[Keymap] add unicode to jotix's ortho_4x12_layout (#5775)
* add unicode to jotix's ortho_4x12_layout * suggested change #define UNICODE_SELECTED_MODES UC_LNX
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layouts/community/ortho_4x12/jotix/config.h
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layouts/community/ortho_4x12/jotix/config.h
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#define UNICODE_SELECTED_MODES UC_LNX
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@ -1,6 +1,3 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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@ -10,81 +7,175 @@ extern keymap_config_t keymap_config;
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 3
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#define _QWERTY 0
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#define _FN 1
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#define _UNICODE 2
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#define _ADJUST 3
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define FN MO(_FN)
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#define UNICODE MO(_UNICODE)
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enum unicode_names {
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AACUTE,
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AACUTE_M,
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EACUTE,
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EACUTE_M,
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IACUTE,
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IACUTE_M,
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OACUTE,
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OACUTE_M,
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UACUTE,
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UACUTE_M,
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UDIER,
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UDIER_M,
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NTILDE,
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NTILDE_M,
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POUN,
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COPY,
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ORDF,
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ORDM,
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QUAD,
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CUBE,
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DEGR,
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QUAR,
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HALF,
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NOT,
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LDQU,
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RDQU,
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QUES,
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EXCL,
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ARRL,
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ARRU,
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ARRR,
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ARRD,
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EURO,
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SMIL,
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NEUT,
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SMIH,
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ANGR,
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WORR,
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DIZY,
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TONG,
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DISS,
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SCRE,
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};
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const uint32_t PROGMEM unicode_map[] = {
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[AACUTE] = 0xe1, // á
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[AACUTE_M] = 0xc1, // Á
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[EACUTE] = 0xe9, // é
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[EACUTE_M] = 0xc9, // É
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[IACUTE] = 0xed, // í
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[IACUTE_M] = 0xcd, // Í
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[OACUTE] = 0xf3, // ó
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[OACUTE_M] = 0xd3, // Ó
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[UACUTE] = 0xfa, // ú
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[UACUTE_M] = 0xda, // Ú
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[UDIER] = 0xfc, // ü
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[UDIER_M] = 0xdc, // Ü
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[NTILDE] = 0xf1, // ñ
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[NTILDE_M] = 0xd1, // Ñ
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[POUN] = 0xa3, // £
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[COPY] = 0xa9, // ©
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[ORDF] = 0xaa, // ª
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[ORDM] = 0xba, // º
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[QUAD] = 0xb2, // ²
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[CUBE] = 0xb3, // ³
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[DEGR] = 0xb0, // °
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[QUAR] = 0xbc, // ¼
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[HALF] = 0xbd, // ½
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[NOT] = 0xac, // ¬
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[LDQU] = 0xab, // «
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[RDQU] = 0xbb, // »
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[QUES] = 0xbf, // ¿
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[EXCL] = 0xa1, // ¡
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[ARRL] = 0x2190, // ←
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[ARRU] = 0x2191, // ↑
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[ARRR] = 0x2192, // →
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[ARRD] = 0x2193, // ↓
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[EURO] = 0x20ac, // €
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[SMIL] = 0x1f603, // 😃
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[NEUT] = 0x1f610, // 😐
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[SMIH] = 0x1f608, // 😈
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[ANGR] = 0x1f620, // 😠
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[WORR] = 0x1f61f, // 😟
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[DIZY] = 0x1f635, // 😵
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[TONG] = 0x1f61d, // 😝
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[DISS] = 0x1f61e, // 😝
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[SCRE] = 0x1f631, // 😱
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};
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#define A_UNIC XP(AACUTE, AACUTE_M)
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#define E_UNIC XP(EACUTE, EACUTE_M)
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#define I_UNIC XP(IACUTE, IACUTE_M)
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#define O_UNIC XP(OACUTE, OACUTE_M)
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#define U_UNIC XP(UACUTE, UACUTE_M)
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#define Y_UNIC XP(UDIER, UDIER_M )
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#define N_UNIC XP(NTILDE, NTILDE_M)
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#define TAB_UNI LT(_UNICODE, KC_TAB)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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/* qwerty
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | tab | A | S | D | F | G | H | J | K | L | ; | ' |
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* |tab/unic| A | S | D | F | G | H | J | K | L | ; | ' |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | lctrl | lalt | ralt | lgui | lower | space | space | raise | left | down | up | right |
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* | lctrl | lalt | caps | del | lgui | space | space | fn | left | down | up | right |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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*/
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[_QWERTY] = LAYOUT_ortho_4x12 (
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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TAB_UNI, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_LCTL, KC_LALT, KC_RALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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KC_LCTL, KC_LALT, KC_CAPS, KC_DEL, KC_LGUI, KC_SPC, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Lower
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/* fn
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | - | = | [ | ] | \ | | | | | | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | _ | + | { | } | | | | | | | | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | | | | | | | | | | | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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*/
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[_LOWER] = LAYOUT_ortho_4x12 (
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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_______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, _______, _______, _______, _______, _______,
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_______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Raise
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | del |
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* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | F7 | F8 | F9 | F10 | F11 | F12 | _ | + | { | } | | |
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* | | F7 | F8 | F9 | F10 | F11 | F12 | ` | | | | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | | | | | | | | home | pgdn | pgun | end |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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*/
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[_RAISE] = LAYOUT_ortho_4x12 (
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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[_FN] = LAYOUT_ortho_4x12 (
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_GRV, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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/* Adjust */
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/*
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* unicode
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*/
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[_UNICODE] = LAYOUT_ortho_4x12 (
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_______, X(EXCL), X(WORR), E_UNIC, X(EURO), X(TONG), Y_UNIC, U_UNIC, I_UNIC, O_UNIC, X(POUN), _______,
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_______, A_UNIC, X(SMIL), X(DISS), X(SCRE), X(DEGR), X(SMIH), X(NOT), X(QUAR), X(HALF), X(ORDF), X(ORDM),
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_______, X(DIZY), X(ANGR), X(COPY), X(QUAD), X(CUBE), N_UNIC, X(NEUT), X(LDQU), X(RDQU), X(QUES), _______,
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_______, _______, _______, _______, _______, _______, _______, _______, X(ARRL), X(ARRD), X(ARRU), X(ARRR)
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),
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/*
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* Adjust
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*/
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[_ADJUST] = LAYOUT_ortho_4x12 (
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_______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_CAPS, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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return update_tri_layer_state(state, _FN, _UNICODE, _ADJUST);
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}
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void matrix_init_user(void) {
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1
layouts/community/ortho_4x12/jotix/rules.mk
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layouts/community/ortho_4x12/jotix/rules.mk
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UNICODEMAP_ENABLE = yes
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _GAME 3
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#define _ADJUST 4
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define GAME TG(_GAME)
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/* Funct
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | F7 | F8 | F9 | F10 | F11 | F12 | ' | | | | |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | | | | | | | | | home | vol- | vol+ | end |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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*/
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#define _FUNCT LAYOUT_ortho_4x12 (\
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_QUOT, _______, _______, _______, _______,\
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_VOLD, KC_VOLU, KC_END\
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)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | tab | A | S | D | F | G | H | J | K | L | ; | del |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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* | lctrl | lgui | lalt | ralt | funct | space | space | funct | left | down | up | right |
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* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
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*/
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[_QWERTY] = LAYOUT_ortho_4x12 (
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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[_LOWER] = _FUNCT,
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[_RAISE] = _FUNCT,
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/* Game */
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[_GAME] = LAYOUT_ortho_4x12 (
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Adjust */
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[_ADJUST] = LAYOUT_ortho_4x12 (
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_______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, _______, _______, _______, GAME, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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void matrix_init_user(void) {
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}
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@ -1,8 +0,0 @@
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# Jotix2 ortho 4x12 keymap
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![keymap](https://i.imgur.com/WMfIpH3.jpg)
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Tested on:
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* Planck/rev4
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* Jotanck
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