Updated keymaps (#3056)

* Updated info and fixed minor errors

* Updated folder name; overdue updates to keymap and readme files

Updated folder name; overdue updates to keymap and readme files

* Updated tri-layer feature

* Revert "Updated tri-layer feature"

This reverts commit 59b8b85761740e24f671e10fceea869f06a33ade.

* Updated tri-layer on keymap

* Fixed typos

* Updated keymaps
This commit is contained in:
Salt-Peanuts 2018-05-26 11:54:38 -04:00 committed by Drashna Jaelre
parent 2d38f45009
commit 6e867a7ecc
3 changed files with 282 additions and 360 deletions

View File

@ -7,6 +7,7 @@
// place overrides here
#define PREVENT_STUCK_MODIFIERS
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2
#endif

View File

@ -5,30 +5,32 @@
extern keymap_config_t keymap_config;
enum kinesis_layers {
_CMODDH, // Colemak Mod-DH Matrix (default layer)
_COLEMAK, // Colemak (default layer)
_QWERTY, // Qwerty
_COLEMAK, // Colemak
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
_CMODDHGM, // Colemak Mod-DH Matrix gaming/vanilla (no dual-role keys with layer access)
_COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
_QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
_ADJUST // Adjust layer
_ADJUST, // Adjust layer, accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
};
enum kinesis_keycodes {
CMODDH = SAFE_RANGE,
COLEMAK = SAFE_RANGE,
QWERTY,
COLEMAK,
CMODDHGM,
COLEMAKGM,
QWERTYGM,
NUMPAD = TG(_NUMPAD),
ADJUST = MO(_ADJUST2),
SPCFN = LT(_FUNCTION, KC_SPC),
BSPCFN = LT(_FUNCTION2, KC_BSPC),
ENTNS = LT(_NUMBERS, KC_ENT),
DELNS = LT(_NUMBERS2, KC_DEL),
CTLESC = CTL_T(KC_ESC),
ALTAPP = ALT_T(KC_APP),
NKROTG = MAGIC_TOGGLE_NKRO
};
@ -52,13 +54,13 @@ enum {
void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_on(_ADJUST);
set_oneshot_layer(_ADJUST, ONESHOT_START);
layer_on(_ADJUST2);
set_oneshot_layer(_ADJUST2, ONESHOT_START);
}
}
void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_off(_ADJUST);
layer_off(_ADJUST2);
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
@ -78,132 +80,37 @@ qk_tap_dance_action_t tap_dance_actions[] = {
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak Mod-DH Matrix
* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
/* Fundtion Row Keys
/ (Identical across layers, unless otherwise noted; Numpad is a toggle; Adjust is mometary)
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |Esc/Ctrl| A | R | S | T | G | | M | N | E | I | O | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |SC Shift| Z | X | C | D | V | | K | H | , | . | / |SC Shift|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl| Hyper | | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Tab |Number2| Fn2 |
* `-----------------------' `-----------------------'
*/
[_CMODDH] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B,
CTLESC, KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_D, KC_V,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, ALL_T(KC_NO),
ALT_T(KC_APP),
SPCFN, ENTNS, KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_TAB, DELNS, BSPCFN
),
/* QWERTY
* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl| Hyper | | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Tab |Number2| Fn2 |
* `-----------------------' `-----------------------'
*/
[_QWERTY] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, ALL_T(KC_NO),
ALT_T(KC_APP),
SPCFN, ENTNS, KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_TAB, DELNS, BSPCFN
),
/* Colemak
* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl| Hyper | | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Tab |Number2| Fn2 |
* `-----------------------' `-----------------------'
* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl| Hyper | | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
* `-----------------------' `-----------------------'
*/
[_COLEMAK] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G,
CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D,
@ -211,10 +118,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, ALL_T(KC_NO),
ALT_T(KC_APP),
ALTAPP,
SPCFN, ENTNS, KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST),
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
@ -223,32 +130,76 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_TAB, DELNS, BSPCFN
KC_ENT, DELNS, BSPCFN
),
/* QWERTY
* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl| Hyper | | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
* `-----------------------' `-----------------------'
*/
[_QWERTY] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, ALL_T(KC_NO),
ALTAPP,
SPCFN, ENTNS, KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_ENT, DELNS, BSPCFN
),
/* Number/symbol layer
* (Multiple characters: single-tap for first, double-tap for second)
* ,-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ( | ) | [ { | ] } | | | | | |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ( | ) | [ { | ] } | | | | | |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
*/
[_NUMBERS] = KEYMAP(
// Left Hand
@ -301,27 +252,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
/* Function layer
* ,-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | Up | | | | | | Up |Ctrl+Y| | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | | | | | Prev | Play | Next | Stop |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | |C+A+Tab| | |
* `-----------------------' `-----------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | Up | | | | | | Up |Ctrl+Y| | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | | | | | Prev | Play | Next | Stop |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
