Add keyboard: ACR60 (#1999)

* base acr60 keyboard folder created

* mitch acr60 keymap updates, documentation

* latest keymap updates

* slight modifications to layer switching
This commit is contained in:
Ryan Mitchell 2017-11-13 17:50:09 -06:00 committed by Jack Humbert
parent eef94b0b40
commit 716ff76f5b
7 changed files with 533 additions and 0 deletions

28
keyboards/acr60/acr60.c Normal file
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#include "acr60.h"
#include "led.h"
void matrix_init_kb(void) {
// Keyboard start-up code goes here
// Runs once when the firmware starts up
matrix_init_user();
led_init_ports();
};
void matrix_scan_kb(void) {
// Looping keyboard code goes here
// This runs every cycle (a lot)
matrix_scan_user();
};
void led_init_ports(void) {
// Set caps lock LED pin as output
DDRB |= (1 << 2);
// Default to off
PORTB |= (1 << 2);
}
void led_set_kb(uint8_t usb_led) {
// Code for caps lock LED as reported by the OS
// Set this per keymap, instead of globally
led_set_user(usb_led);
}

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keyboards/acr60/acr60.h Normal file
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#ifndef ARC60_H
#define ARC60_H
#include "quantum.h"
#define KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \
}
#define KEYMAP_HHKB( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K401, K403, K406, K411, K413 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, KC_NO, K411, KC_NO, K413, KC_NO } \
}
#define KEYMAP_TRUE_HHKB( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K401, K403, K406, K410, K411 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, KC_NO, KC_NO } \
}
#define KEYMAP_2_SHIFTS( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, \
K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314 }, \
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \
}
#define KEYMAP_DIRECTIONAL( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K312, K313, K314, \
K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, KC_NO, K312, K313, K314 }, \
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \
}
/* Mitch's keymap, "MitchSplit":
* Standard 60% base, split right shift, 3-split space, standard modifier row.
* Split shift is 2.75u + 1.25u + 2.25u (total of 6.25u). Might not work with other orientations.
*/
/*
* ,-----------------------------------------------------------------------------------------.
* |K000 |K001 |K002 |K003 |K004 |K005 |K006 |K007 |K008 |K009 |K010 |K011 |K012 | K014 |
* |-----------------------------------------------------------------------------------------+
* | K100 |K102 |K103 |K104 |K105 |K106 |K107 |K108 |K109 |K110 |K111 |K112 |K113 | K114 |
* |-----------------------------------------------------------------------------------------+
* | K200 |K202 |K203 |K204 |K205 |K206 |K207 |K208 |K209 |K210 |K211 |K212 | K213 |
* |-----------------------------------------------------------------------------------------+
* | K300 |K302 |K303 |K304 |K305 |K306 |K307 |K308 |K309 |K310 |K311 | K313 |K314 |
* |-----------------------------------------------------------------------------------------+
* | K400 | K401 | K403 | K404 | K406 | K408 | K410 | K411 | K413 | K414 |
* `-----------------------------------------------------------------------------------------'
*/
#define MITCHSPLIT( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K400, K401, K403, K404, K406, K408, K410, K411, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, KC_NO, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, KC_NO, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, KC_NO, K413, K414 } \
}
#endif

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keyboards/acr60/config.h Normal file
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#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x2260
#define DEVICE_VER 0x0001
#define MANUFACTURER MechKeysCa
#define PRODUCT ACR60
#define DESCRIPTION ACR60 Keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3, F4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 5
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#define RGB_DI_PIN E2
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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#include "acr60.h"
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Default keymap with standard 60% layout. Split space possible but entirely optional with this layout, as this
* layout covers all three split space keys as space keycodes. This also has alt right next to the space bar
* on both sides (Windows keyboard layout), no right-side system/GUI key, and momentary layer switching on
* the right modifiers into the 3rd (macro) and 2nd (function/sfx) layers, respectively. This also has the grave
* accent key set up on the 2nd layer, although on the first layer it includes grave key (tilde) when shift is held down,
* via the function actions code at the bottom.
*/
KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(2), KC_NO, MO(1), KC_RCTL),
KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL,
KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, M(1), M(2), M(3), M(4), M(5), M(6), M(7), M(8), M(9), M(10), M(11), M(12), KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

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#include "acr60.h"
#define _DFT 0
#define _NGUI 1
#define _FN 2
#define _SFX 3
// Fillers to make layering more clear
#define ______ KC_TRNS
#define bbbbbb KC_NO
#define GUIOFF MAGIC_NO_GUI
#define GUION MAGIC_UNNO_GUI
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
/* TODO: create handy quick-ref list here for easy grokking of the actual shortcuts in place */
/*
* This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a
* Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the
* lower modifier row. This uses the MITCHSPLIT keymap as defined in arc60.h, which uses a
* 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for now).
*
* For me, this is a great place to start getting used to a split key setup and still mostly
* sticking to a standard staggered 60% layout so my entire game isn't thrown off.
*
* Layers (0-based index because we're devs!):
*
* 0: Default QWERTY layer
* Note Fn and Alt keys on the right side of the spacebar, not sure if those are
* normal position but that's what I'm used to at this point. YMMV
*
* 1: Function Layer
* Function keys, Grave Key, Delete, Caps lock on the tab, media keys, and directional
* keys. Also you can hit the Alt key position to switch (and lock) into the 3rd layer
* if you really want to mess with your SFX for a bit.
*
* 2: Special Effects Layer
* RGB and backlight settings access. RGB cycle on "S" key position and if locked into
* the third layer you can hold shift to cycle backwards (see notes below). Bootloader
* access is on this layer. If layer locked, hit right Alt key to get back to layer 0.
*
* The keymap layer definitions below look pretty bad when soft-wrapped by your IDE / text editor.
* Be sure to disable wrapping to make things more readable with lines preserved.
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bksp |
* |-----------------------------------------------------------------------------------------+
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
* |-----------------------------------------------------------------------------------------+
* | Fn | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
* |-----------------------------------------------------------------------------------------+
* | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN |
* |-----------------------------------------------------------------------------------------+
* | LCtrl | LAlt | LGUI | Space | Space| Space | RGUI | Fn | RAlt | RCtrl |
* `-----------------------------------------------------------------------------------------'
*/
/* Qwerty gui/alt/space/alt/gui /
*
* Hit MO(_FN) and Alt in that order to lock into the _FN layer.
*/
[_DFT] = MITCHSPLIT( /* Basic QWERTY */
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL \
),
/* Gaming
* ,-----------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | |BLOCKED| | | |BLOCKED| | | |
* `-----------------------------------------------------------------------------------------'
*/
/* I disable the GUI / System key for gaming, as usually that's windows and I hit that at the most
* inopportune moments. And games don't use the windows key. I'd use the Bootmagic MAGIC_NO_GUI and
* MAGIC_UNNO_GUI keycodes, but that actually disables it and has it persist beyond disconnection
* of the board. That's less convenient (and more confusing) for me than this approach, which is
* basically just blocking the GUI keys when this layer is active and not letting them flow through
* to the default layer.
*/
/* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
[_NGUI] = MITCHSPLIT(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, bbbbbb, ______, ______, ______, bbbbbb, ______, ______, ______ \
),
/* Fn Layer / Layer 1
* ,-----------------------------------------------------------------------------------------.
* |KC_GRV| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del |
* |-----------------------------------------------------------------------------------------+
* | CAPS | | | | | |Home | Pgup| Up | PgDn| End | | | |
* |-----------------------------------------------------------------------------------------+
* | | Vol-| Vol+| Mute| | | | Left| Down|Right| | | |
* |-----------------------------------------------------------------------------------------+
* | |Prev |Play |Next | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | LrSfx | |
* `-----------------------------------------------------------------------------------------'
*/
/*
* Pok3r-style layer switching on M and "," keys (_DFT and _NGUI layers, respectively). Note that
* these don't enable/disable those layers (i.e. latching keys), they actually switch to that layer.
* To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M.
*/
/* Layer 1: Functions, primary layer switching, media controls, directional */
[_FN] = MITCHSPLIT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDOWN,KC_END, bbbbbb, bbbbbb, bbbbbb, \
______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______, \
______, KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb, bbbbbb, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______,TG(_SFX),______ \
),
/* Special Effects Layer / Layer 2
* ,-----------------------------------------------------------------------------------------.
* | |Plain|Brth |Rnbw |Swirl|Snake|Knght|Xmas |Grdnt| | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | BL |BLSTEP| BL- | BL+ | | | | | | | | |Bootldr |
* |-----------------------------------------------------------------------------------------+
* | | RGBT| RGBM| | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | |LrDflt | |
* `-----------------------------------------------------------------------------------------'
*/
/* Tap RAlt to get back to default layer (0).
*
* See https://docs.qmk.fm/feature_rgblight.html#rgblight-keycodes for details about
* RGB codes. Quick summary, though:
*
* RGB_MODE_PLAIN RGB_M_P Switch to the static no animation mode
* RGB_MODE_BREATHE RGB_M_B Switch to the breathing mode
* RGB_MODE_RAINBOW RGB_M_R Switch to the rainbow mode (cycles through colors)
* RGB_MODE_SWIRL RGB_M_SW Switch to the swirl mode (like an animated gradient)
* RGB_MODE_SNAKE RGB_M_SN Switch to the snake mode
* RGB_MODE_KNIGHT RGB_M_K Switch to the knight animation
* RGB_MODE_XMAS RGB_M_X Switch to the Christmas animation
* RGB_MODE_GRADIENT RGB_M_G Switch to the static gradient mode
*
* Note that there are more animation variations, usually timer-based variations, by using the
* "S" key to cycle through modes. Use one of the deciated keys to get to
* the general mode where you want it, then cycle through variations of that mode to get
* something specific more quickly.
*/
/* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
[_SFX] = MITCHSPLIT(
______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______, \
______, BL_TOGG, BL_STEP, BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \
______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______,TO(_DFT),______ \
)
};
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

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# ACR60
![acr60](https://cdn.shopify.com/s/files/1/1697/5323/products/20170522001035_1024x1024.jpg?v=1504725199)
A customizable 60% keyboard based on the DZ60.
Keyboard Maintainer: QMK Community
Hardware Supported: ACR60
Hardware Availability: [mechkeysca](https://mechkeys.ca/products/acr60)
Make example for this keyboard (after setting up your build environment):
make acr60:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes