diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/config.h b/keyboards/kinesis/keymaps/insertsnideremarks/config.h index 02eed310a..3548fa348 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/config.h +++ b/keyboards/kinesis/keymaps/insertsnideremarks/config.h @@ -6,6 +6,7 @@ // place overrides here #define PREVENT_STUCK_MODIFIERS +#define IGNORE_MOD_TAP_INTERRUPT #define TAPPING_TERM 175 #define TAPPING_TOGGLE 2 diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c index bac5ea3ff..bf75327f1 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c +++ b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c @@ -5,15 +5,15 @@ extern keymap_config_t keymap_config; enum kinesis_layers { _COLEMAK, // Colemak (default layer) _QWERTY, // Qwerty + _COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access) + _QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access) _NUMBERS, // Numbers & Symbols _NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST) _FUNCTION, // Function _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows) _NUMPAD, // Numpad - _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access) - _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access) - _ADJUST, // Adjust layer, accessed via tri-layer feature) - _ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature) + _ADJUST, // Adjust layer (accessed via tri-layer feature) + _ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature) }; enum kinesis_keycodes { @@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) { } qk_tap_dance_action_t tap_dance_actions[] = { -[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer +[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer [LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap [RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap [EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap @@ -104,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | Space | Enter |App/Alt| | RGUI | Delete| Bspc | * | / | / |-------| |-------| / | / | * | Fn | Number| Bspc | | Enter |Number2| Fn2 | -* `-----------------------' `-----------------------' +* `-----------------------' `-----------------------' */ [_COLEMAK] = LAYOUT( // Left Hand @@ -150,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | Space | Enter |App/Alt| | RGUI | Delete| Bspc | * | / | / |-------| |-------| / | / | * | Fn | Number| Bspc | | Enter |Number2| Fn2 | -* `-----------------------' `-----------------------' +* `-----------------------' `-----------------------' */ [_QWERTY] = LAYOUT( // Left Hand @@ -160,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, - //Left Thumb + //Left Thumb CTLESC, ALL_T(KC_NO), ALTAPP, SPCFN, ENTNS, KC_BSPC, @@ -197,7 +197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | | | | | | | | * | | |-------| |-------| | | * | | | | | | | | -* `-----------------------' `-----------------------' +* `-----------------------' `-----------------------' */ [_NUMBERS] = LAYOUT( // Left Hand @@ -214,10 +214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, - KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, - KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, + KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, - _______, _______, _______, _______, + _______, _______, _______, _______, // Right Thumb _______, _______, _______, @@ -239,10 +239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, - KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, - KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, + KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, - _______, _______, _______, _______, + _______, _______, _______, _______, // Right Thumb _______, _______, _______, @@ -267,13 +267,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | | | | | | | | * | | |-------| |-------| | | * | | | | | | | | -* `-----------------------' `-----------------------' +* `-----------------------' `-----------------------' */ [_FUNCTION] = LAYOUT( // Left Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, - _______, _______, _______, KC_UP, _______, _______, + _______, _______, _______, KC_UP, _______, _______, _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, _______, _______, _______, _______, @@ -281,7 +281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, _______, _______, _______, - // Right Hand + // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_UP, LCTL(KC_Y), _______, _______, @@ -298,7 +298,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Left Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, - _______, _______, _______, KC_UP, _______, _______, + _______, _______, _______, KC_UP, _______, _______, _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, _______, _______, _______, _______, @@ -306,7 +306,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, _______, _______, _______, - // Right Hand + // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_UP, LCTL(KC_Y), _______, _______, @@ -338,7 +338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | | | | | | | | * | | |-------| |-------| | | * | | | | | KP Ent| | | -* `-----------------------' `-----------------------' +* `-----------------------' `-----------------------' */ [_NUMPAD] = LAYOUT( // Left Hand @@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), /* Colemak gaming/vanilla -* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) +* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) * ,-------------------------------------------. ,-------------------------------------------. * | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| @@ -383,8 +383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * ,-------|-------|-------| |-------+-------+-------. * | | | LAlt | | RGUI | | | * | Space | Enter |-------| |-------| Delete| Bspc | -* | | | Bspc | | Enter | | | -* `-----------------------' `-----------------------' +* | | |Bspc/FN| | Ent/NS| | | +* `-----------------------' `-----------------------' */ [_COLEMAKGM] = LAYOUT( // Left Hand @@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //Left Thumb CTLESC, TD(ADJ), KC_LALT, - KC_SPC, KC_ENT, KC_BSPC, + KC_SPC, KC_ENT, BSPCFN, //Right Hand KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, @@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, - KC_ENT, KC_DEL, KC_BSPC + ENTNS, KC_DEL, KC_BSPC ), /* QWERTY gaming/vanilla -* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) +* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) * ,-------------------------------------------. ,-------------------------------------------. * | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| @@ -429,8 +429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * ,-------|-------|-------| |-------+-------+-------. * | | | LAlt | | RGUI | | | * | Space | Enter |-------| |-------| Delete| Bspc | -* | | | Bspc | | Enter | | | -* `-----------------------' `-----------------------' +* | | |Bspc/FN| | Ent/NS| | | +* `-----------------------' `-----------------------' */ [_QWERTYGM] = LAYOUT( // Left Hand @@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //Left Thumb CTLESC, TD(ADJ), KC_LALT, - KC_SPC, KC_ENT, KC_BSPC, + KC_SPC, KC_ENT, BSPCFN, //Right Hand KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, @@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, - KC_ENT, KC_DEL, KC_BSPC + ENTNS, KC_DEL, KC_BSPC ), /* Adjust layer @@ -476,7 +476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | | | | | | | | * | | |-------| |-------| | | * | | | | | | | | -* `-----------------------' `-----------------------' +* `-----------------------' `-----------------------' */ [_ADJUST] = LAYOUT( // Left Hand @@ -496,7 +496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, + _______, _______, _______, _______, // Right Thumb _______, _______, _______, @@ -521,7 +521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, + _______, _______, _______, _______, // Right Thumb _______, _______, _______, @@ -541,9 +541,10 @@ void persistent_default_layer_set(uint16_t default_layer) { bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { - case COLEMAK: + case COLEMAK: if (record->event.pressed) { - persistent_default_layer_set(1UL << _COLEMAK); + default_layer_set(1UL << _COLEMAK); +// persistent_default_layer_set(1UL << _COLEMAK); layer_off ( _QWERTY); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); @@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { break; case QWERTY: if (record->event.pressed) { - persistent_default_layer_set(1UL << _QWERTY); + default_layer_set(1UL << _QWERTY); +// persistent_default_layer_set(1UL << _QWERTY); layer_off ( _COLEMAK); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); @@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { layer_off ( _QWERTYGM); layer_off ( _ADJUST); layer_off ( _ADJUST2); - } return false; break; diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md index 353fca077..f774ef444 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md +++ b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md @@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ### Colemak gaming/vanilla - (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer) + (Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer) ,-----------------------------------------------------------------------------------------------------------. | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| `-----------------------------------------------------------------------------------------------------------' @@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ,-------|-------|-------| |-------+-------+-------. | | | LAlt | | RGUI | | | | Space | Enter |-------| |-------| Delete| Bspc | - | | | Bspc | | Tab | | | + | | |Bspc/FN| | Ent/NS| | | `-----------------------' `-----------------------' ### QWERTY gaming/vanilla - (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer) + (Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer) ,-----------------------------------------------------------------------------------------------------------. | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| `-----------------------------------------------------------------------------------------------------------' @@ -195,7 +195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ,-------|-------|-------| |-------+-------+-------. | | | LAlt | | RGUI | | | | Space | Enter |-------| |-------| Delete| Bspc | - | | | Bspc | | Tab | | | + | | |Bspc/FN| | Ent/NS| | | `-----------------------' `-----------------------' ### Adjust layer diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/config.h b/keyboards/rorschach/keymaps/insertsnideremarks/config.h new file mode 100644 index 000000000..90fb5120d --- /dev/null +++ b/keyboards/rorschach/keymaps/insertsnideremarks/config.h @@ -0,0 +1,24 @@ +#pragma once + +/* Use I2C or Serial, not both */ + +// #define USE_SERIAL +#define USE_I2C + +/* Select hand configuration */ + +// #define MASTER_LEFT +// #define MASTER_RIGHT +#define EE_HANDS + +#define PREVENT_STUCK_MODIFIERS +#define IGNORE_MOD_TAP_INTERRUPT +#define TAPPING_TERM 175 +#define TAPPING_TOGGLE 2 + +// #undef RGBLED_NUM +// #define RGBLIGHT_ANIMATIONS +// #define RGBLED_NUM 