[Keyboard] Palette1202 fix encoder rotate direction (#8489)

* revised hardware availability - URL

* fixed encoder rotate direction (reversed)
This commit is contained in:
Takashi Shibusawa 2020-03-21 15:22:08 +09:00 committed by GitHub
parent d96380e654
commit c6b667623a
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 24 additions and 21 deletions

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@ -41,6 +41,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Encoders */
#define ENCODERS_PAD_A { F4, F6 }
#define ENCODERS_PAD_B { F5, F7 }
#define ENCODER_RESOLUTION 2
// if you want to reverse encoder direction
// #define ENCODER_DIRECTION_FLIP
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

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@ -116,55 +116,55 @@ void encoder_update_user(uint8_t index, bool clockwise) {
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? G(KC_EQL) : G(KC_MINS));
tap_code16(!clockwise ? G(KC_MINS) : G(KC_EQL));
} else {
// Fn Layer
// rotate canvas
tap_code(!clockwise ? KC_QUOT : KC_MINS);
tap_code(!clockwise ? KC_MINS : KC_QUOT);
}
break;
case MAC_PS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? G(KC_EQL) : G(KC_MINS));
tap_code16(!clockwise ? G(KC_MINS) : G(KC_EQL));
} else {
// Fn Layer
// undo / redo
tap_code16(!clockwise ? S(G(KC_Z)) : G(KC_Z));
tap_code16(!clockwise ? G(KC_Z) : S(G(KC_Z)));
}
break;
case WIN_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? C(KC_EQL) : C(KC_MINS));
tap_code16(!clockwise ? C(KC_MINS) : C(KC_EQL));
} else {
// Fn Layer
// rotate canvas
tap_code(!clockwise ? KC_QUOT : KC_MINS);
tap_code(!clockwise ? KC_MINS : KC_QUOT);
}
break;
case WIN_PS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? C(KC_SCLN) : C(KC_MINS));
tap_code16(!clockwise ? C(KC_MINS) : C(KC_SCLN));
} else {
// Fn Layer
// undo / redo
tap_code16(!clockwise ? C(S(KC_Z)) : C(KC_Z));
tap_code16(!clockwise ? C(KC_Z) : C(S(KC_Z)));
}
break;
case IOS_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? G(KC_SCLN) : G(KC_MINS));
tap_code16(!clockwise ? G(KC_MINS) : G(KC_SCLN));
} else {
// Fn Layer
// rotate canvas
tap_code(!clockwise ? KC_EQL : KC_MINS);
tap_code(!clockwise ? KC_MINS : KC_EQL);
}
break;
default:
@ -176,55 +176,55 @@ void encoder_update_user(uint8_t index, bool clockwise) {
if (currentLayer % 2 == 0) {
// default layer
// size of brush
tap_code(!clockwise ? KC_RBRC : KC_LBRC);
tap_code(!clockwise ? KC_LBRC : KC_RBRC);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? G(KC_RBRC) : G(KC_LBRC));
tap_code16(!clockwise ? G(KC_LBRC) : G(KC_RBRC));
}
break;
case MAC_PS_1:
if (currentLayer % 2 == 0) {
// default layer
// size of brush
tap_code(!clockwise ? KC_RBRC : KC_LBRC);
tap_code(!clockwise ? KC_LBRC : KC_RBRC);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? KC_RCBR : KC_LCBR);
tap_code16(!clockwise ? KC_LCBR : KC_RCBR);
}
break;
case WIN_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// rotate canvas
tap_code(!clockwise ? KC_RBRC : KC_LBRC);
tap_code(!clockwise ? KC_LBRC : KC_RBRC);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? C(KC_RBRC) : C(KC_LBRC));
tap_code16(!clockwise ? C(KC_LBRC) : C(KC_RBRC));
}
break;
case WIN_PS_1:
if (currentLayer % 2 == 0) {
// default layer
// rotate canvas
tap_code(!clockwise ? KC_RBRC : KC_LBRC);
tap_code(!clockwise ? KC_LBRC : KC_RBRC);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? KC_RCBR : KC_LCBR);
tap_code16(!clockwise ? KC_LCBR : KC_RCBR);
}
break;
case IOS_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// size of brush
tap_code(!clockwise ? KC_BSLS : KC_RBRC);
tap_code(!clockwise ? KC_RBRC : KC_BSLS);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? G(KC_BSLS) : G(KC_RBRC));
tap_code16(!clockwise ? G(KC_RBRC) : G(KC_BSLS));
}
break;
default:

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@ -6,7 +6,7 @@ A left hand device with rotary encoder, for artists.
* Keyboard Maintainer: [niltea](https://github.com/niltea)
* Hardware Supported: Palette1202
* Hardware Availability: [Pixiv Booth](https://booth.pm/)
* Hardware Availability: [Pixiv Booth](https://niltea.booth.pm/)
* [PCB & Case](https://github.com/niltea/Palette1202)
Make example for this keyboard (after setting up your build environment):