Added C# developer keymap

This commit is contained in:
Maxime Millet 2016-02-12 11:54:27 +01:00
parent 8aeaa6df81
commit 8c051f2d05
5 changed files with 1489 additions and 0 deletions

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#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#define BASE 0 // default layer
#define QWERTY 1 // qwerty keys
#define FKEYS 2 // F keys + macros
#define MACRO_PUBLIC 10
#define MACRO_PRIVATE 11
#define MACRO_STATIC 12
#define MACRO_CONST 13
#define MACRO_VOID 14
#define MACRO_VAR 15
#define MACRO_STRING 16
#define MACRO_INT 17
#define MACRO_FLOAT 18
#define MACRO_BOOL 19
#define MACRO_RETURN 20
#define MACRO_NULL 21
#define MACRO_BREAK 22
#define MACRO_TODO 23
#define MACRO_NEW 24
#define MACRO_PARENTHESE 25
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ( | 1 | 2 | 3 | 4 | 5 | " | | Save | 6 | 7 | 8 | 9 | 0 | [ |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | ) | Q | W | E | R | T |Bkspa | | Del | Y | U | I | O | P | ] |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | { | A | S | D | F | G |------| |------| H | J | K | L | _ | Redo |
* |--------+------+------+------+------+------| / | | ; |------+------+------+------+------+--------|
* | } |Z~Alt | X | C | V | B | | | | N | M | ' | ! | ? | Undo |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Tab~CL| < | > | | | & | | = | + | - | * | L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |. ~L1 | , ~L2| |Home~L1| End~L2|
* ,------|------|------| |------+--------+------.
* | | | Copy | | UP | | |
* | Enter| Space|------| |------| Space |Enter |
* | ~LSFT| ~WIN | Past | | DOWN | ~WIN | ~LSFT|
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_LPRN, KC_1, KC_2, KC_3, KC_4, KC_5, LSFT(KC_QUOTE),
KC_RPRN, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSPACE,
KC_LCBR, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_RCBR, ALT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_SLASH,
CTL_T(KC_TAB), LSFT(KC_COMMA),LSFT(KC_DOT),KC_PIPE,KC_AMPR,
LT(1,KC_DOT), LT(2,KC_COMM),
LCTL(KC_C),
SFT_T(KC_ENTER),GUI_T(KC_SPACE),LCTL(KC_V),
// right hand
LCTL(KC_S) , KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRACKET,
KC_DELETE, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_RBRACKET,
KC_H, KC_J, KC_K, KC_L, KC_UNDS,LCTL(KC_Y),
KC_SCOLON,KC_N, KC_M, KC_QUOTE ,KC_EXLM , LSFT(KC_SLASH), LCTL(KC_Z),
KC_EQUAL,KC_PLUS , KC_MINUS,KC_ASTR , TG(1),
LT(2,KC_HOME), LT(1,KC_END),
KC_UP,
KC_DOWN,GUI_T(KC_SPACE), SFT_T(KC_ENTER)
),
/* Keymap 1: QWERTY layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| Tab | | Esc |------+------+------+------+------+--------|
* | LSHFT | Z | X | C | V | B | | | | N | M | , | . | / | \ |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | CTRL | WIN | ALT |ALT GR| Esc | | PgUp | PgDw | Ins | PtSc | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | Cut | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| Left | Right|
* | | | | | | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[QWERTY] = KEYMAP( // layer 2 : QWERTY
// left hand
KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINUS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS,
KC_ESCAPE, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TAB,
KC_LCTRL, KC_LGUI,KC_LALT, KC_RALT, KC_ESCAPE,
KC_TRNS, LCTL(KC_X),
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_EQUAL , KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_TRNS,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE,
KC_ESCAPE,KC_N, KC_M, KC_TRNS,KC_DOT , KC_SLASH, KC_NONUS_BSLASH,
KC_PGUP , KC_PGDOWN,KC_INSERT ,KC_PSCREEN, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS,KC_LEFT, KC_RIGHT
),
/* Keymap 2: F keys + macros
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | Calc | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | |Public|Static|string|int |return| | | |//TODO| | | | | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |Privat|Const |var |float |null |------| |------|new | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | |void |bool |break;| | | |(); | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | Alt | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | Cut | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// FKEYS + MACROS
[FKEYS] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,M(MACRO_PUBLIC),M(MACRO_STATIC), M(MACRO_STRING),M(MACRO_INT),M(MACRO_RETURN),KC_TRNS,
KC_TRNS,M(MACRO_PRIVATE),M(MACRO_CONST), M(MACRO_VAR),M(MACRO_FLOAT),M(MACRO_NULL),
KC_TRNS,KC_TRNS,KC_TRNS,M(MACRO_VOID),M(MACRO_BOOL),M(MACRO_BREAK),KC_TRNS,
KC_TRNS,KC_LALT,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_CALCULATOR, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, M(MACRO_TODO), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F12,
M(MACRO_NEW), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, M(MACRO_PARENTHESE), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(QWERTY) // FN1 - Momentary Layer 1
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case MACRO_PUBLIC:
if (record->event.pressed) {
return MACRO( T(P), T(U), T(B), T(L), T(I), T(C), T(SPACE),END);
}
break;
case MACRO_PRIVATE:
if (record->event.pressed) {
return MACRO( T(P), T(R), T(I), T(V), T(A), T(T), T(E), T(SPACE),END);
}
break;
case MACRO_STATIC:
if (record->event.pressed) {
return MACRO( T(S), T(T), T(A), T(T), T(I), T(C), T(SPACE), END);
}
break;
case MACRO_CONST:
if (record->event.pressed) {
return MACRO( T(C), T(O), T(N), T(S), T(T), T(SPACE), END);
}
break;
case MACRO_VOID:
if (record->event.pressed) {
return MACRO( T(V), T(O), T(I), T(D), T(SPACE), END);
}
break;
case MACRO_VAR:
if (record->event.pressed) {
return MACRO( T(V), T(A), T(R), T(SPACE), END);
}
break;
case MACRO_STRING:
if (record->event.pressed) {
return MACRO( T(S), T(T), T(R), T(I), T(N), T(G), T(SPACE), END);
}
break;
case MACRO_BOOL:
if (record->event.pressed) {
return MACRO( T(B), T(O), T(O), T(L), T(SPACE), END);
}
break;
case MACRO_INT:
if (record->event.pressed) {
return MACRO( T(I), T(N), T(T), T(SPACE), END);
}
break;
case MACRO_FLOAT:
if (record->event.pressed) {
return MACRO( T(F), T(L), T(O), T(A),T(T),T(SPACE), END);
}
break;
case MACRO_RETURN:
if (record->event.pressed) {
return MACRO( T(R), T(E), T(T), T(U),T(R),T(N), END);
}
break;
case MACRO_NULL:
if (record->event.pressed) {
return MACRO( T(N), T(U), T(L), T(L), END);
}
case MACRO_BREAK:
if (record->event.pressed) {
return MACRO( T(B), T(R), T(E), T(A), T(K), T(SCOLON), END);
}
break;
case MACRO_TODO:
if (record->event.pressed) {
return MACRO( T(SLASH), T(SLASH), D(LSHIFT) ,T(T), T(O), T(D), T(O),U(LSHIFT), T(SPACE),END);
}
break;
case MACRO_NEW:
if (record->event.pressed) {
return MACRO( T(N), T(E), T(W), T(SPACE), END);
}
break;
case MACRO_PARENTHESE:
if (record->event.pressed) {
return MACRO( D(LSHIFT),T(LPRN), T(RPRN),U(LSHIFT), T(SCOLON), END);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void * matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void * matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

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# ErgoDox EZ C# Developer configuration
## Changelog
* Feb 12, 2016 (V1):
* First version commit
## About
This layout was conceived in an attempt to optimise keyboard layout for developers (C# more specifically, but it can work with most of other languages), and limit the keys required to perform the most frequent actions.
I came to the realization that my main tool as a developer, the qwerty keyboard was something that did not evolved at its core in almost 150 years.
There are a lot of reasons to this, and it would be a massive entreprise to change a standard so strongly anchored, but I wanted to give it a try and see how would look an input device dedicated to developers, more specifically a C# developer in my case.
The biggest flaw in standard QWERTY keyboards was that I always needed to perform key combination to access commonly used characters or actions. Think about it a minute, how many times a day do you press a modifier key such as Ctrl or Shift, it's insane and could be so easily optimized to require only one key press.
Then I came across the ErgoDox EZ project, that allowed a full customization of its firmware, and a unique 2 parts design.
![CSharpDev](csharp_dev_legend.png)
## Layout design principles
-No key combination required for the most common input characters ( (),[],{},<> ... )
-No key combination required for the most common actions (copy/paste/undo/save)
-Regroup characters by usage ( + - * = ...)
-Easy access to the most commonly used characters: ; / " . ,
-Preregistered macro for the most common C# langage instructions: public / private / string / int / float ...
## Why is it specific to C#
I defined the characters priority based on their usage in C# language, most of this characters are also used in other coding languages but it may require some tweaking.
For example there is no direct access to ~ or $ keys which can be very common in some languages.
Note it is also specific to Windows environement as the shortcut used in action keys would not work on Mac Os
## In usage
It was relatively easy to get used to the layout, but it's hard for me to define how easy it was as I was getting used to a blank Ergodox keyboard at the same time.
Still it's extremely satisfying to Save your file with just one easily accessible key or to have one big key to end your code line ( ; )
## Improvements
This layout was shared after a bunch of iterations and only once I was happy with it.
Still there are many way to improve or iterate on this:
-Make it language agnostic
-Check and compile language's keyboard's heatmaps to statistically define keys priority (e.g. https://dzone.com/articles/most-pressed-keys-various )
-QWERTY is still not the most efficient typing layout, I would like to create a Dvorak based similar layout in a near futur
-Layout 1 is mainly here for safety, most of its unique keys could be transfered to Layout 2 and it could then be removed
## Issues
One of the issues encountered while creating this layout was that I did not find a way to have a key to send a modifier on hold, and a key combination while pressed (e.g. I can't set a Key to do Save (Ctrl + S) when pressed and Shift modifier when hold )