12 +// #define RGBLIGHT_HUE_STEP 8 +// #define RGBLIGHT_SAT_STEP 8 +// #define RGBLIGHT_VAL_STEP 8 diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/keymap.c b/keyboards/rorschach/keymaps/insertsnideremarks/keymap.c new file mode 100644 index 000000000..5f4c26415 --- /dev/null +++ b/keyboards/rorschach/keymaps/insertsnideremarks/keymap.c @@ -0,0 +1,330 @@ +#include QMK_KEYBOARD_H + +extern keymap_config_t keymap_config; + +enum rorschach_layers { + _COLEMAK, // Colemak (default layer) + _QWERTY, // Qwerty + _NUMBERS, // Numbers & Symbols + _NUMBERS2, // Numbers & Function Keys (similar to _NUMBERS; used with _NUMBERS for tri-layer access to _ADJUST) + _FUNCTION, // Function + _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows) + _NUMPAD, // Numpad +// _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access) +// _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access) + _ADJUST, // Adjust layer, accessed via tri-layer feature) + _ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature) +}; + +enum rorschach_keycodes { + COLEMAK = SAFE_RANGE, + QWERTY, +// COLEMAKGM, +// QWERTYGM, + NUMPAD = TG(_NUMPAD), + ADJUST = MO(_ADJUST2), + SPCFN = LT(_FUNCTION, KC_SPC), + BSPCFN = LT(_FUNCTION2, KC_BSPC), + ENTNS = LT(_NUMBERS, KC_ENT), + DELNS = LT(_NUMBERS2, KC_DEL), + CTLESC = CTL_T(KC_ESC), + ALTAPP = ALT_T(KC_APP), + NKROTG = MAGIC_TOGGLE_NKRO, +}; + +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +//Tap Dance Declarations +enum { + ADJ = 0, + LBCB, + RBCB, + EQPL, + PLEQ, + MNUN, + SLAS, + GVTL, + PPLEQ, + PMNUN, + PSLPAS +}; + +void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 2) { + layer_on(_ADJUST2); + set_oneshot_layer(_ADJUST2, ONESHOT_START); + } +} +void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 2) { + layer_off(_ADJUST2); + clear_oneshot_layer_state(ONESHOT_PRESSED); + } +} + +qk_tap_dance_action_t tap_dance_actions[] = { +[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer +[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap +[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap +[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap +[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap +[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap +[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap +[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap +[PPLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap +[PMNUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap +[PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Colemak +* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) +* ,-----------------------------------------------. ,-----------------------------------------------. +* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* |Esc/Ctl| A | R | S | T | D | | H | N | E | I | O | ' | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | SC Sft| Z | X | C | V | B | | K | M | , | . | / | SC Sft| +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------' +* | Ins | ` | [ | ] |App/Alt| Spc/FN| |Bsp/Fn2| RGUI | Left | Down | Up | Right | +* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------' +* | Ent/NS| Bspc | | Enter |Del/NS2| +* `---------------' `---------------' +*/ +[_COLEMAK] = LAYOUT( + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, + CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, + ENTNS, KC_BSPC, KC_ENT, DELNS +), + +/* QWERTY +* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) +* ,-----------------------------------------------. ,-----------------------------------------------. +* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* |Esc/Ctl| A | S | D | F | G | | H | J | K | L | ; | ' | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | SC Sft| Z | X | C | V | B | | N | M | , | . | / | SC Sft| +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------' +* | Ins | ` | [ | ] |App/Alt| Spc/FN| |Bsp/Fn2| RGUI | Left | Down | Up | Right | +* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------' +* | Ent/NS| Bspc | | Enter |Del/NS2| +* `---------------' `---------------' +*/ +[_QWERTY] = LAYOUT( + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, + ENTNS, KC_BSPC, KC_ENT, DELNS +), + +/* Number/symbol layer +* (Multiple characters: single-tap for first, double-tap for second) +* ,-----------------------------------------------. ,-----------------------------------------------. +* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------' +* | ( | ) | [ { | ] } | | | | | | | | | | +* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------' +* | | | | | | +* `---------------' `---------------' +*/ +[_NUMBERS] = LAYOUT( + _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, + _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, + KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ +), + +/* Number/Function Key layer +* (Multiple characters: single-tap for first, double-tap for second) +* ,-----------------------------------------------. ,-----------------------------------------------. +* | | 6 | 7 | 8 | 9 | 0 | | F7 | F8 | F9 | F10 | F11 | F12 | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | 1 | 2 | 3 | 4 | 5 | | F1 | F2 | F3 | F4 | F5 | F6 | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------' +* | ( | ) | [ { | ] } | | | | | | | | | | +* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------' +* | | | | | | +* `---------------' `---------------' +*/ +[_NUMBERS2] = LAYOUT( + _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, + _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, + KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ +), + +/* Function layer +* ,-----------------------------------------------. ,-----------------------------------------------. +* | | | | Up | | | | | | Up | Ctrl+Y| | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | Ctrl+A| Left | Down | Right |C+A+Tab| | PgUp | Right | Down | Left | Home | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | Ctrl+Z| Ctrl+X| Ctrl+C| Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------' +* | | | | | | | | | | Prev | Play | Next | Stop | +* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------' +* | | | | | | +* `---------------' `---------------' +*/ +[_FUNCTION] = LAYOUT( + _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______, + _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, + _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, + _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, + _______, _______, _______, _______ +), + +[_FUNCTION2] = LAYOUT( + _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______, + _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, + _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, + _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, + _______, _______, _______, _______ +), + +/* Numpad layer +* (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout) +* ,-----------------------------------------------. ,-----------------------------------------------. +* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | NumLk | KP 7 | KP 8 | KP 9 | KP / | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | Tab | KP 4 | KP 5 | KP 6 | KP * | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | NumLk | KP . |KP/ KP*| KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP - | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------' +* | ( | ) | [ { | ] } | | | | | KP 0 | = | KP . | KP + | | +* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------' +* | | | | KP Ent| | +* `---------------' `---------------' +*/ +[_NUMPAD] = LAYOUT( + _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______, + _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PAST, _______, + _______, KC_NLCK, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______, + KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, KC_P0, KC_EQL, KC_PDOT, KC_PPLS, _______, + _______, _______, KC_PENT, _______ +), + +/* Adjust layer +* (Enter/Number + Delete/Number2 to access; Numpad is a toggle) +* ,-----------------------------------------------. ,-----------------------------------------------. +* | |Colemak| Qwerty| | | | | Numpad| | | Ctrl+Y| | RESET | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | | | | | | | |NKROTog| | | | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| +* | | | | | | | | | | | | | | +* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------' +* | | | | | | | | | | | | | | +* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------' +* | | | | | | +* `---------------' `---------------' +*/ +[_ADJUST] = LAYOUT( + _______, COLEMAK, QWERTY, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET, + _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ +), + +[_ADJUST2] = LAYOUT( + _______, COLEMAK, QWERTY, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET, + _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ +) + +}; + +uint32_t layer_state_set_user(uint32_t state) { + return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST); +} + +void persistent_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case COLEMAK: + if (record->event.pressed) { + persistent_default_layer_set(1UL << _COLEMAK); + layer_off ( _QWERTY); + layer_off ( _NUMBERS); + layer_off ( _NUMBERS2); + layer_off ( _FUNCTION); + layer_off ( _FUNCTION2); + layer_off ( _NUMPAD); +// layer_off ( _COLEMAKGM); +// layer_off ( _QWERTYGM); + layer_off ( _ADJUST); + layer_off ( _ADJUST2); + } + return false; + break; + case QWERTY: + if (record->event.pressed) { + persistent_default_layer_set(1UL << _QWERTY); + layer_off ( _COLEMAK); + layer_off ( _NUMBERS); + layer_off ( _NUMBERS2); + layer_off ( _FUNCTION); + layer_off ( _FUNCTION2); + layer_off ( _NUMPAD); +// layer_off ( _COLEMAKGM); +// layer_off ( _QWERTYGM); + layer_off ( _ADJUST); + layer_off ( _ADJUST2); + } + return false; + break; +/* case COLEMAKGM: + if (record->event.pressed) { + default_layer_set(1UL << _COLEMAKGM); + layer_off ( _QWERTY); + layer_off ( _COLEMAK); + layer_off ( _NUMBERS); + layer_off ( _NUMBERS2); + layer_off ( _FUNCTION); + layer_off ( _FUNCTION2); + layer_off ( _NUMPAD); + layer_off ( _QWERTYGM); + layer_off ( _ADJUST); + layer_off ( _ADJUST2); + } + return false; + break; + case QWERTYGM: + if (record->event.pressed) { + default_layer_set(1UL << _QWERTYGM); + layer_off ( _QWERTY); + layer_off ( _COLEMAK); + layer_off ( _NUMBERS); + layer_off ( _NUMBERS2); + layer_off ( _FUNCTION); + layer_off ( _FUNCTION2); + layer_off ( _NUMPAD); + layer_off ( _COLEMAKGM); + layer_off ( _ADJUST); + layer_off ( _ADJUST2); + } + return false; + break; +*/ + } + return true; +} \ No newline at end of file diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/rules.mk b/keyboards/rorschach/keymaps/insertsnideremarks/rules.mk new file mode 100644 index 000000000..6beaae7ae --- /dev/null +++ b/keyboards/rorschach/keymaps/insertsnideremarks/rules.mk @@ -0,0 +1,21 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# + +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = no # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = yes # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +TAP_DANCE_ENABLE = yes # Enable Tap Dancing function + +