[Keymap] Port personal keymap to 60_tsangan_hhkb (#6820)

* Port personal keymap to 60_tsangan_hhkb

 - add 60_tsangan_hhkb layout to plain60
 - Fix bug in split rs in plain60
 - use community and user based layout for 60_tsangan_hhkb
   - set up audio for plain60 only

* Add LAYOUT_60_ansi_split_bs_rshift
This commit is contained in:
Yan-Fa Li 2019-09-25 21:35:54 -07:00 committed by Drashna Jaelre
parent b3d41d9d6d
commit d143ddc062
10 changed files with 85 additions and 182 deletions

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@ -1,132 +0,0 @@
#include QMK_KEYBOARD_H
enum keyboard_layers {
_BL,
_FL,
_CL,
_YF
};
enum custom_keycodes {
S_BSKTC = SAFE_RANGE,
S_ODEJY,
S_RCKBY,
S_DOEDR,
S_SCALE,
S_ONEUP,
S_COIN,
S_SONIC,
S_ZELDA
};
#ifdef AUDIO_ENABLE
float song_basketcase[][2] = SONG(BASKET_CASE);
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float song_coin[][2] = SONG(COIN_SOUND);
float song_one_up[][2] = SONG(ONE_UP_SOUND);
float song_sonic_ring[][2] = SONG(SONIC_RING);
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
* |-----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------------|
* |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter |
* |-----------------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
* |-----------------------------------------------------------------'
* |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl |
* `-----------------------------------------------------------------'
*/
[_BL] = LAYOUT_all(
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
[_FL] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \
_______,_______,_______, _______, _______, _______, MO(_FL), _______),
[_CL] = LAYOUT_all(
BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
_______, _______, _______, _______, _______, _______, MO(_FL), _______),
[_YF] = LAYOUT_all(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
_______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
_______, _______, _______, _______, _______, _______, MO(_FL), _______)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case S_BSKTC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_basketcase);
}
return false;
case S_ODEJY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_ode_to_joy);
}
return false;
case S_RCKBY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_rock_a_bye_baby);
}
return false;
case S_DOEDR:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_doe_a_deer);
}
return false;
case S_SCALE:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_scale);
}
return false;
case S_ONEUP:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_one_up);
}
return false;
case S_COIN:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_coin);
}
return false;
case S_SONIC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_sonic_ring);
}
return false;
case S_ZELDA:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_zelda_puzzle);
}
return false;
}
return true;
}

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@ -1,14 +0,0 @@
# /u/yanfali keymap for clueboard 60%
Almost the same as default but differs in the following ways
1. `Caps Lock` -> `MT(KC_LCTL, KC_ESC)`.
I'm a heavy vim user and I prefer escape to be closer than default. I also move `Control` to this key if you hold it.
1. Switch Alt and GUI.
I spend most of my time on OSX, so I reverse Alt and GUI to be
more comfortable on OSX.
1. Added a custom layer.
I use this to map the cursor keys to WASD, the familiar directional
gaming keys. As I use a split right shift, this naturally leads
to the left hand being used for navigation. This is also the
best place to add custom mappings, macros and combo keys.

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@ -1,25 +0,0 @@
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _MA 0
#define _FN 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, \
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
KC_CAPS, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______),
[_MA] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN) , \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_NO, KC_RGUI, KC_RALT, KC_RCTRL)
};

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@ -1,9 +0,0 @@
- Disable VIA
- Tsangan bottom row
- Split Backspace
- Split Right shift
- RESET, F keys, and Cursors (WASD), DEL, Capslock on layer
- Capslock -> LCTL_T(KC_ESC)
- Bootmagic lite
- Command enabled
- Console enabled

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@ -61,10 +61,25 @@
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d, XXX}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, XXX, XXX}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \
{XXX, k41, k42, XXX, XXX, XXX, k46, XXX, XXX, XXX, XXX, k4b, k4c, XXX, XXX} \
}
#define LAYOUT_60_tsangan_hhkb( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
k40, k41, k42, k46, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d, XXX}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \
{k40, k41, k42, XXX, XXX, XXX, k46, XXX, XXX, XXX, XXX, k4b, k4c, k4d, XXX} \
}
#define LAYOUT_60_iso( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \

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@ -65,4 +65,4 @@ BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RAW_ENABLE = yes
DYNAMIC_KEYMAP_ENABLE = yes
LAYOUTS = 60_ansi 60_ansi_split_bs_rshift 60_hhkb 60_iso
LAYOUTS = 60_ansi 60_ansi_split_bs_rshift 60_hhkb 60_iso 60_tsangan_hhkb

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@ -0,0 +1,31 @@
#include QMK_KEYBOARD_H
enum {
BASE,
FN,
YFL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_60_ansi_split_bs_rshift(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(YFL), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_RGUI, KC_RALT, MO(FN), KC_RCTL),
[FN] = LAYOUT_60_ansi_split_bs_rshift(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______),
[YFL] = LAYOUT_60_ansi_split_bs_rshift(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, RESET, \
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______),
};

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@ -0,0 +1,25 @@
#include QMK_KEYBOARD_H
enum layer {
BASE,
FN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_60_tsangan_hhkb(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN),
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL
),
[FN] = LAYOUT_60_tsangan_hhkb(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, RESET,
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______
),
};

10
users/yanfali/config.h Normal file
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@ -0,0 +1,10 @@
#pragma once
#ifdef KEYBOARD_maartenwut_plain60
#define B7_AUDIO
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(GUITAR_SOUND)
#endif
#endif

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@ -2,3 +2,5 @@ BOOTMAGIC = lite
DYNAMIC_KEYMAP_ENABLE = no
CONSOLE_ENABLE = yes
COMMAND_ENABLE = yes
AUDIO_ENABLE = yes
LINK_TIME_OPTIMIZATION_ENABLE = yes