0a3d0f632 100644 --- a/users/drashna/drashna.h +++ b/users/drashna/drashna.h @@ -19,9 +19,13 @@ along with this program. If not, see . #include "quantum.h" #include "version.h" #include "eeprom.h" - -#ifdef RGB_MATRIX_ENABLE -#include "rgb_matrix.h" +#include "wrappers.h" +#include "process_records.h" +#ifdef TAP_DANCE_ENABLE + #include "tap_dances.h" +#endif // TAP_DANCE_ENABLE +#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) + #include "rgb_stuff.h" #endif @@ -51,17 +55,19 @@ define modifiers here, since MOD_* doesn't seem to work for these #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)) -/* -RGB color codes are no longer located here anymore. Instead, you will want to -head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h -*/ - -#ifdef RGBLIGHT_ENABLE -void rgblight_sethsv_default_helper(uint8_t index); -#endif // RGBLIGHT_ENABLE bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed); bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer); +bool send_game_macro(const char *str, keyrecord_t *record, bool override); +void matrix_init_keymap(void); +void shutdown_keymap(void); +void suspend_power_down_keymap(void); +void suspend_wakeup_init_keymap(void); +void matrix_scan_keymap(void); +uint32_t layer_state_set_keymap (uint32_t state); +uint32_t default_layer_state_set_keymap (uint32_t state); +void led_set_keymap(uint8_t usb_led); +void eeconfig_init_keymap(void); typedef union { uint32_t raw; @@ -75,110 +81,6 @@ typedef union { extern userspace_config_t userspace_config; -#if defined(KEYMAP_SAFE_RANGE) - #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE -#else - #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE -#endif - -enum userspace_custom_keycodes { - VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info - KC_QWERTY, // Sets default layer to QWERTY - KC_COLEMAK, // Sets default layer to COLEMAK - KC_DVORAK, // Sets default layer to DVORAK - KC_WORKMAN, // Sets default layer to WORKMAN - KC_DIABLO_CLEAR, // Clears all Diablo Timers - KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat) - KC_SALT, // See drashna.c for details - KC_MORESALT, - KC_SALTHARD, - KC_GOODGAME, - KC_SYMM, - KC_JUSTGAME, - KC_GLHF, - KC_TORB, - KC_AIM, - KC_C9, - KC_GGEZ, - KC_MAKE, // Run keyboard's customized make command - KC_RGB_T, // Toggles RGB Layer Indication mode - KC_SECRET_1, // test1 - KC_SECRET_2, // test2 - KC_SECRET_3, // test3 - KC_SECRET_4, // test4 - KC_SECRET_5, // test5 - KC_CCCV, // Hold to copy, tap to paste - KC_NUKE, // NUCLEAR LAUNCH DETECTED!!! - UC_FLIP, // (ಠ痊ಠ)┻━┻ - UC_TABL, // ┬─┬ノ( º _ ºノ) - UC_SHRG, // ¯\_(ツ)_/¯ - UC_DISA, // ಠ_ಠ - NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes -}; - - -#define LOWER MO(_LOWER) -#define RAISE MO(_RAISE) -#define ADJUST MO(_ADJUST) -#define TG_MODS TG(_MODS) -#define TG_GAME TG(_GAMEPAD) - -#define KC_SEC1 KC_SECRET_1 -#define KC_SEC2 KC_SECRET_2 -#define KC_SEC3 KC_SECRET_3 -#define KC_SEC4 KC_SECRET_4 -#define KC_SEC5 KC_SECRET_5 - -#define QWERTY KC_QWERTY -#define DVORAK KC_DVORAK -#define COLEMAK KC_COLEMAK -#define WORKMAN KC_WORKMAN - -#define KC_RESET RESET -#define KC_RST KC_RESET - -#ifdef SWAP_HANDS_ENABLE -#define KC_C1R3 SH_TT -#else // SWAP_HANDS_ENABLE -#define KC_C1R3 KC_BSPC -#endif // SWAP_HANDS_ENABLE - -#define BK_LWER LT(_LOWER, KC_BSPC) -#define SP_LWER LT(_LOWER, KC_SPC) -#define DL_RAIS LT(_RAISE, KC_DEL) -#define ET_RAIS LT(_RAISE, KC_ENTER) - -/* OSM keycodes, to keep things clean and easy to change */ -#define KC_MLSF OSM(MOD_LSFT) -#define KC_MRSF OSM(MOD_RSFT) - -#define OS_LGUI OSM(MOD_LGUI) -#define OS_RGUI OSM(MOD_RGUI) -#define OS_LSFT OSM(MOD_LSFT) -#define OS_RSFT OSM(MOD_RSFT) -#define OS_LCTL OSM(MOD_LCTL) -#define OS_RCTL OSM(MOD_RCTL) -#define OS_LALT OSM(MOD_LALT) -#define OS_RALT OSM(MOD_RALT) -#define OS_MEH OSM(MOD_MEH) -#define OS_HYPR OSM(MOD_HYPR) - -#define ALT_APP ALT_T(KC_APP) - -#define MG_NKRO MAGIC_TOGGLE_NKRO - -#define UC_IRNY UC(0x2E2E) -#define UC_CLUE UC(0x203D) - -#ifdef TAP_DANCE_ENABLE -enum { - TD_D3_1 = 0, - TD_D3_2, - TD_D3_3, - TD_D3_4 -}; -#endif // TAP_DANCE_ENABLE - /* Custom Keycodes for Diablo 3 layer @@ -196,172 +98,3 @@ We use custom codes here, so we can substitute the right stuff #define KC_D3_3 KC_3 #define KC_D3_4 KC_4 #endif // TAP_DANCE_ENABLE - -/* -Since our quirky block definitions are basically a list of comma separated -arguments, we need a wrapper in order for these definitions to be -expanded before being used as arguments to the LAYOUT_xxx macro. -*/ -#if (!defined(LAYOUT) && defined(KEYMAP)) -#define LAYOUT KEYMAP -#endif - -#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) -#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) -#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) -#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) -#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) - -/* -Blocks for each of the four major keyboard layouts -Organized so we can quickly adapt and modify all of them -at once, rather than for each keyboard, one at a time. -And this allows for much cleaner blocks in the keymaps. -For instance Tap/Hold for Control on all of the layouts - -NOTE: These are all the same length. If you do a search/replace - then you need to add/remove underscores to keep the - lengths consistent. -*/ - -#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T -#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G -#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P -#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN -#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G -#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D -#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN -#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O -#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH - -#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B -#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G -#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V - -#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN -#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O -#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH - - -#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y -#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I -#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X - -#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L -#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S -#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z - - -#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y -#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U -#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X - -#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L -#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S -#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z - -#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B -#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G -#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V - -#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN -#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I -#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH - - -#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K -#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G -#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN -#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U -#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B -#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F -#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J KC_G, KC_COMM - -#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L -#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R -#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X - - -#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q -#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U -#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W - -#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P -#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N -#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN - - -#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W -#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R -#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X - -#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J -#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN -#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH - - -#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W -#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R -#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J - -#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN -#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H -#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH - - -#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W -#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R -#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J - -#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN -#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H -#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH - - -#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5 -#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0 -#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 -#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 - -#define ___________________BLANK___________________ _______, _______, _______, _______, _______ - - -#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC -#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________ -#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________ - -#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN -#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR -#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT - - - -#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________ -#define _________________RAISE_L2__________________ ___________________BLANK___________________ -#define _________________RAISE_L3__________________ ___________________BLANK___________________ - -#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________ -#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC -#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END - - - -#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG -#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM -#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T - -#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5 -#define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN -#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT diff --git a/users/drashna/process_records.c b/users/drashna/process_records.c new file mode 100644 index 000000000..5e311e60e --- /dev/null +++ b/users/drashna/process_records.c @@ -0,0 +1,175 @@ +#include "drashna.h" + +uint16_t copy_paste_timer; + +__attribute__ ((weak)) +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + return true; +} + +__attribute__ ((weak)) +bool process_record_secrets(uint16_t keycode, keyrecord_t *record) { + return true; +} + + +// Defines actions tor my global custom keycodes. Defined in drashna.h file +// Then runs the _keymap's record handier if not processed here +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + // If console is enabled, it will print the matrix position and status of each key pressed +#ifdef KEYLOGGER_ENABLE + #if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2) + xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed); + #else + xprintf("KL: col: %u, row: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed); + #endif +#endif //KEYLOGGER_ENABLE + + switch (keycode) { + case KC_QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + break; + case KC_COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMAK); + } + break; + case KC_DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK); + } + break; + case KC_WORKMAN: + if (record->event.pressed) { + set_single_persistent_default_layer(_WORKMAN); + } + break; + + + case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader + if (!record->event.pressed) { + uint8_t temp_mod = get_mods(); + uint8_t temp_osm = get_oneshot_mods(); + clear_mods(); clear_oneshot_mods(); + send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10); + if (temp_mod & MODS_SHIFT_MASK || temp_osm & MODS_SHIFT_MASK) { + #if defined(__ARM__) + send_string_with_delay_P(PSTR(":dfu-util"), 10); + #elif defined(BOOTLOADER_DFU) + send_string_with_delay_P(PSTR(":dfu"), 10); + #elif defined(BOOTLOADER_HALFKAY) + send_string_with_delay_P(PSTR(":teensy"), 10); + #elif defined(BOOTLOADER_CATERINA) + send_string_with_delay_P(PSTR(":avrdude"), 10); + #endif // bootloader options + } + #if defined(KEYBOARD_viterbi) + send_string_with_delay_P(PSTR(":dfu"), 10); + #endif + if (temp_mod & MODS_CTRL_MASK || temp_osm & MODS_CTRL_MASK) { send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10); } + send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10); + set_mods(temp_mod); + } + break; + + case VRSN: // Prints firmware version + if (record->event.pressed) { + send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER); + } + break; + +// These are a serious of gaming macros. +// Only enables for the viterbi, basically, +// to save on firmware space, since it's limited. +#ifdef MACROS_ENABLED + case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros + if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); } +#ifdef RGBLIGHT_ENABLE + userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18); +#endif //RGBLIGHT_ENABLE + break; + case KC_SALT: + return send_game_macro("Salt, salt, salt...", record, false); + case KC_MORESALT: + return send_game_macro("Please sir, can I have some more salt?!", record, false); + case KC_SALTHARD: + return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false); + case KC_GOODGAME: + return send_game_macro("Good game, everyone!", record, false); + case KC_GLHF: + return send_game_macro("Good luck, have fun!!!", record, false); + case KC_SYMM: + return send_game_macro("Left click to win!", record, false); + case KC_JUSTGAME: + return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false); + case KC_TORB: + return send_game_macro("That was positively riveting!", record, false); + case KC_AIM: + send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true); + return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false); + case KC_C9: + return send_game_macro("OMG!!! C9!!!", record, false); + case KC_GGEZ: + return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false); +#endif // MACROS_ENABLED + + + case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them +#ifdef TAP_DANCE_ENABLE + if (record->event.pressed) { + uint8_t dtime; + for (dtime = 0; dtime < 4; dtime++) { + diablo_key_time[dtime] = diablo_times[0]; + } + } +#endif // TAP_DANCE_ENABLE + break; + + + case KC_CCCV: // One key copy/paste + if(record->event.pressed){ + copy_paste_timer = timer_read(); + } else { + if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy + register_code(KC_LCTL); + tap_code(KC_C); + unregister_code(KC_LCTL); + } else { // Tap, paste + register_code(KC_LCTL); + tap_code(KC_V); + unregister_code(KC_LCTL); + } + } + break; +#ifdef UNICODE_ENABLE + case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻ + if (record->event.pressed) { + send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); + } + break; + case UC_TABL: // ┬─┬ノ( º _ ºノ) + if (record->event.pressed) { + send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029"); + } + break; + case UC_SHRG: // ¯\_(ツ)_/¯ + if (record->event.pressed) { + send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); + } + break; + case UC_DISA: // ಠ_ಠ + if (record->event.pressed) { + send_unicode_hex_string("0CA0 005F 0CA0"); + } + break; +#endif + } + return process_record_keymap(keycode, record) && +#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) + process_record_user_rgb(keycode, record) && +#endif // RGBLIGHT_ENABLE + process_record_secrets(keycode, record); +} diff --git a/users/drashna/process_records.h b/users/drashna/process_records.h new file mode 100644 index 000000000..620997add --- /dev/null +++ b/users/drashna/process_records.h @@ -0,0 +1,101 @@ +#pragma once +#include "drashna.h" + +#if