From da83f04a30903a98b9a8dbe29c2d6cef4f9da3a7 Mon Sep 17 00:00:00 2001 From: Marco Fontani Date: Mon, 28 Aug 2017 20:05:42 +0200 Subject: [PATCH] add UC_OSX_RALT to make unicode use the Right Alt key on OSX --- docs/unicode.md | 1 + quantum/process_keycode/process_unicode_common.c | 6 ++++++ quantum/process_keycode/process_unicode_common.h | 1 + quantum/process_keycode/process_unicodemap.c | 4 ++-- 4 files changed, 10 insertions(+), 2 deletions(-) diff --git a/docs/unicode.md b/docs/unicode.md index ae722fe2b..2dfb38d96 100644 --- a/docs/unicode.md +++ b/docs/unicode.md @@ -24,6 +24,7 @@ sort of like macro. Unfortunately, each OS has different ideas on how Unicode is This is the current list of Unicode input method in QMK: * UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex. +* UC_OSX_RALT: Same as UC_OSX, but sends the Rigt Alt key for unicode input * UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else. * UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead. * UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows. diff --git a/quantum/process_keycode/process_unicode_common.c b/quantum/process_keycode/process_unicode_common.c index 84b5d673d..7f34ad57c 100644 --- a/quantum/process_keycode/process_unicode_common.c +++ b/quantum/process_keycode/process_unicode_common.c @@ -49,6 +49,9 @@ void unicode_input_start (void) { case UC_OSX: register_code(KC_LALT); break; + case UC_OSX_RALT: + register_code(KC_RALT); + break; case UC_LNX: register_code(KC_LCTL); register_code(KC_LSFT); @@ -78,6 +81,9 @@ void unicode_input_finish (void) { case UC_WIN: unregister_code(KC_LALT); break; + case UC_OSX_RALT: + unregister_code(KC_RALT); + break; case UC_LNX: register_code(KC_SPC); unregister_code(KC_SPC); diff --git a/quantum/process_keycode/process_unicode_common.h b/quantum/process_keycode/process_unicode_common.h index f5be1da5c..4d2b04fb3 100644 --- a/quantum/process_keycode/process_unicode_common.h +++ b/quantum/process_keycode/process_unicode_common.h @@ -37,6 +37,7 @@ void register_hex(uint16_t hex); #define UC_WIN 2 // Windows 'HexNumpad' #define UC_BSD 3 // BSD (not implemented) #define UC_WINC 4 // WinCompose https://github.com/samhocevar/wincompose +#define UC_OSX_RALT 5 // Mac OS X using Right Alt key for Unicode Compose #define UC_BSPC UC(0x0008) diff --git a/quantum/process_keycode/process_unicodemap.c b/quantum/process_keycode/process_unicodemap.c index 75f35112b..47c27b911 100644 --- a/quantum/process_keycode/process_unicodemap.c +++ b/quantum/process_keycode/process_unicodemap.c @@ -50,7 +50,7 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) { const uint32_t* map = unicode_map; uint16_t index = keycode - QK_UNICODE_MAP; uint32_t code = pgm_read_dword(&map[index]); - if (code > 0xFFFF && code <= 0x10ffff && input_mode == UC_OSX) { + if (code > 0xFFFF && code <= 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) { // Convert to UTF-16 surrogate pair code -= 0x10000; uint32_t lo = code & 0x3ff; @@ -59,7 +59,7 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) { register_hex32(hi + 0xd800); register_hex32(lo + 0xdc00); unicode_input_finish(); - } else if ((code > 0x10ffff && input_mode == UC_OSX) || (code > 0xFFFFF && input_mode == UC_LNX)) { + } else if ((code > 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) || (code > 0xFFFFF && input_mode == UC_LNX)) { // when character is out of range supported by the OS unicode_map_input_error(); } else {