Remove matrix_key_count() from matrix.h
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@ -49,8 +49,6 @@ bool matrix_is_modified(void);
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bool matrix_is_on(uint8_t row, uint8_t col);
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/* matrix state on row */
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matrix_row_t matrix_get_row(uint8_t row);
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/* count keys pressed */
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uint8_t matrix_key_count(void);
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/* print matrix for debug */
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void matrix_print(void);
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@ -182,19 +182,6 @@ void matrix_print(void)
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}
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}
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uint8_t matrix_key_count(void)
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{
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uint8_t count = 0;
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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#if (MATRIX_COLS <= 8)
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count += bitpop(matrix[i]);
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#else
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count += bitpop16(matrix[i]);
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#endif
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}
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return count;
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}
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#ifdef MATRIX_HAS_GHOST
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inline
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static bool matrix_has_ghost_in_row(uint8_t row)
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@ -205,7 +192,6 @@ static bool matrix_has_ghost_in_row(uint8_t row)
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// ghost exists in case same state as other row
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for (uint8_t i=0; i < MATRIX_ROWS; i++) {
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//if (i != row && (matrix[i] & matrix[row]) == matrix[row])
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if (i != row && (matrix[i] & matrix[row]))
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return true;
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}
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