defined(KEYMAP_SAFE_RANGE) + #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE +#else + #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE +#endif + +enum userspace_custom_keycodes { + VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info + KC_QWERTY, // Sets default layer to QWERTY + KC_COLEMAK, // Sets default layer to COLEMAK + KC_DVORAK, // Sets default layer to DVORAK + KC_WORKMAN, // Sets default layer to WORKMAN + KC_DIABLO_CLEAR, // Clears all Diablo Timers + KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat) + KC_SALT, // See drashna.c for details + KC_MORESALT, + KC_SALTHARD, + KC_GOODGAME, + KC_SYMM, + KC_JUSTGAME, + KC_GLHF, + KC_TORB, + KC_AIM, + KC_C9, + KC_GGEZ, + KC_MAKE, // Run keyboard's customized make command + KC_RGB_T, // Toggles RGB Layer Indication mode + KC_SECRET_1, // test1 + KC_SECRET_2, // test2 + KC_SECRET_3, // test3 + KC_SECRET_4, // test4 + KC_SECRET_5, // test5 + KC_CCCV, // Hold to copy, tap to paste + KC_NUKE, // NUCLEAR LAUNCH DETECTED!!! + UC_FLIP, // (ಠ痊ಠ)┻━┻ + UC_TABL, // ┬─┬ノ( º _ ºノ) + UC_SHRG, // ¯\_(ツ)_/¯ + UC_DISA, // ಠ_ಠ + NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes +}; + +bool process_record_secrets(uint16_t keycode, keyrecord_t *record); +bool process_record_keymap(uint16_t keycode, keyrecord_t *record); + + + +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) +#define ADJUST MO(_ADJUST) +#define TG_MODS TG(_MODS) +#define TG_GAME TG(_GAMEPAD) + +#define KC_SEC1 KC_SECRET_1 +#define KC_SEC2 KC_SECRET_2 +#define KC_SEC3 KC_SECRET_3 +#define KC_SEC4 KC_SECRET_4 +#define KC_SEC5 KC_SECRET_5 + +#define QWERTY KC_QWERTY +#define DVORAK KC_DVORAK +#define COLEMAK KC_COLEMAK +#define WORKMAN KC_WORKMAN + +#define KC_RESET RESET +#define KC_RST KC_RESET + +#ifdef SWAP_HANDS_ENABLE +#define KC_C1R3 SH_TT +#else // SWAP_HANDS_ENABLE +#define KC_C1R3 KC_BSPC +#endif // SWAP_HANDS_ENABLE + +#define BK_LWER LT(_LOWER, KC_BSPC) +#define SP_LWER LT(_LOWER, KC_SPC) +#define DL_RAIS LT(_RAISE, KC_DEL) +#define ET_RAIS LT(_RAISE, KC_ENTER) + +/* OSM keycodes, to keep things clean and easy to change */ +#define KC_MLSF OSM(MOD_LSFT) +#define KC_MRSF OSM(MOD_RSFT) + +#define OS_LGUI OSM(MOD_LGUI) +#define OS_RGUI OSM(MOD_RGUI) +#define OS_LSFT OSM(MOD_LSFT) +#define OS_RSFT OSM(MOD_RSFT) +#define OS_LCTL OSM(MOD_LCTL) +#define OS_RCTL OSM(MOD_RCTL) +#define OS_LALT OSM(MOD_LALT) +#define OS_RALT OSM(MOD_RALT) +#define OS_MEH OSM(MOD_MEH) +#define OS_HYPR OSM(MOD_HYPR) + +#define ALT_APP ALT_T(KC_APP) + +#define MG_NKRO MAGIC_TOGGLE_NKRO + +#define UC_IRNY UC(0x2E2E) +#define UC_CLUE UC(0x203D) diff --git a/users/drashna/rgb_stuff.h b/users/drashna/rgb_stuff.h index 3db068a31..065bda9f9 100644 --- a/users/drashna/rgb_stuff.h +++ b/users/drashna/rgb_stuff.h @@ -1,4 +1,8 @@ +#pragma once #include "quantum.h" +#ifdef RGB_MATRIX_ENABLE + #include "rgb_matrix.h" +#endif typedef struct { bool enabled; @@ -13,3 +17,5 @@ void matrix_init_rgb(void); void matrix_scan_rgb(void); uint32_t layer_state_set_rgb(uint32_t state); uint32_t default_layer_state_set_rgb(uint32_t state); +void rgblight_sethsv_default_helper(uint8_t index); +void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ); diff --git a/users/drashna/rules.mk b/users/drashna/rules.mk index 49b1ddae9..5f243b007 100644 --- a/users/drashna/rules.mk +++ b/users/drashna/rules.mk @@ -1,4 +1,5 @@ -SRC += drashna.c +SRC += drashna.c \ + process_records.c ifneq ("$(wildcard $(USER_PATH)/secrets.c)","") SRC += secrets.c diff --git a/users/drashna/tap_dances.c b/users/drashna/tap_dances.c index 346675853..cbb3cf54e 100644 --- a/users/drashna/tap_dances.c +++ b/users/drashna/tap_dances.c @@ -1,4 +1,3 @@ -#include "drashna.h" #include "tap_dances.h" diff --git a/users/drashna/tap_dances.h b/users/drashna/tap_dances.h index 8935753f6..41d2bacb7 100644 --- a/users/drashna/tap_dances.h +++ b/users/drashna/tap_dances.h @@ -1,3 +1,6 @@ +#pragma once +#include "drashna.h" + //define diablo macro timer variables extern uint16_t diablo_timer[4]; extern uint8_t diablo_times[]; @@ -5,3 +8,12 @@ extern uint8_t diablo_key_time[4]; void run_diablo_macro_check(void); + +#ifdef TAP_DANCE_ENABLE +enum { + TD_D3_1 = 0, + TD_D3_2, + TD_D3_3, + TD_D3_4 +}; +#endif // TAP_DANCE_ENABLE diff --git a/users/drashna/wrappers.h b/users/drashna/wrappers.h new file mode 100644 index 000000000..b45359f67 --- /dev/null +++ b/users/drashna/wrappers.h @@ -0,0 +1,170 @@ +#pragma once +#include "drashna.h" +/* +Since our quirky block definitions are basically a list of comma separated +arguments, we need a wrapper in order for these definitions to be +expanded before being used as arguments to the LAYOUT_xxx macro. +*/ +#if (!defined(LAYOUT) && defined(KEYMAP)) +#define LAYOUT KEYMAP +#endif + +#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) +#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) +#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) +#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) +#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) + +/* +Blocks for each of the four major keyboard layouts +Organized so we can quickly adapt and modify all of them +at once, rather than for each keyboard, one at a time. +And this allows for much cleaner blocks in the keymaps. +For instance Tap/Hold for Control on all of the layouts + +NOTE: These are all the same length. If you do a search/replace + then you need to add/remove underscores to keep the + lengths consistent. +*/ + +#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T +#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G +#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P +#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN +#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH + + +#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G +#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D +#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN +#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O +#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH + +#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B +#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G +#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V + +#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN +#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O +#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH + + +#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y +#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I +#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X + +#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L +#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S +#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z + + +#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y +#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U +#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X + +#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L +#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S +#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z + +#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B +#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G +#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V + +#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN +#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I +#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH + + +#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K +#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G +#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN +#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U +#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH + + +#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B +#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F +#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J KC_G, KC_COMM + +#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L +#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R +#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X + + +#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q +#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U +#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W + +#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P +#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N +#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN + + +#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W +#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R +#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X + +#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J +#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN +#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH + + +#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W +#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R +#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J + +#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN +#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H +#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH + + +#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W +#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R +#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J + +#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN +#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H +#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH + + +#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5 +#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0 +#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 +#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 + +#define ___________________BLANK___________________ _______, _______, _______, _______, _______ + + +#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC +#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________ +#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________ + +#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN +#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR +#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT + + + +#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________ +#define _________________RAISE_L2__________________ ___________________BLANK___________________ +#define _________________RAISE_L3__________________ ___________________BLANK___________________ + +#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________ +#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC +#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END + + + +#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG +#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM +#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T + +#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5 +#define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN +#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT