diff --git a/keyboards/gherkin/keymaps/bbaserdem/README.md b/keyboards/gherkin/keymaps/bbaserdem/README.md new file mode 100644 index 000000000..3c9a5e98b --- /dev/null +++ b/keyboards/gherkin/keymaps/bbaserdem/README.md @@ -0,0 +1,11 @@ +# Gherkin Layout +This is my gherkin layout. +It is used as a game pad, and key layout is inspired by spare keys I had lying around. +The firmware is very simple, and only includes one layer keymap, and RGB effects. + +# Flashing +The following command should be used from the main qmk directory. +``` +make gherkin:bbaserdem +sudo avrdude -p atmgea34u4 -P `ls /dev/ttyACM*` -c avr109 -U flash:.build/gherkin_bbaserdem.hex +``` diff --git a/keyboards/gherkin/keymaps/bbaserdem/config.h b/keyboards/gherkin/keymaps/bbaserdem/config.h new file mode 100644 index 000000000..2bd89e8ec --- /dev/null +++ b/keyboards/gherkin/keymaps/bbaserdem/config.h @@ -0,0 +1,13 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" +#define RGB_DI_PIN F6 +#define RGBLED_NUM 10 +#define RGBLIGHT_ANIMATIONS +#ifdef BACKLIGHT_LEVELS +#undef BACKLIGHT_LEVELS +#endif +#define BACKLIGHT_LEVELS 3 + +#endif diff --git a/keyboards/gherkin/keymaps/bbaserdem/keymap.c b/keyboards/gherkin/keymaps/bbaserdem/keymap.c new file mode 100644 index 000000000..6e9898a27 --- /dev/null +++ b/keyboards/gherkin/keymaps/bbaserdem/keymap.c @@ -0,0 +1,36 @@ +// This is a game-pad gherkin layout with RGB and LED lights + +#include "gherkin.h" + +backlight_config_t backlight_config; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Game pad + * ,-----------------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ | + * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| + * | Tab | Q | W | E | R | T | |^| | ; | ' | / | + * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| + * | Shf | A | S | D | F | <-- | |v| | --> | , | . | + * `-----------------------------------------------------------' + */ + KEYMAP( + KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH, + KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT + ) +}; + +void matrix_init_user(void) { + // Set LED's to max + _delay_us(300); + backlight_config.level = 2; + backlight_config.enable = 1; + eeconfig_update_backlight(backlight_config.raw); + backlight_set(backlight_config.level); + // Set RGB to rainbow mood light + rgblight_enable(); + rgblight_mode(1); + rgblight_sethsv(120,255,255); + rgblight_mode(6); +} diff --git a/keyboards/gherkin/keymaps/bbaserdem/rules.mk b/keyboards/gherkin/keymaps/bbaserdem/rules.mk new file mode 100644 index 000000000..4e3a41820 --- /dev/null +++ b/keyboards/gherkin/keymaps/bbaserdem/rules.mk @@ -0,0 +1,14 @@ +ifndef QUANTUM_DIR + include ../../../../Makefile +endif + +STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER +MOUSEKEY_ENABLE = no # Mouse keys(+4700) +EXTRAKEY_ENABLE = no # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = no # Commands for debug and configuration +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +AUDIO_ENABLE = no # Enable audio output from keyboard +RGBLIGHT_ENABLE = yes # Enable RBG light strips +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality diff --git a/keyboards/lets_split/keymaps/bbaserdem/README.md b/keyboards/lets_split/keymaps/bbaserdem/README.md new file mode 100644 index 000000000..4b37d7355 --- /dev/null +++ b/keyboards/lets_split/keymaps/bbaserdem/README.md @@ -0,0 +1,27 @@ +# Lets Split Layout + +Check out [user readme](../../../../users/bbaserdem/README.md) for more info. + +# Usage + +**These commands depend on there being no other arduino connected!** +Also udev rules can be set instead of using sudo. +Please unplug all other usb devices. + +To make the hex files; +``` +make lets_split/rev2:bbaserdem +make lets_split/rev2:bbaserdem_right +``` + +For the left half, after plugging in and resetting; (from repo main directory) +``` +sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem.hex +sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-lefthand.eep +``` + +For the right half; +``` +sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem_right.hex +sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-righhand.eep +``` diff --git a/keyboards/lets_split/keymaps/bbaserdem/config.h b/keyboards/lets_split/keymaps/bbaserdem/config.h new file mode 100755 index 000000000..f908e6d9a --- /dev/null +++ b/keyboards/lets_split/keymaps/bbaserdem/config.h @@ -0,0 +1,27 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +#define USE_SERIAL +#define EE_HANDS + +// LED strip stuff +#ifdef RGBLIGHT_ENABLE + +// Who thought it was a good idea to predefine these in the rev2/config.h ??? +#ifdef RGBLED_NUM +#undef RGBLED_NUM +#endif +#define RGBLED_NUM 12 + +#define RGBLIGHT_HUE_STEP 6 +#define RGBLIGHT_SAT_STEP 12 +#define RGBLIGHT_VAL_STEP 20 +#define RGBLIGHT_ANIMATIONS +#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6 +#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000 +#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 +#endif + +#endif diff --git a/keyboards/lets_split/keymaps/bbaserdem/keymap.c b/keyboards/lets_split/keymaps/bbaserdem/keymap.c new file mode 100755 index 000000000..09da67a69 --- /dev/null +++ b/keyboards/lets_split/keymaps/bbaserdem/keymap.c @@ -0,0 +1,37 @@ +/* + * Let's Split - Dvorak turkish + * Keymap by @bbaserdem + * Dvorak layout with multiple features + * Most of the code is in the "user" directory. + * Check qmk_firmware/users/bbaserdem for the main part of the code + */ +#define KEYMAP(...) LAYOUT_ortho_4x12(__VA_ARGS__) + +#include "lets_split.h" +#include "bbaserdem.h" + + +void matrix_init_keymap (void) { +} + +uint32_t layer_state_set_keymap(uint32_t state) { + return state; +} + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main Dvorak layer + [_DV] = DVORAK, + // Turkish and special character overlay + [_AL] = ALTCHAR, + // Gaming layer + [_GA] = GAME, + // Numbers layer + [_NU] = NUMBERS, + // Settings layer + [_SE] = SETTINGS, + // Mouse emulation layer + [_MO] = MOUSE, +#ifdef AUDIO_ENABLE + [_MU] = MUSIC, +#endif +}; diff --git a/keyboards/lets_split/keymaps/bbaserdem/rules.mk b/keyboards/lets_split/keymaps/bbaserdem/rules.mk new file mode 100755 index 000000000..4159db3fe --- /dev/null +++ b/keyboards/lets_split/keymaps/bbaserdem/rules.mk @@ -0,0 +1,11 @@ +# Build options + +BACKLIGHT_ENABLE = no # Switch LEDs +MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses +RGBLIGHT_ENABLE = yes # LED strips +TAP_DANCE_ENABLE = no # Use multi-tap features +AUDIO_ENABLE = no # Audio stuff + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/README.md b/keyboards/lets_split/keymaps/bbaserdem_right/README.md new file mode 100644 index 000000000..8608f23f7 --- /dev/null +++ b/keyboards/lets_split/keymaps/bbaserdem_right/README.md @@ -0,0 +1,5 @@ +# Lets Split - Right Half + +Keymap for my right half, to be used as a numpad. +Check [main readme](../bbaserdem/README.md) for flashing info. + diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/config.h b/keyboards/lets_split/keymaps/bbaserdem_right/config.h new file mode 100755 index 000000000..9b6527db2 --- /dev/null +++ b/keyboards/lets_split/keymaps/bbaserdem_right/config.h @@ -0,0 +1,9 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +#define USE_SERIAL +#define EE_HANDS + +#endif diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/keymap.c b/keyboards/lets_split/keymaps/bbaserdem_right/keymap.c new file mode 100755 index 000000000..c7a81ecb5 --- /dev/null +++ b/keyboards/lets_split/keymaps/bbaserdem_right/keymap.c @@ -0,0 +1,35 @@ +/* + * Let's Split - Dvorak turkish + * Keymap by @bbaserdem + * Dvorak layout with multiple features + * Most of the code is in the "user" directory. + * Check qmk_firmware/users/bbaserdem for the main part of the code + */ + +#include "lets_split.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + +/* Navigation All Supered) Numpad + * ,-----------------------. ,-----------------------. + * | F4| ` | Q |Alt| L | > | | ) | - | + | = |Ent|Bkp| + * |---+---+---+---+---+---| |---+---+---+---+---+---| + * | F3| M |Ent|Ctl| K | ^ | | ( | * | 9 | 6 | 3 | . | + * |---+---+---+---+---+---| |---+---+---+---+---+---| + * | F2| T |Spc|Shf| J | v | | % | / | 8 | 5 | 2 | , | + * |---+---+---+---+---+---| |---+---+---+---+---+---| + * | F1| F | P |Tab| H | < | |Nlc|Tab| 7 | 4 | 1 | 0 | + * `-----------------------' `-----------------------' + */ + // Main Dvorak layer + [0] = KEYMAP( + LGUI(KC_F4), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), + KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, + LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), + KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, + LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), + KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, + LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), + KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 ) +}; diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/rules.mk b/keyboards/lets_split/keymaps/bbaserdem_right/rules.mk new file mode 100755 index 000000000..65a64c94f --- /dev/null +++ b/keyboards/lets_split/keymaps/bbaserdem_right/rules.mk @@ -0,0 +1,24 @@ +# Build options + +BACKLIGHT_ENABLE = no # Switch LEDs +MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses +RGBLIGHT_ENABLE = no # LED strips +TAP_DANCE_ENABLE = no # Use multi-tap features +AUDIO_ENABLE = no # Audio stuff +BLUETOOTH_ENABLE = no # No bluetooth +COMMAND_ENABLE = no # Some bootmagic thing +BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed +CONSOLE_ENABLE = no # Allows console output with a command +SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested. +NKRO_ENABLE = no # Default is 6KRO which is plenty +MIDI_ENABLE = no # Untested feature +FAUXCLICKY_ENABLE = no # Emulates clicks using speaker +KEY_LOCK_ENABLE = no # Allows locking any key. Not used +API_SYSEX_ENABLE = no # Allows OS to send signals. +KEY_LOCK_ENABLE = no # Allows locking any key. Not used +UNICODE_ENABLE = no # Used for unicode character emulation +EXTRAKEY_ENABLE = no # OS signals like volume control + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/planck/keymaps/bbaserdem/README.md b/keyboards/planck/keymaps/bbaserdem/README.md index 881307566..c8e8c3963 100644 --- a/keyboards/planck/keymaps/bbaserdem/README.md +++ b/keyboards/planck/keymaps/bbaserdem/README.md @@ -1,35 +1,15 @@ # Planck Layout -Built this planck layout to use DVORAK with an unorthodox Turkish layout. -If you used a previous layout with a persistent base layer change, -change it to 0 before proceeding. -The layout has the following functionality +Current keymap is for rev4. +Audio is disabled in favor of RGB. +Check out [user readme](../../../../users/bbaserdem/README.md) for more info. -* **QWERTY** can be toggled on/off from **Function** layer. -* **Mouse** layer allows manipulation of the mouse. -* **Function** layer has F and special keys. -* **Symbol** layer has numericals and symbols. -* **Game** layout can be toggled on/off from **Function** layer. -* **Music** layer allows playing sounds like a keyboard. +# Build -Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation. -Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers, -and puts the board into *reset* mode from the **Mouse** layer. +Get keyboard into reset mode, and then; -# Using Turkish letters +``` +make planck/rev4:bbaserdem:dfu +``` -Instead of a turkish F keyboard layout (very inconvenient to code in), -I opted to modulate characters like an *AltGr* impleentation. -Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters -to Turkish equivelants. -Shifting these letters will work. -The keycodes should transmit the correct unicode characters combined with shift. -The turkish letters are sent via the unicode implementation. -No software layout change is neccessary (hence making coding easier). -By default, the unicode is set to Linux mode. Switch to windows (non-persistent) -can be done from the associated key in **Function** layer. -**Symbol** layer also has the symbol for Turkish Lira. - -# To improve - -I want to write a couple pieces of my own music for layer switching. +Either use sudo or set up udev rules. diff --git a/keyboards/planck/keymaps/bbaserdem/config.h b/keyboards/planck/keymaps/bbaserdem/config.h old mode 100644 new mode 100755 index d7632aecd..2edb45673 --- a/keyboards/planck/keymaps/bbaserdem/config.h +++ b/keyboards/planck/keymaps/bbaserdem/config.h @@ -3,42 +3,20 @@ #include "../../config.h" -#ifdef AUDIO_ENABLE - // Compose own song in future - #define STARTUP_SONG SONG(PLANCK_SOUND) - - #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ - SONG(COLEMAK_SOUND), \ - SONG(DVORAK_SOUND) \ - } +// LED strip stuff +#ifdef RGBLIGHT_ENABLE +#define RGB_DI_PIN B2 +#define RGBLED_NUM 12 +#define RGBLIGHT_HUE_STEP 6 +#define RGBLIGHT_SAT_STEP 12 +#define RGBLIGHT_VAL_STEP 20 +#define RGBLIGHT_ANIMATIONS +#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6 +#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 +#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 6 +#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 6 +#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000 +#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 #endif -// Enables tap magic -#define TAPPING_TERM 300 -#define TAPPING_TOGGLE 1 - -/* - * MIDI options - */ - -/* Prevent use of disabled MIDI features in the keymap */ -//#define MIDI_ENABLE_STRICT 1 - -/* enable basic MIDI features: - - MIDI notes can be sent when in Music mode is on -*/ - -#define MIDI_BASIC - -/* enable advanced MIDI features: - - MIDI notes can be added to the keymap - - Octave shift and transpose - - Virtual sustain, portamento, and modulation wheel - - etc. -*/ -//#define MIDI_ADVANCED - -/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ -//#define MIDI_TONE_KEYCODE_OCTAVES 2 - #endif diff --git a/keyboards/planck/keymaps/bbaserdem/keymap.c b/keyboards/planck/keymaps/bbaserdem/keymap.c old mode 100644 new mode 100755 index 74dfabdec..063e9a98e --- a/keyboards/planck/keymaps/bbaserdem/keymap.c +++ b/keyboards/planck/keymaps/bbaserdem/keymap.c @@ -1,413 +1,29 @@ -/* Copyright 2015-2017 Jack Humbert - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . +/* + * PLANCK - Dvorak turkish + * Keymap by @bbaserdem + * Dvorak layout with multiple features + * Most of the code is in the "user" directory. + * Check qmk_firmware/users/bbaserdem for the main part of the code */ #include "planck.h" - -#define _______ KC_TRNS -#define XXX KC_NO - -#define _DV 0 -#define _TD 1 -#define _GM 2 -#define _MO 3 -#define _SY 4 -#define _FN 5 -#define _MS 6 - -#define PARAN TD(PAR) -#define CURLY TD(CUR) -#define SQUAR TD(SQU) -#define ANGUL TD(ANG) - -#define UNDO LCTL(KC_Z) -#define REDO LCTL(KC_Y) -#define COPYCUT TD(CPC) -#define PASTE LCTL(KC_V) - -#define MO_SC_U KC_MS_WH_UP -#define MO_SC_D KC_MS_WH_DOWN -#define MO_SC_L KC_MS_WH_LEFT -#define MO_SC_R KC_MS_WH_RIGHT -#define MO_U KC_MS_UP -#define MO_D KC_MS_DOWN -#define MO_L KC_MS_LEFT -#define MO_R KC_MS_RIGHT -#define MO_CL_L KC_MS_BTN1 -#define MO_CL_R KC_MS_BTN2 -#define MO_CL_M KC_MS_BTN3 -#define MO_CL_1 KC_MS_BTN4 -#define MO_CL_2 KC_MS_BTN5 -#define MO_AC_0 KC_MS_ACCEL0 -#define MO_AC_1 KC_MS_ACCEL1 -#define MO_AC_2 KC_MS_ACCEL2 - -#define PHY_HB UC(0x0127) -#define PHY_DE UC(0xc2b0) -#define TUR_TL UC(0x20ba) -#define EUR_ER UC(0x20ac) -#define EUR_PN UC(0x00a3) - -enum custom_keycodes { - TUR_A = SAFE_RANGE, - TUR_C, - TUR_G, - TUR_I, - TUR_O, - TUR_S, - TUR_U, - UNI_LI, - UNI_WN -}; - -// Tap dance -enum { - ATD = 0, - CLS, - SCL, - QUO, - PAR, - CUR, - SQU, - ANG, - CPC -}; +#include "bbaserdem.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* Dvorak - * ,------------------------------------------------------------------------. - * | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Esc | A | O | E | U | I || D | H | T | N | S | Del | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt | - * `------------------------------------------------------------------------' - */ -[_DV] = { - {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC}, - {KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL }, - {TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)}, - {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT} -}, -[_TD] = { - {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______}, - {_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______}, - {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}, - {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______} -}, - -/* Game layer - * ,------------------------------------------------------------------------. - * | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 | - * `------------------------------------------------------------------------' - */ -[_GM] = { - {TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC }, - {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT }, - {KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT}, - {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 } -}, - -/* Mouse control layer - * ,------------------------------------------------------------------------. - * | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | || | | | | | | - * `------------------------------------------------------------------------' - */ -[_MO] = { - {TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______}, - {_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______}, - {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______}, - {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______} -}, - -/* Symbols layer - * ,------------------------------------------------------------------------. - * | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | 0 | | || | |TLira| Euro|Pound| | - * `------------------------------------------------------------------------' - */ - -[_SY] = { - {TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______}, - {KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______}, - {PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______}, - {_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______} -}, - -/* Function layer - * ,------------------------------------------------------------------------. - * | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | |vol -||vol +| | home|pg dn|pg up| end | - * `------------------------------------------------------------------------' - */ - -[_FN] = { - {TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR }, - {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 }, - {_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT}, - {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END } -}, - -/* Music layer - * ,-----------------------------------------------------------------------. - * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| - * `-----------------------------------------------------------------------' - */ -[_MS] = { - { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX }, - { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, - { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, - { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX } -} -}; - -// Set unicode method to linux. -void matrix_init_user(){ - set_unicode_input_mode(UC_LNX); -} - -// User defined keys -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - // This section is a bit tedious in VIM, so I shortened lines - // Check for shift letter - bool is_capital = ( keyboard_report->mods & - (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^ - ( keyboard_report->mods & MOD_BIT(KC_CAPS) ); - switch (keycode) { - // Add music layer to music functionality - case MU_ON: - if (record->event.pressed) { layer_on(_MS); } - return true; break; - case MU_OFF: - if (record->event.pressed) { layer_off(_MS); } - return true; break; - // Turkish letters keycodes - case TUR_A: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x00c2); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x00e2); unicode_input_finish(); - } - } - return false; break; - case TUR_U: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x00dc); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x00fc); unicode_input_finish(); - } - } - return false; break; - case TUR_I: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x0130); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x0131); unicode_input_finish(); - } - } - return false; break; - case TUR_O: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x00d6); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x00f6); unicode_input_finish(); - } - } - return false; break; - case TUR_S: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x015e); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x015f); unicode_input_finish(); - } - } - return false; break; - case TUR_G: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x011e); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x011f); unicode_input_finish(); - } - } - return false; break; - case TUR_C: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x00c7); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x00e7); unicode_input_finish(); - } - } - return false; break; - // Keys to change unicode mode - case UNI_LI: - if( record->event.pressed ) { - set_unicode_input_mode(UC_LNX); - } - return false; break; - case UNI_WN: - if( record->event.pressed ) { - set_unicode_input_mode(UC_WIN); - } - return false; break; - } - return true; -} - -// Tap dance feature for the altgr implementation -void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - register_code (KC_RALT); - } else if (state->count == 2) { - unregister_code (KC_RALT); - layer_on(_TD); - } else if (state->count == 3) { - layer_off(_TD); - } -} -void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - unregister_code (KC_RALT); - } else if (state->count == 2) { - layer_off(_TD); - } -} - -// Shift vs capslock function -void caps_tap (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - register_code (KC_LSFT); - } else if (state->count == 2) { - unregister_code (KC_LSFT); - register_code (KC_CAPS); - } -} -void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - unregister_code (KC_LSFT); - } else { - unregister_code (KC_CAPS); - } -} - -// Parantheses -void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT); - } else if (state->count == 2) { - SEND_STRING("("); - } else if (state->count == 3) { - SEND_STRING(")"); - } -} -void curly_dance (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT); - } else if (state->count == 2) { - SEND_STRING("{"); - } else if (state->count == 3) { - SEND_STRING("}"); - } -} - -void square_dance (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT); - } else if (state->count == 2) { - SEND_STRING("["); - } else if (state->count == 3) { - SEND_STRING("]"); - } -} - -void angular_dance (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT); - } else if (state->count == 2) { - SEND_STRING("<"); - } else if (state->count == 3) { - SEND_STRING(">"); - } -} - -// Copy or cut feature -void copy_cut (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - register_code (KC_LCTL); - register_code (KC_C); - unregister_code (KC_C); - unregister_code (KC_LCTL); - } else if (state->count == 2) { - register_code (KC_LCTL); - register_code (KC_X); - unregister_code (KC_X); - unregister_code (KC_LCTL); - } -} - -// Tap dance feature -qk_tap_dance_action_t tap_dance_actions[] = { - // Tap once for Left Ctrl, second one is momentory switch to layer TUR - [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end ) - // Advanced tap dance feature allows for immediate response to shift - ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end ) - // Shifting for double quote and semicolon - ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN ) - ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO ) - // Tap dances for paranthesis, which sends macros - ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance ) - ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance ) - ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance ) - ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance ) - // Tap dance for copy/cutting - ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut ) + // Main Dvorak layer + [_DV] = DVORAK, + // Turkish and special character overlay + [_AL] = ALTCHAR, + // Gaming layer + [_GA] = GAME, + // Numbers layer + [_NU] = NUMBERS, + // Settings layer + [_SE] = SETTINGS, + // Mouse emulation layer + [_MO] = MOUSE, +#ifdef MUSIC_ENABLE + // Music mode + [_MU] = MUSIC, +#endif }; diff --git a/keyboards/planck/keymaps/bbaserdem/rules.mk b/keyboards/planck/keymaps/bbaserdem/rules.mk old mode 100644 new mode 100755 index 9c6bd8e19..e2b5eb3c3 --- a/keyboards/planck/keymaps/bbaserdem/rules.mk +++ b/keyboards/planck/keymaps/bbaserdem/rules.mk @@ -1,22 +1,10 @@ # Build options -# ENABLE -TAP_DANCE_ENABLE = yes -UNICODE_ENABLE = yes -MOUSEKEY_ENABLE = yes -EXTRAKEY_ENABLE = yes -NKRO_ENABLE = yes -BACKLIGHT_ENABLE = yes -AUDIO_ENABLE = yes - -# DISABLE -BOOTMAGIC_ENABLE = no -MIDI_ENABLE = no - -# Not for planck -RGBLIGHT_ENABLE = no #Clashes with audio -BLUETOOTH_ENABLE = no #No bluetooth -SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer +BACKLIGHT_ENABLE = yes # Switch LEDs +MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses +RGBLIGHT_ENABLE = yes # LED strips +TAP_DANCE_ENABLE = no # Use multi-tap features +AUDIO_ENABLE = no # Audio stuff ifndef QUANTUM_DIR include ../../../../Makefile diff --git a/keyboards/xd75/keymaps/bbaserdem/config.h b/keyboards/xd75/keymaps/bbaserdem/config.h new file mode 100644 index 000000000..2c24bb767 --- /dev/null +++ b/keyboards/xd75/keymaps/bbaserdem/config.h @@ -0,0 +1,22 @@ +/* Copyright 2017 REPLACE_WITH_YOUR_NAME + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +#endif diff --git a/keyboards/xd75/keymaps/bbaserdem/keymap.c b/keyboards/xd75/keymaps/bbaserdem/keymap.c new file mode 100644 index 000000000..0b8ab6235 --- /dev/null +++ b/keyboards/xd75/keymaps/bbaserdem/keymap.c @@ -0,0 +1,80 @@ +#include "xd75.h" +#include "bbaserdem.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Layout + * ,-----------------------------------------------------------. + * |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | + * |---+---+-----------------------------------------------+---| + * |Int|Trm| |Cps| + * |---+---| |---| + * |Clc|Psw| | \ | + * |---+---| PLANCK |---| + * |Rev|Ffw| | [ | + * |---+---| |---| + * |Tog|Mut| | ] | + * `-----------------------------------------------------------' + */ +[_DV] = KM( + BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL, + KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS, + KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS, + KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC, + KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ), + +[_AL] = KM( + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______, + _______,_______, ALTCHAR_1, _______, + _______,_______, ALTCHAR_2, _______, + _______,_______, ALTCHAR_3, _______, + _______,_______, ALTCHAR_4, _______ ), + +[_GA] = KM( + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______, + _______,_______, GAME_1, _______, + _______,_______, GAME_2, _______, + _______,_______, GAME_3, _______, + _______,_______, GAME_4, _______ ), + +[_NU] = KM( + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______, + _______,_______, NUMBERS_1, _______, + _______,_______, NUMBERS_2, _______, + _______,_______, NUMBERS_3, _______, + _______,_______, NUMBERS_4, _______ ), + +[_SE] = KM( + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______, + _______,_______, SETTINGS_1, _______, + _______,_______, SETTINGS_2, _______, + _______,_______, SETTINGS_3, _______, + _______,_______, SETTINGS_4, _______ ), + +[_MO] = KM( + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______, + _______,_______, MOUSE_1, _______, + _______,_______, MOUSE_2, _______, + _______,_______, MOUSE_3, _______, + _______,_______, MOUSE_4, _______ ), + +#ifdef AUDIO_ENABLE +[_MU] = KM( + XXX, XXX, MASK, XXX, + XXX, XXX, MASK, XXX, + XXX, XXX, MASK, XXX, + XXX, XXX, MASK, XXX, + XXX, XXX, MUSIC_4, XXX ), +#endif + +}; + diff --git a/keyboards/xd75/keymaps/bbaserdem/readme.md b/keyboards/xd75/keymaps/bbaserdem/readme.md new file mode 100644 index 000000000..68a05b030 --- /dev/null +++ b/keyboards/xd75/keymaps/bbaserdem/readme.md @@ -0,0 +1,12 @@ +# XD75RE Setup + +This layout is the xd75re layout, inspired by my planck keymap. +Contains some code from the original keymap here, but had to be modded. + +# Make + +Take the board into reset mode, then +``` +make xd75:bbaserdem:dfu +``` +Either sudo it or set permissions in udev. diff --git a/keyboards/xd75/keymaps/bbaserdem/rules.mk b/keyboards/xd75/keymaps/bbaserdem/rules.mk new file mode 100644 index 000000000..4839c644f --- /dev/null +++ b/keyboards/xd75/keymaps/bbaserdem/rules.mk @@ -0,0 +1,10 @@ +# Build options +BACKLIGHT_ENABLE = yes # Switch LEDs +MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses +RGBLIGHT_ENABLE = no # LED strips +TAP_DANCE_ENABLE = no # Use multi-tap features +AUDIO_ENABLE = no # Audio stuff + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/users/bbaserdem/README.md b/users/bbaserdem/README.md new file mode 100644 index 000000000..2011e74b6 --- /dev/null +++ b/users/bbaserdem/README.md @@ -0,0 +1,49 @@ +# Overview + +I have mostly ortholinear keyboards, which share a lot of functions. +For this purpose, I collected them here. + +I have the following keymaps: + +* Gherkin (Does not use the user space) +* Let's Split +* Let's Split It Up +* Planck + +# Layout + +I use DVORAK with an unorthodox Turkish layout. +If you wanna grab my code, andused a previous layout with a persistent base +layer change, change it to layer 0 before proceeding. + +# Layers + +* **Dvorak**: Base layer,withdvorak layout. +* **Alternative**: Has alternate characters. +* **Game**: Toggled from *Function*, comfortable for gaming use. +* **Numeric**: Has numericals and symbols. Can be locked. +* **Function**: Layer has media and function keys. +* **Mouse**: Manipulates mouse. Can be locked. +* **Music** Allows playing sounds like a keyboard. + +# Functionality + +* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode. +* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc. +* **Mouse**: Mouse emulation, complete with diagonal keys. +* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode. + +I suggest checking out how I enabled shifting for Turkish layer, +how I planned out RGB lighting, and my mouse implementation; they might offer +some insight into fringe user cases. + +# Issues + +All features are too big for the 32kB bootloader. +Offenders are audio and rgb lights; it comes down to one or the other. +~The Proton board, and rev 6 should fix that.~ + +# Credits + +I have previously written my keymap by myself before, but I rewrote it here, +heavily inspired by @drashna's user folder. diff --git a/users/bbaserdem/bbaserdem.c b/users/bbaserdem/bbaserdem.c new file mode 100644 index 000000000..59e5d4ba7 --- /dev/null +++ b/users/bbaserdem/bbaserdem.c @@ -0,0 +1,651 @@ +#include "bbaserdem.h" + +/*---------------*\ +|*-----MOUSE-----*| +\*---------------*/ +#ifdef MOUSEKEY_ENABLE +#include "mousekey.h" +#endif + +/*-------------*\ +|*-----RGB-----*| +\*-------------*/ +#ifdef RGBLIGHT_ENABLE +#include "rgblight.h" +#endif + +/*-----------------*\ +|*-----SECRETS-----*| +\*-----------------*/ +// Enabled by adding a non-tracked secrets.h to this dir. +#if (__has_include("secrets.h")) +#include "secrets.h" +#endif + +/*---------------*\ +|*-----MUSIC-----*| +\*---------------*/ +#ifdef AUDIO_ENABLE +float tone_game[][2] = SONG(ZELDA_PUZZLE); +float tone_return[][2] = SONG(ZELDA_TREASURE); +float tone_linux[][2] = SONG(UNICODE_LINUX); +float tone_windows[][2] = SONG(UNICODE_WINDOWS); +#endif + +/*-------------------*\ +|*-----TAP-DANCE-----*| +\*-------------------*/ +#ifdef TAP_DANCE_ENABLE +qk_tap_dance_action_t tap_dance_actions[] = { + // Shift on double tap of semicolon + [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN ) +}; +#endif + +/* In keymaps, instead of writing _user functions, write _keymap functions + * The __attribute__((weak)) allows for empty definitions here, and during + * compilation, if these functions are defined elsewhere, they are written + * over. This allows to include custom code from keymaps in the generic code + * in this file. + */ +__attribute__ ((weak)) void matrix_init_keymap(void) { } +__attribute__ ((weak)) void matrix_scan_keymap(void) { } +__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + return true; +} +__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) { + return state; +} +__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { } + +/* ----------------------- *\ + * -----RGB Functions----- * +\* ----------------------- */ + + +#ifdef RGBLIGHT_ENABLE +// Storage variables +extern rgblight_config_t rgblight_config; +bool base_sta; // Keeps track if in saveable state +bool base_tog; // Whether base state is active or not +int base_hue; // Hue value of base state +int base_sat; // Saturation value of base state +int base_val; // Brightness value of base state +uint8_t base_mod; // Animation mode of the base state + +// Save the current state of the rgb mode +void rgblight_saveBase(void) { + base_hue = rgblight_config.hue; + base_sat = rgblight_config.sat; + base_val = rgblight_config.val; + base_mod = rgblight_config.mode; + base_tog = rgblight_config.enable; + base_sta = false; // If saving, that means base layer is being left +} + +// Load the base state back +void rgblight_loadBase(void) { + // Don't do anything if not enabled + if ( !base_sta ) { + if ( base_tog ) { + rgblight_enable(); + rgblight_mode( base_mod ); + rgblight_sethsv( base_hue, base_sat, base_val ); + } else { + rgblight_disable(); + } + } + // Mark that base is loaded, and to be saved before leaving + base_sta = true; +} + +// Set to plain HSV color +void rgblight_colorStatic( int hu, int sa, int va ) { + // First, it must be enabled or color change is not written + rgblight_enable(); + rgblight_mode(1); + rgblight_sethsv(hu,sa,va); +} +/* HSV values, thank you @drashna! + * white ( 0, 0, 255) + * red ( 0, 255, 255) + * coral ( 16, 176, 255) + * orange ( 39, 255, 255) + * goldenrod ( 43, 218, 218) + * gold ( 51, 255, 255) + * yellow ( 60, 255, 255) + * chartreuse ( 90, 255, 255) + * green (120, 255, 255) + * springgreen (150, 255, 255) + * turquoise (174, 90, 112) + * teal (180, 255, 128) + * cyan (180, 255, 255) + * azure (186, 102, 255) + * blue (240, 255, 255) + * purple (270, 255, 255) + * magenta (300, 255, 255) + * pink (330, 128, 255) + */ +// Set RGBLIGHT state depending on layer +void rgblight_change( uint8_t last_layer ) { + // Save state, if saving is requested + /* + if ( base_sta ) { + rgblight_saveBase(); + } + */ + // Change RGB light + switch ( last_layer ) { + case _DV: + // Load base layer + rgblight_loadBase(); + break; + case _AL: + // Do yellow for alternate + rgblight_colorStatic( 60,255,255); + break; + case _GA: + // Do purple for game + rgblight_colorStatic(285,255,255); + break; + case _NU: + // Do azure for number + rgblight_colorStatic(186,200,255); + break; + case _SE: + // Do red for settings + rgblight_colorStatic( 16,255,255); + break; + case _MO: + // Do green for mouse + rgblight_colorStatic(120,255,255); + break; +#ifdef AUDIO_ENABLE + case _MU: + // Do orange for music + rgblight_colorStatic( 39,255,255); + break; +#endif + default: + // Something went wrong + rgblight_colorStatic( 0,255,255); + break; + } +} + +#endif + +/*---------------------*\ +|*-----MATRIX INIT-----*| +\*---------------------*/ +void matrix_init_user (void) { + + // Keymap specific things, do it first thing to allow for delays etc + matrix_init_keymap(); + + // Correct unicode + set_unicode_input_mode(UC_LNX); + + // Make beginning layer DVORAK + set_single_persistent_default_layer(_DV); + +//--RGB light initialize base layer +#ifdef RGBLIGHT_ENABLE + // Base hue is white, and RGB disabled + base_hue = 100; + base_sat = 0; + base_val = 255; + base_mod = 2; + base_tog = false; + rgblight_enable(); + rgblight_mode(base_mod); + rgblight_sethsv(base_hue,base_sat,base_val); + rgblight_disable(); + rgblight_loadBase(); +#endif + +} + +/*---------------------*\ +|*-----MATRIX SCAN-----*| +\*---------------------*/ +void matrix_scan_user (void) { + // Keymap specific, do it first + matrix_scan_keymap(); + // Moved RGB check to layer_state_set_user +} + +/*------------------*\ +|*-----KEYCODES-----*| +\*------------------*/ +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + // Shift check + bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) ); + static bool lock_flag = false; + uint8_t layer = biton32 (layer_state); + + switch (keycode) { + // Secrets implementation + case SECRET1 ... SECRET3: +#if (__has_include("secrets.h")) + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET1 ] ); + } +#endif + return false; + break; + // If these keys are pressed, load base layer config, and mark saving + case RGB_TOG: + case RGB_MOD: + case RGB_VAI: + case RGB_VAD: + case RGB_SAI: + case RGB_SAD: + case RGB_HUI: + case RGB_HUD: +#ifdef RGBLIGHT_ENABLE + if ( !base_sta ) { + rgblight_loadBase(); + } +#endif + return true; + break; + + // Lock functionality: These layers are locked if the LOCKED buttons are + // pressed. Otherwise, they are momentary toggles + case K_LOCK: + if (record->event.pressed) { + lock_flag = !lock_flag; + } + return false; + break; + case K_MOUSE: +#ifdef MOUSEKEY_ENABLE + if (record->event.pressed) { + layer_on(_MO); + lock_flag = false; + } else { + if ( lock_flag ) { + lock_flag = false; + } else { + layer_off(_MO); + } + } +#endif + return false; + break; + case K_NUMBR: + if (record->event.pressed) { + layer_on(_NU); + lock_flag = false; + } else { + if ( lock_flag ) { + lock_flag = false; + } else { + layer_off(_NU); + } + } + return false; + break; + + // Layer switches with sound + case K_GAMES: + if (record->event.pressed) { + // On press, turn off layer if active + if ( layer == _GA ) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_return); +#endif + layer_off(_GA); + } + } else { + // After click, turn on layer if accessed from setting + if ( layer == _SE ) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_game); +#endif + layer_on(_GA); + layer_off(_SE); + } + } + return false; + break; + case MU_TOG: +#ifdef AUDIO_ENABLE + if (record->event.pressed) { + // On press, turn off layer if active + if ( layer == _SE ) { + layer_off(_SE); + layer_on(_MU); + } else { + layer_off(_MU); + } + } +#endif + return true; + break; + +//------UNICODE + // Unicode switches with sound + case UNI_LI: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_linux); +#endif + set_unicode_input_mode(UC_LNX); + } +#endif + return false; + break; + case UNI_WN: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_windows); +#endif + set_unicode_input_mode(UC_WIN); + } +#endif + return false; + break; + + // Turkish letters, with capital functionality + case TUR_A: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00c2); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00e2); + unicode_input_finish(); + } + } +#endif + return false; + break; + case TUR_O: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00d6); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00f6); + unicode_input_finish(); + } + } +#endif + return false; + break; + case TUR_U: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00dc); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00fc); + unicode_input_finish(); + } + } +#endif + return false; + break; + case TUR_I: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x0130); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x0131); + unicode_input_finish(); + } + } +#endif + return false; + break; + case TUR_G: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x011e); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x011f); + unicode_input_finish(); + } + } +#endif + return false; + break; + case TUR_C: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00c7); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00e7); + unicode_input_finish(); + } + } +#endif + return false; + break; + case TUR_S: +#ifdef UNICODE_ENABLE + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x015e); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x015f); + unicode_input_finish(); + } + } +#endif + return false; + break; + +//-------Diagonal mouse movements + case MO_NE: +#ifdef MOUSEKEY_ENABLE + if( record->event.pressed ) { + mousekey_on(MO_N); + mousekey_on(MO_E); + mousekey_send(); + } else { + mousekey_off(MO_N); + mousekey_off(MO_E); + mousekey_send(); + } +#endif + return false; + break; + case MO_NW: +#ifdef MOUSEKEY_ENABLE + if( record->event.pressed ) { + mousekey_on(MO_N); + mousekey_on(MO_W); + mousekey_send(); + } else { + mousekey_off(MO_N); + mousekey_off(MO_W); + mousekey_send(); + } +#endif + return false; + break; + case MO_SE: +#ifdef MOUSEKEY_ENABLE + if( record->event.pressed ) { + mousekey_on(MO_S); + mousekey_on(MO_E); + mousekey_send(); + } else { + mousekey_off(MO_S); + mousekey_off(MO_E); + mousekey_send(); + } +#endif + return false; + break; + case MO_SW: +#ifdef MOUSEKEY_ENABLE + if( record->event.pressed ) { + mousekey_on(MO_S); + mousekey_on(MO_W); + mousekey_send(); + } else { + mousekey_off(MO_S); + mousekey_off(MO_W); + mousekey_send(); + } +#endif + return false; + break; + case MO_S_NE: +#ifdef MOUSEKEY_ENABLE + if( record->event.pressed ) { + mousekey_on(MO_S_N); + mousekey_on(MO_S_E); + mousekey_send(); + } else { + mousekey_off(MO_S_N); + mousekey_off(MO_S_E); + mousekey_send(); + } +#endif + return false; + break; + case MO_S_NW: +#ifdef MOUSEKEY_ENABLE + if( record->event.pressed ) { + mousekey_on(MO_S_N); + mousekey_on(MO_S_W); + mousekey_send(); + } else { + mousekey_off(MO_S_N); + mousekey_off(MO_S_W); + mousekey_send(); + } +#endif + return false; + break; + case MO_S_SE: +#ifdef MOUSEKEY_ENABLE + if( record->event.pressed ) { + mousekey_on(MO_S_S); + mousekey_on(MO_S_E); + mousekey_send(); + } else { + mousekey_off(MO_S_S); + mousekey_off(MO_S_E); + mousekey_send(); + } +#endif + return false; + break; + case MO_S_SW: +#ifdef MOUSEKEY_ENABLE + if( record->event.pressed ) { + mousekey_on(MO_S_S); + mousekey_on(MO_S_W); + mousekey_send(); + } else { + mousekey_off(MO_S_S); + mousekey_off(MO_S_W); + mousekey_send(); + } +#endif + return false; + break; +//------DOUBLE PRESS, with added left navigation + case DBL_SPC: + if( record->event.pressed ) { + SEND_STRING(" "SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_ANG: + if( record->event.pressed ) { + SEND_STRING("<>"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_PAR: + if( record->event.pressed ) { + SEND_STRING("()"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_SQR: + if( record->event.pressed ) { + SEND_STRING("[]"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_BRC: + if( record->event.pressed ) { + SEND_STRING("{}"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_QUO: + if( record->event.pressed ) { + SEND_STRING("\'\'"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_DQT: + if( record->event.pressed ) { + SEND_STRING("\"\""SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_GRV: + if( record->event.pressed ) { + SEND_STRING("``"SS_TAP(X_LEFT)); + } + return false; + break; +// END OF KEYCODES + } + return process_record_keymap(keycode, record); +} + +/*----------------------*\ +|*-----LAYER CHANGE-----*| +\*----------------------*/ + +uint32_t layer_state_set_user(uint32_t state) { + + state = layer_state_set_keymap (state); +#ifdef RGBLIGHT_ENABLE + // Change RGB lighting depending on the last layer activated + rgblight_change( biton32(state) ); +#endif + return state; +} diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h new file mode 100644 index 000000000..1b1b53710 --- /dev/null +++ b/users/bbaserdem/bbaserdem.h @@ -0,0 +1,279 @@ +#ifndef USERSPACE +#define USERSPACE + +#include "quantum.h" + +// Use 7 wide characters for keymaps +#define _______ KC_TRNS +#define XXX KC_NO + +// Layers +#define _DV 0 // Base layer +#define _AL 1 // Alt char overlay +#define _GA 2 // Game layer +#define _NU 3 // Numbers layer +#define _SE 4 // Settings layer +#define _MO 5 // Mouse emulation +#define _MU 6 // Music mode + +// Define short macros +#define UNDO LCTL(KC_Z) +#define REDO LCTL(KC_Y) +#define COPY LCTL(KC_C) +#define CUT LCTL(KC_X) +#define PASTE LCTL(KC_V) + +// Rename mouse keys +#ifdef MOUSEKEY_ENABLE +#define MO_S_N KC_MS_WH_UP +#define MO_S_S KC_MS_WH_DOWN +#define MO_S_E KC_MS_WH_RIGHT +#define MO_S_W KC_MS_WH_LEFT +#define MO_N KC_MS_UP +#define MO_S KC_MS_DOWN +#define MO_E KC_MS_RIGHT +#define MO_W KC_MS_LEFT +#define MO_CL_L KC_MS_BTN1 +#define MO_CL_R KC_MS_BTN2 +#define MO_CL_M KC_MS_BTN3 +#define MO_CL_4 KC_MS_BTN4 +#define MO_CL_5 KC_MS_BTN5 +#define MO_AC_0 KC_MS_ACCEL0 +#define MO_AC_1 KC_MS_ACCEL1 +#define MO_AC_2 KC_MS_ACCEL2 +#else +#define MO_S_N KC_NO +#define MO_S_S KC_NO +#define MO_S_E KC_NO +#define MO_S_W KC_NO +#define MO_N KC_NO +#define MO_S KC_NO +#define MO_E KC_NO +#define MO_W KC_NO +#define MO_CL_L KC_NO +#define MO_CL_R KC_NO +#define MO_CL_M KC_NO +#define MO_CL_1 KC_NO +#define MO_CL_2 KC_NO +#define MO_AC_0 KC_NO +#define MO_AC_1 KC_NO +#define MO_AC_2 KC_NO +#endif + +// Define non-capitalized UTF shortcuts here +#ifdef UNICODE_ENABLE +#define PHY_HBR UC(0x0127) +#define PHY_DEG UC(0x00b0) +#define CUR_LIR UC(0x20ba) +#define CUR_BIT UC(0x20bf) +#define