*/
[_FUNCTION] = KEYMAP(
// Left Hand
@ -343,9 +291,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
// Right Thumb
_______, _______,
_______, _______,
_______,
LCA(KC_TAB), _______, _______
_______, _______, _______
),
[_FUNCTION2] = KEYMAP(
@ -368,34 +316,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
// Right Thumb
_______, _______,
_______, _______,
_______,
LCA(KC_TAB), _______, _______
_______, _______, _______
),
/* Numpad layer
* (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
* ,-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | | NumLk| | | | | | Tab | NumLk| KP / | kP *| KP - | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | KP Ent| | |
* `-----------------------' `-----------------------'
*/
[_NUMPAD] = KEYMAP(
// Left Hand
@ -422,82 +367,76 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______
),
/* Colemak Mod-DH Matrix gaming/vanilla
* (No access to Function or Numbers layers; mainly used for gaming; double-tap the TD(ADJ) above LAlt to access Adjust layer)
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Ctrl | A | R | S | T | G | | M | N | E | I | O | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | D | V | | K | H | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | | Bspc | | Tab | | |
* `-----------------------' `-----------------------'
/* Colemak gaming/vanilla
* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | | Bspc | | Enter | | |
* `-----------------------' `-----------------------'
*/
[_CMODDHGM] = KEYMAP(
[_COLEMAKGM] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B,
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G,
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
KC_SPC, KC_ENT, KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST),
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_TAB, KC_DEL, KC_BSPC
KC_ENT, KC_DEL, KC_BSPC
),
/* QWERTY gaming/vanilla
* (No access to Function or Numbers layers; mainly used for gaming; double-tap the TD(ADJ) above LAlt to access Adjust layer)
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | | Bspc | | Tab | | |
* `-----------------------' `-----------------------'
* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | | Bspc | | Enter | | |
* `-----------------------' `-----------------------'
*/
[_QWERTYGM] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
@ -508,7 +447,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LALT,
KC_SPC, KC_ENT, KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST),
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
@ -517,52 +456,74 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_TAB, KC_DEL, KC_BSPC
KC_ENT, KC_DEL, KC_BSPC
),
/* Adjust layer
* (Enter/Number + Delete/Number2 under non-gaming/vanilla layers)
* ,-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------------------------------'
* ,-------------------------------------------. ,-------------------------------------------.
* | |CModDH|Qwerty|Colmak|CMoDGM| QWGM | |Numpad| | | | | RESET |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | |NKROTG| | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | | | | | | | | |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* (Enter/Number + Delete/Number2 under non-gaming/vanilla layers; Numpad is a toggle)
* ,-------------------------------------------. ,-------------------------------------------.
* | |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | |NKROTG| | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | | | | | | | | |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
*/
[_ADJUST] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, CMODDH, QWERTY, COLEMAK, CMODDHGM, QWERTYGM,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
TG(_NUMPAD), _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_ADJUST2] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@ -582,58 +543,42 @@ void persistent_default_layer_set(uint16_t default_layer) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case CMODDH:
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL << _CMODDH);
persistent_default_layer_set(1UL << _COLEMAK);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _CMODDHGM);
layer_off ( _COLEMAKGM);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
}
layer_off ( _ADJUST2);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL << _QWERTY);
layer_off ( _CMODDH);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _CMODDHGM);
layer_off ( _COLEMAKGM);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
case COLEMAK:
case COLEMAKGM:
if (record->event.pressed) {
persistent_default_layer_set(1UL << _COLEMAK);
layer_off ( _CMODDH);
layer_off ( _QWERTY);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _CMODDHGM);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
}
return false;
break;
case CMODDHGM:
if (record->event.pressed) {
default_layer_set(1UL << _CMODDHGM);
layer_off ( _CMODDH);
default_layer_set(1UL << _COLEMAKGM);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
@ -643,13 +588,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off ( _NUMPAD);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
}
layer_off ( _ADJUST2);
}
return false;
break;
case QWERTYGM:
if (record->event.pressed) {
default_layer_set(1UL << _QWERTYGM);
layer_off ( _CMODDH);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
@ -657,9 +602,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _CMODDHGM);
layer_off ( _COLEMAKGM);
layer_off ( _ADJUST);
}
layer_off ( _ADJUST2);
}
return false;
break;
}

View File

@ -12,11 +12,11 @@ Changes to the thumb clusters include:
I've largely left the function keys untouched, with the intension of not using them. They are neither easy to use nor reach due to their locations and size, and, prior to Advantage2, particularly terrible rubber domes were used. They have since updated the keys with Cherry ML switches on Advantage2, but did not resolve the issues of size or location. Additionally, leaving the function keys unused here makes it easier for me to adapt the keymaps to my other keyboards, most of which do not have physical function keys.
I use Colemak Mod-DH Matrix as my default layout. There are QWERTY and regular Colemak layouts as well.
I use Colemak as my default layout. I've included QWERTY here as well.
Additionally, I've added gaming/vanilla version of Colemak Mod-DH Matrix and QWERTY layouts. These layouts have no access to the Function or Numbers layers, thus no dual-role keys with layer access, and are mainly used for gaming.
Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have no access to the Function or Numbers layers, thus no dual-role keys with layer access, and are mainly used for gaming.
Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and Colemak. The gaming/vanilla Colemak Mod-DH Matrix and QWERTY can be set as default layer, but will not be persistent.
Persistent default layer has been enabled for Colemak and QWERTY. The gaming/vanilla Colemak and QWERTY can be set as default layer, but will not be persistent.
## Future plans
@ -25,7 +25,7 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and
* Utilize the leftover spots on the key matrix, as well as unused pins on Teensy to run macropad and/or foot pedals.
### Colemak Mod-DH Matrix
### Colemak
(Default layer, keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
@ -33,11 +33,11 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ |
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | R | S | T | G | | M | N | E | I | O | ' |
|Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | D | V | | K | H | , | . | / |SC Shift|
|SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
@ -49,7 +49,7 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and
| Fn | Number| Bspc | | Tab |Number2| Fn2 |
`-----------------------' `-----------------------'
### QWERTY
(Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
@ -75,31 +75,6 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and
`-----------------------' `-----------------------'
### Colemak
(Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Tab |Number2| Fn2 |
`-----------------------' `-----------------------'
### Numbers & Symbols layer
(Multiple characters: single-tap for first, double-tap for second)
,-----------------------------------------------------------------------------------------------------------.
@ -155,7 +130,7 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| | NumLk| | | | | | Tab | NumLk| KP / | kP *| KP - | |
| | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
@ -174,7 +149,7 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and
`-----------------------' `-----------------------'
### Colemak Mod-DH Matrix gaming/vanilla
### Colemak gaming/vanilla
(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
@ -182,11 +157,11 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ |
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Ctrl | A | R | S | T | G | | M | N | E | I | O | ' |
| Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | D | V | | K | H | , | . | / | Shift |
| Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
@ -228,8 +203,8 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,------------------------------------------
| |CModDH|Qwerty|Colmak|CMoDGM| QWGM | |Numpad| | | | | RESET |
,-------------------------------------------. ,-------------------------------------------.
| |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|