Add a keyboard specific visualizer
This commit is contained in:
parent
154305ce1b
commit
aee9b10e92
@ -1,3 +1,3 @@
|
||||
ifndef MAKEFILE_INCLUDED
|
||||
include ../../../Makefile
|
||||
endif
|
||||
endif
|
||||
|
@ -59,7 +59,7 @@ OPT_DEFS += -DCORTEX_VTOR_INIT=0x00002000
|
||||
#
|
||||
CUSTOM_MATRIX ?= yes # Custom matrix file
|
||||
SERIAL_LINK_ENABLE = yes
|
||||
VISUALIZER_ENABLE ?= no #temporarily disabled to make everything compile
|
||||
VISUALIZER_ENABLE ?= yes
|
||||
LCD_ENABLE ?= yes
|
||||
LED_ENABLE ?= yes
|
||||
LCD_BACKLIGHT_ENABLE ?= yes
|
||||
|
168
keyboards/ergodox/infinity/visualizer.c
Normal file
168
keyboards/ergodox/infinity/visualizer.c
Normal file
@ -0,0 +1,168 @@
|
||||
/*
|
||||
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "visualizer.h"
|
||||
#include "led_test.h"
|
||||
|
||||
static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
|
||||
|
||||
// Just an example how to write custom keyframe functions, we could have moved
|
||||
// all this into the init function
|
||||
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
// Read the uGFX documentation for information how to use the displays
|
||||
// http://wiki.ugfx.org/index.php/Main_Page
|
||||
gdispClear(White);
|
||||
// You can use static variables for things that can't be found in the animation
|
||||
// or state structs
|
||||
gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
|
||||
gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
|
||||
// Always remember to flush the display
|
||||
gdispFlush();
|
||||
// you could set the backlight color as well, but we won't do it here, since
|
||||
// it's part of the following animation
|
||||
// lcd_backlight_color(hue, saturation, intensity);
|
||||
// We don't need constant updates, just drawing the screen once is enough
|
||||
return false;
|
||||
}
|
||||
|
||||
// Feel free to modify the animations below, or even add new ones if needed
|
||||
|
||||
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
||||
// during that time
|
||||
static keyframe_animation_t startup_animation = {
|
||||
.num_frames = 4,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
|
||||
.frame_functions = {
|
||||
display_welcome,
|
||||
keyframe_animate_backlight_color,
|
||||
keyframe_no_operation,
|
||||
enable_visualization
|
||||
},
|
||||
};
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t color_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = false,
|
||||
// Note that there's a 200 ms no-operation frame,
|
||||
// this prevents the color from changing when activating the layer
|
||||
// momentarily
|
||||
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
||||
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
|
||||
};
|
||||
|
||||
// The LCD animation alternates between the layer name display and a
|
||||
// bitmap that displays all active layers
|
||||
static keyframe_animation_t lcd_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = true,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
|
||||
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
|
||||
};
|
||||
|
||||
static keyframe_animation_t suspend_animation = {
|
||||
.num_frames = 3,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
|
||||
.frame_functions = {
|
||||
keyframe_display_layer_text,
|
||||
keyframe_animate_backlight_color,
|
||||
keyframe_disable_lcd_and_backlight,
|
||||
},
|
||||
};
|
||||
|
||||
static keyframe_animation_t resume_animation = {
|
||||
.num_frames = 5,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
|
||||
.frame_functions = {
|
||||
keyframe_enable_lcd_and_backlight,
|
||||
display_welcome,
|
||||
keyframe_animate_backlight_color,
|
||||
keyframe_no_operation,
|
||||
enable_visualization,
|
||||
},
|
||||
};
|
||||
|
||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||
// The brightness will be dynamically adjustable in the future
|
||||
// But for now, change it here.
|
||||
lcd_backlight_brightness(0x50);
|
||||
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
||||
start_keyframe_animation(&startup_animation);
|
||||
start_keyframe_animation(&led_test_animation);
|
||||
}
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state) {
|
||||
// Add more tests, change the colors and layer texts here
|
||||
// Usually you want to check the high bits (higher layers first)
|
||||
// because that's the order layers are processed for keypresses
|
||||
// You can for check for example:
|
||||
// state->status.layer
|
||||
// state->status.default_layer
|
||||
// state->status.leds (see led.h for available statuses)
|
||||
if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
|
||||
state->layer_text = "Numpad";
|
||||
}
|
||||
else if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
|
||||
state->layer_text = "KBD functions";
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
|
||||
state->layer_text = "Function keys";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
|
||||
state->layer_text = "Default";
|
||||
}
|
||||
// You can also stop existing animations, and start your custom ones here
|
||||
// remember that you should normally have only one animation for the LCD
|
||||
// and one for the background. But you can also combine them if you want.
|
||||
start_keyframe_animation(&lcd_animation);
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||
state->layer_text = "Suspending...";
|
||||
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
||||
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
||||
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
||||
start_keyframe_animation(&suspend_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_resume(visualizer_state_t* state) {
|
||||
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
|
||||
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
||||
start_keyframe_animation(&resume_animation);
|
||||
start_keyframe_animation(&led_test_animation);
|
||||
}
|
@ -50,7 +50,11 @@ ifneq ("$(wildcard $(KEYMAP_PATH)/visualizer.c)","")
|
||||
SRC += keyboards/$(KEYBOARD)/keymaps/$(KEYMAP)/visualizer.c
|
||||
else
|
||||
ifeq ("$(wildcard $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)/visualizer.c)","")
|
||||
ifeq ("$(wildcard $(SUBPROJECT_PATH)/visualizer.c)","")
|
||||
$(error "$(KEYMAP_PATH)/visualizer.c" does not exist)
|
||||
else
|
||||
SRC += keyboards/$(KEYBOARD)/$(SUBPROJECT)/visualizer.c
|
||||
endif
|
||||
else
|
||||
SRC += keyboards/$(KEYBOARD)/$(SUBPROJECT)/keymaps/$(KEYMAP)/visualizer.c
|
||||
endif
|
||||
|
Loading…
Reference in New Issue
Block a user