CUR_EUR UC(0x20ac) +#define CUR_BPN UC(0x00a3) +#define CUR_YEN UC(0x00a5) +#else +#define PHY_HBR KC_NO +#define PHY_DEG KC_NO +#define CUR_LIR KC_NO +#define CUR_BIT KC_NO +#define CUR_EUR KC_NO +#define CUR_BPN KC_NO +#define CUR_YEN KC_NO +#endif + +// Make only KC_NO be grabbed by music mode +#ifdef AUDIO_ENABLE +#define MUSIC_MASK keycode == XXX +#endif + +// Custom keycodes +enum userspace_custom_keycodes { + // Turkish letters, with shifting + TUR_A = SAFE_RANGE, + TUR_C, + TUR_G, + TUR_I, + TUR_O, + TUR_S, + TUR_U, + // Unicode mode switch + UNI_LI, + UNI_WN, + // Double keys + DBL_SPC, + DBL_ANG, + DBL_PAR, + DBL_SQR, + DBL_BRC, + DBL_QUO, + DBL_DQT, + DBL_GRV, + // Diagonal mouse movements + MO_NE, + MO_NW, + MO_SE, + MO_SW, + MO_S_NE, + MO_S_NW, + MO_S_SE, + MO_S_SW, + // Layer switches and lock functionality + K_MOUSE, + K_NUMBR, + K_LOCK, + K_GAMES, + // Secret macros + SECRET1, + SECRET2, + SECRET3 +}; + +// Do tap dancable semicolon key if available +#ifdef TAP_DANCE_ENABLE +#define TAPPING_TERM 300 +#define TAPPING_TOGGLE 1 +enum { + SCL = 0 +}; +#define MY_SCL TD(SCL) +#else +#define MY_SCL KC_SCLN +#endif + +// Shared keymaps +#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs + +/* Dvorak + * ,------------------------------------------------------------------------. + * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Tab | A | O | E | U | I || D | H | T | N | S | / ? | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE | + * `------------------------------------------------------------------------' */ +#define DVORAK_1 \ + KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC +#define DVORAK_2 \ + KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH +#define DVORAK_3 \ + K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE) +#define DVORAK_4 \ + MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE +#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4) + +/* Alternative character overlay + * ,------------------------------------------------------------------------. + * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | || | Home|PgDwn| PgUp| End | | + * `------------------------------------------------------------------------' */ +#define ALTCHAR_1 \ + _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL +#define ALTCHAR_2 \ + _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS +#define ALTCHAR_3 \ + _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______ +#define ALTCHAR_4 \ + _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______ +#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4) + +/* Game layer + * ,------------------------------------------------------------------------. + * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > | + * `------------------------------------------------------------------------' */ +#define GAME_1 \ + K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC +#define GAME_2 \ + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT +#define GAME_3 \ + _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______ +#define GAME_4 \ + KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT +#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4) + +/* Symbols layer + * ,------------------------------------------------------------------------. + * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | | | || | | | | | | + * `------------------------------------------------------------------------' */ +#define NUMBERS_1 \ + K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______ +#define NUMBERS_2 \ + _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS +#define NUMBERS_3 \ + _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK +#define NUMBERS_4 \ + KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ +#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4) + +/* Settings layer + * ,------------------------------------------------------------------------. + * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| | + * `------------------------------------------------------------------------' */ +#define SETTINGS_1 \ + BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET +#define SETTINGS_2 \ + _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______ +#define SETTINGS_3 \ + K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______ +#define SETTINGS_4 \ + MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ +#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4) + +/* Mouse layer + * ,------------------------------------------------------------------------. + * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| + * `------------------------------------------------------------------------' */ +#define MOUSE_1 \ + K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______ +#define MOUSE_2 \ + _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______ +#define MOUSE_3 \ + _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK +#define MOUSE_4 \ + _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ +#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4) + +/* Music layer + * ,------------------------------------------------------------------------. + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| + * `------------------------------------------------------------------------' + */ +#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX +#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX +#define MUSIC KM(MASK,MASK,MASK,MUSIC_4) + +#endif diff --git a/users/bbaserdem/rules.mk b/users/bbaserdem/rules.mk new file mode 100644 index 000000000..513ce4fe0 --- /dev/null +++ b/users/bbaserdem/rules.mk @@ -0,0 +1,22 @@ +SRC += bbaserdem.c +EXTRAFLAGS += -flto + +# ENABLE +UNICODE_ENABLE = yes # Used for unicode character emulation +EXTRAKEY_ENABLE = yes # OS signals like volume control + +# DISABLE +BLUETOOTH_ENABLE = no # No bluetooth +COMMAND_ENABLE = no # Some bootmagic thing +BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed +CONSOLE_ENABLE = no # Allows console output with a command +SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested. +NKRO_ENABLE = no # Default is 6KRO which is plenty +MIDI_ENABLE = no # Untested feature +FAUXCLICKY_ENABLE = no # Emulates clicks using speaker +KEY_LOCK_ENABLE = no # Allows locking any key. Not used +API_SYSEX_ENABLE = no # Allows OS to send signals. +KEY_LOCK_ENABLE = no # Allows locking any key. Not used + +# Disabling this makes it compile, prob bad upstream code +# VARIABLE_TRACE = no # Allows debugging variables