From 70e42489dec375e558d8e81ed5ebfb69b4f3dbd9 Mon Sep 17 00:00:00 2001 From: Gergely Nagy Date: Wed, 20 Jul 2016 10:22:52 +0200 Subject: [PATCH] tap-dance: Support for holding keys With this change, tap dance will now store the pressed state of the tap-dance key, and allow one to make an action sooner, while the key is still held, and only unregister when the key is released. The registration must happen in the `on_dance_finished` callback, while unregistering goes to `on_reset`. The surrounding code makes sure not to call either multiple times. Signed-off-by: Gergely Nagy --- quantum/process_keycode/process_tap_dance.c | 11 ++++++++++- quantum/process_keycode/process_tap_dance.h | 2 ++ 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/quantum/process_keycode/process_tap_dance.c b/quantum/process_keycode/process_tap_dance.c index b9b836df2..097440405 100644 --- a/quantum/process_keycode/process_tap_dance.c +++ b/quantum/process_keycode/process_tap_dance.c @@ -73,10 +73,14 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode); if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) { process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode); + } else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) { + reset_tap_dance (&qk_tap_dance_state); } else { r = false; } + qk_tap_dance_state.active = true; + qk_tap_dance_state.pressed = record->event.pressed; if (record->event.pressed) { qk_tap_dance_state.keycode = keycode; qk_tap_dance_state.timer = timer_read (); @@ -90,6 +94,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode); process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode); reset_tap_dance (&qk_tap_dance_state); + qk_tap_dance_state.active = false; } break; } @@ -98,7 +103,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { } void matrix_scan_tap_dance () { - if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) { + if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) { // if we are here, the tap dance was timed out process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode); reset_tap_dance (&qk_tap_dance_state); @@ -109,6 +114,9 @@ void reset_tap_dance (qk_tap_dance_state_t *state) { uint16_t idx = state->keycode - QK_TAP_DANCE; qk_tap_dance_action_t action; + if (state->pressed) + return; + action = tap_dance_actions[idx]; switch (action.type) { case QK_TAP_DANCE_TYPE_FN: @@ -123,4 +131,5 @@ void reset_tap_dance (qk_tap_dance_state_t *state) { state->keycode = 0; state->count = 0; + state->active = false; } diff --git a/quantum/process_keycode/process_tap_dance.h b/quantum/process_keycode/process_tap_dance.h index 7b820584a..d457db9b3 100644 --- a/quantum/process_keycode/process_tap_dance.h +++ b/quantum/process_keycode/process_tap_dance.h @@ -11,6 +11,8 @@ typedef struct uint8_t count; uint16_t keycode; uint16_t timer; + bool active:1; + bool pressed:1; } qk_tap_dance_state_t; #define TD(n) (QK_TAP_DANCE + n)