diff --git a/keyboards/abacus/abacus.c b/keyboards/abacus/abacus.c new file mode 100644 index 000000000..aef62aa92 --- /dev/null +++ b/keyboards/abacus/abacus.c @@ -0,0 +1,17 @@ +/* Copyright 2020 nickolaij + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "abacus.h" diff --git a/keyboards/abacus/abacus.h b/keyboards/abacus/abacus.h new file mode 100644 index 000000000..7f221c3c3 --- /dev/null +++ b/keyboards/abacus/abacus.h @@ -0,0 +1,41 @@ +/* Copyright 2020 nickolaij + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once +#include "quantum.h" +#define XXX KC_NO + + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ +#define LAYOUT( \ + k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \ + k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \ + k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \ + k30, k31, k32, k33, k34, k35, k36, k37, k38 \ +) \ +{ \ + { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \ + { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \ + { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \ + { k30, k31, k32, k33, XXX, XXX, k34, XXX, k35, k36, k37, k38} \ +} diff --git a/keyboards/abacus/config.h b/keyboards/abacus/config.h new file mode 100644 index 000000000..7fa989853 --- /dev/null +++ b/keyboards/abacus/config.h @@ -0,0 +1,133 @@ +/* +Copyright 2020 nickolaij + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x0000 +#define DEVICE_VER 0x0001 +#define MANUFACTURER nickolaij +#define PRODUCT abacus +#define DESCRIPTION A first attempt at a custom keyboard + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 12 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { D3, D2, D4, C6 } +#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, D7, B3, E6, B2, B4, B6, B5} +#define UNUSED_PINS {B0} + +#define DIP_SWITCH_PINS { D0 } + +#define ENCODERS_PAD_A { F1 } +#define ENCODERS_PAD_B { F0 } +#define ENCODER_RESOLUTION 4 + +/* COL2ROW, ROW2COL*/ +#define DIODE_DIRECTION COL2ROW +#define RGB_DI_PIN D1 + +#ifdef RGB_DI_PIN +# define RGBLED_NUM 17 +# define RGBLIGHT_HUE_STEP 8 +# define RGBLIGHT_SAT_STEP 8 +# define RGBLIGHT_VAL_STEP 8 +# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +/*== choose animations ==*/ +# define RGBLIGHT_EFFECT_BREATHING +# define RGBLIGHT_EFFECT_RAINBOW_MOOD +# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +# define RGBLIGHT_EFFECT_SNAKE +# define RGBLIGHT_EFFECT_KNIGHT +# define RGBLIGHT_EFFECT_STATIC_GRADIENT +/*== customize breathing effect ==*/ +/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +/*==== use exp() and sin() ====*/ +# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#ifndef LINK_TIME_OPTIMIZATION_ENABLE + #define NO_ACTION_MACRO + #define NO_ACTION_FUNCTION +#endif +/* + * MIDI options + */ + +/* Prevent use of disabled MIDI features in the keymap */ +//#define MIDI_ENABLE_STRICT 1 + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +//#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +//#define MIDI_ADVANCED + +/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ +//#define MIDI_TONE_KEYCODE_OCTAVES 1 diff --git a/keyboards/abacus/info.json b/keyboards/abacus/info.json new file mode 100644 index 000000000..dd4d15cd5 --- /dev/null +++ b/keyboards/abacus/info.json @@ -0,0 +1,62 @@ +{ + "keyboard_name": "Abacus", + "url": "https://www.github.com/nickolaij", + "maintainer": "nickolaij", + "width": 12.75, + "height": 4, + "layouts": { + "LAYOUT": { + "key_count": 45, + "layout": [ + {"label":"k00", "x":0, "y":0, "w":1}, + {"label":"k01", "x":1, "y":0, "w":1}, + {"label":"k02", "x":2, "y":0, "w":1}, + {"label":"k03", "x":3, "y":0, "w":1}, + {"label":"k04", "x":4, "y":0, "w":1}, + {"label":"k05", "x":5, "y":0, "w":1}, + {"label":"k06", "x":6, "y":0, "w":1}, + {"label":"k07", "x":7, "y":0, "w":1}, + {"label":"k08", "x":8, "y":0, "w":1}, + {"label":"k09", "x":9, "y":0, "w":1}, + {"label":"k0a", "x":10, "y":0, "w":1}, + {"label":"k0b", "x":11, "y":0, "w":1.75}, + + {"label":"k10", "x":0, "y":1, "w":1.25}, + {"label":"k11", "x":1.25, "y":1, "w":1}, + {"label":"k12", "x":2.25, "y":1, "w":1}, + {"label":"k13", "x":3.25, "y":1, "w":1}, + {"label":"k14", "x":4.25, "y":1, "w":1}, + {"label":"k15", "x":5.25, "y":1, "w":1}, + {"label":"k16", "x":6.25, "y":1, "w":1}, + {"label":"k17", "x":7.25, "y":1, "w":1}, + {"label":"k18", "x":8.25, "y":1, "w":1}, + {"label":"k19", "x":9.25, "y":1, "w":1}, + {"label":"k1a", "x":10.25, "y":1, "w":1}, + {"label":"k1b", "x":11.25, "y":1, "w":1.5}, + + {"label":"k20", "x":0, "y":2, "w":1.75}, + {"label":"k21", "x":1.75, "y":2, "w":1}, + {"label":"k22", "x":2.75, "y":2, "w":1}, + {"label":"k23", "x":3.75, "y":2, "w":1}, + {"label":"k24", "x":4.75, "y":2, "w":1}, + {"label":"k25", "x":5.75, "y":2, "w":1}, + {"label":"k26", "x":6.75, "y":2, "w":1}, + {"label":"k27", "x":7.75, "y":2, "w":1}, + {"label":"k28", "x":8.75, "y":2, "w":1}, + {"label":"k29", "x":9.75, "y":2, "w":1}, + {"label":"k2a", "x":10.75, "y":2, "w":1}, + {"label":"k2b", "x":11.75, "y":2, "w":1}, + + {"label":"k30", "x":0, "y":3, "w":1.25}, + {"label":"k31", "x":1.25, "y":3, "w":1}, + {"label":"k32", "x":2.25, "y":3, "w":1}, + {"label":"k33", "x":3.25, "y":3, "w":2.75}, + {"label":"k34", "x":6, "y":3, "w":2.75}, + {"label":"k35", "x":8.75, "y":3, "w":1}, + {"label":"k36", "x":9.75, "y":3, "w":1}, + {"label":"k37", "x":10.75, "y":3, "w":1}, + {"label":"k38", "x":11.75, "y":3, "w":1} + ] + } + } +} diff --git a/keyboards/abacus/keymaps/default/keymap.c b/keyboards/abacus/keymaps/default/keymap.c new file mode 100644 index 000000000..c1d5bd882 --- /dev/null +++ b/keyboards/abacus/keymaps/default/keymap.c @@ -0,0 +1,148 @@ +/* Copyright 2020 nickolaij + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H + +// wait DELAY ms before unregistering media keys +#define MEDIA_KEY_DELAY 10 + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BASE, + _UPPER, + _LOWER +}; + +// Defines the keycodes used by our macros in process_record_user +enum custom_keycodes { + NICKURL = SAFE_RANGE, + ALTTAB +}; + +enum unicode_names { + LOVEEYES, + THINK, + UPSIDEDOWN, + NOMOUTH, + PARTY, + HEART, + EGGPLANT, + PEACH, + EMOJI100, + EMOJIB +}; + +const uint32_t PROGMEM unicode_map[] = { + [LOVEEYES] = 0x1f60d, + [THINK] = 0x1f914, + [UPSIDEDOWN] = 0x1f643, + [NOMOUTH] = 0x1f636, + [PARTY] = 0x1f973, + [HEART] = 0x1f495, + [EMOJI100] = 0x1f4af, + [PEACH] = 0x1f351, + [EGGPLANT] = 0x1f346, + [EMOJIB] = 0x1f171 +}; + + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Base */ + [_BASE] = LAYOUT( + KC_ESCAPE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_BSLASH, + KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_UP, KC_DELETE, + KC_LCTRL, KC_LGUI, MO(_UPPER), KC_SPACE, KC_ENTER, MO(_LOWER), KC_LEFT, KC_DOWN, KC_RIGHT + ), + [_UPPER] = LAYOUT( + KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, + ALTTAB, _______, _______, _______, _______, _______, _______, _______, KC_LBRACKET, KC_RBRACKET, KC_QUOTE, KC_SLASH, + _______, _______, _______, _______, _______, _______, _______, _______, KC_MINUS, KC_EQUAL, _______, _______, + KC_LALT, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END + ), + [_LOWER] = LAYOUT( + NICKURL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_F11, KC_F12, RGB_MODE_PLAIN, RGB_MODE_BREATHE, RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, RGB_MODE_KNIGHT, RGB_MODE_GRADIENT, XXXXXXX, RGB_TOG, + _______, X(LOVEEYES), X(THINK), X(UPSIDEDOWN), X(NOMOUTH), X(PARTY), X(PEACH), X(HEART), X(EGGPLANT), X(EMOJI100), X(EMOJIB), RGB_HUI, + KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______ + ) + + +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case NICKURL: + if (record->event.pressed) { + SEND_STRING("https://www.github.com/nickolaij"); + } else { + tap_code(KC_ENTER); + } + return true; + break; + + case ALTTAB: + if (record->event.pressed) { + tap_code16(A(KC_TAB)); + } + return true; + break; + + default: + return true; + + } +} + + +void dip_switch_update_user(uint8_t index, bool active) { + switch (index) { + case 0: + if(active) { + switch(get_highest_layer(layer_state)) { + case _BASE: + tap_code16(LCTL(KC_F)); + break; + case _UPPER: + tap_code(KC_MUTE); + break; + case _LOWER: + tap_code(KC_MEDIA_PLAY_PAUSE); + break; + } + } + } +} + + +void matrix_init_user(void) { + set_unicode_input_mode(UC_WINC); +} + +void encoder_update_user(uint8_t index, bool clockwise) { + + switch(get_highest_layer(layer_state)) { + case _BASE: + clockwise ? tap_code(KC_PGDN) : tap_code(KC_PGUP); + break; + case _UPPER: + clockwise ? tap_code(KC_VOLU) : tap_code(KC_VOLD); + break; + case _LOWER: + clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK); + break; + } +} diff --git a/keyboards/abacus/keymaps/default/readme.md b/keyboards/abacus/keymaps/default/readme.md new file mode 100644 index 000000000..0c6098f0e --- /dev/null +++ b/keyboards/abacus/keymaps/default/readme.md @@ -0,0 +1,4 @@ +# The default keymap for Abacus + +This is made based on my first few days of playing with it and honing in on what feels right. +I've repurposed the DIP switch function for the encoder switches and added some functionality for multiple layers also effecting the encoders output. diff --git a/keyboards/abacus/readme.md b/keyboards/abacus/readme.md new file mode 100644 index 000000000..1f58a25a4 --- /dev/null +++ b/keyboards/abacus/readme.md @@ -0,0 +1,15 @@ +# Abacus + +![abacus](https://i.imgur.com/IFtuWaK.jpg) + +A first attempt at a PCB design for a mechanical keyboard. Includes rotary encoder and RGB underglow. + +* Keyboard Maintainer: [nickolaij](https://github.com/nickolaij) +* Hardware Supported: Abacus PCB, [Elite C Microcontroller](https://keeb.io/products/elite-c-usb-c-pro-micro-replacement-arduino-compatible-atmega32u4) or Pro Micro Microcontroller (Elite C has additional pins for encoder) +* Hardware Availability: [Abacus PCB Github](https://github.com/nickolaij/Abacus_Rev2) + +Make example for this keyboard (after setting up your build environment): + + make abacus:default + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/abacus/rules.mk b/keyboards/abacus/rules.mk new file mode 100644 index 000000000..d31121669 --- /dev/null +++ b/keyboards/abacus/rules.mk @@ -0,0 +1,36 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +# Teensy halfkay +# Pro Micro caterina +# Atmel DFU atmel-dfu +# LUFA DFU lufa-dfu +# QMK DFU qmk-dfu +# ATmega32A bootloadHID +# ATmega328P USBasp +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration +MOUSEKEY_ENABLE = no # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = yes # Console for debug +COMMAND_ENABLE = yes # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = no # USB Nkey Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow +MIDI_ENABLE = no # MIDI support +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE = no # Audio output on port C6 +FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches +HD44780_ENABLE = no # Enable support for HD44780 based LCDs +UNICODEMAP_ENABLE = yes +ENCODER_ENABLE = yes +DIP_SWITCH_ENABLE = yes +LTO_ENABLE = yes