From df78593b1ba800223c049f3f61df6ad4bf4abe7c Mon Sep 17 00:00:00 2001 From: Lukas Alexandre Date: Thu, 12 Dec 2019 20:45:56 +0100 Subject: [PATCH] [Keyboard] Added Lex60 keyboard (#7600) --- keyboards/gami_studio/lex60/config.h | 53 +++++++++++++++++++ .../lex60/keymaps/default/keymap.c | 42 +++++++++++++++ keyboards/gami_studio/lex60/lex60.c | 1 + keyboards/gami_studio/lex60/lex60.h | 21 ++++++++ keyboards/gami_studio/lex60/readme.md | 12 +++++ keyboards/gami_studio/lex60/rules.mk | 32 +++++++++++ 6 files changed, 161 insertions(+) create mode 100644 keyboards/gami_studio/lex60/config.h create mode 100644 keyboards/gami_studio/lex60/keymaps/default/keymap.c create mode 100644 keyboards/gami_studio/lex60/lex60.c create mode 100644 keyboards/gami_studio/lex60/lex60.h create mode 100644 keyboards/gami_studio/lex60/readme.md create mode 100644 keyboards/gami_studio/lex60/rules.mk diff --git a/keyboards/gami_studio/lex60/config.h b/keyboards/gami_studio/lex60/config.h new file mode 100644 index 000000000..8a038ccce --- /dev/null +++ b/keyboards/gami_studio/lex60/config.h @@ -0,0 +1,53 @@ +/* +Copyright 2019 Maarten Dekkers + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x7353 +#define PRODUCT_ID 0x0160 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Maartenwut +#define PRODUCT Lex60 +#define DESCRIPTION A 60% PCB + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 15 + +// ROWS: Top to bottom, COLS: Left to right + +#define MATRIX_ROW_PINS {D5,D4,B0,D2,D3} +#define MATRIX_COL_PINS {B7,F7,C7,E6,C6,F0,B6,F1,B5,F4,B4,F5,D7,F6,D6} + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCE 5 + +#define QMK_ESC_OUTPUT B7 // usually COL +#define QMK_ESC_INPUT D5 // usually ROW + +#define RGB_DI_PIN D1 +#define RGBLED_NUM 12 +#define RGBLIGHT_ANIMATIONS diff --git a/keyboards/gami_studio/lex60/keymaps/default/keymap.c b/keyboards/gami_studio/lex60/keymaps/default/keymap.c new file mode 100644 index 000000000..039eb93b3 --- /dev/null +++ b/keyboards/gami_studio/lex60/keymaps/default/keymap.c @@ -0,0 +1,42 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_names { + _BASE, + _GAMING, + _FUNCTION, + _FIRMWARE +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,\ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_ENT), KC_RGUI, KC_RALT, KC_APP, KC_RCTRL), + + [_GAMING] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,\ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(2), \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, XXXXXXX, KC_RGUI, KC_RALT, KC_APP, KC_RCTRL), + + [_FUNCTION] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSLS, KC_DEL,\ + KC_TAB, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_ENT), KC_RGUI, KC_RALT, KC_APP, KC_RCTRL), + + [_FIRMWARE] = LAYOUT( + RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, BL_DEC, BL_TOGG, BL_INC, XXXXXXX, XXXXXXX, TG(1),\ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX), +}; diff --git a/keyboards/gami_studio/lex60/lex60.c b/keyboards/gami_studio/lex60/lex60.c new file mode 100644 index 000000000..939d6c558 --- /dev/null +++ b/keyboards/gami_studio/lex60/lex60.c @@ -0,0 +1 @@ +#include "lex60.h" diff --git a/keyboards/gami_studio/lex60/lex60.h b/keyboards/gami_studio/lex60/lex60.h new file mode 100644 index 000000000..eea7a454b --- /dev/null +++ b/keyboards/gami_studio/lex60/lex60.h @@ -0,0 +1,21 @@ +#pragma once + +#include "quantum.h" + +// readability +#define XXX KC_NO + +#define LAYOUT( \ + k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \ + k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \ + k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \ + k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \ + k40, k41, k42, k45, k46, k4a, k4b, k4c, k4d \ +) \ +{ \ + {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \ + {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \ + {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, XXX}, \ + {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \ + {k40, k41, k42, XXX, XXX, k45, k46, XXX, XXX, XXX, k4a, k4b, k4c, k4d, XXX} \ +} diff --git a/keyboards/gami_studio/lex60/readme.md b/keyboards/gami_studio/lex60/readme.md new file mode 100644 index 000000000..2724719c0 --- /dev/null +++ b/keyboards/gami_studio/lex60/readme.md @@ -0,0 +1,12 @@ +# Gami Studio Lex60 + +A 60% with split space bars made by Gami Studio. + +* Keyboard Maintainer: [Gami Studio](https://github.com/GamiStudio) +* Hardware Supported: Lex60 powered by the ATmega32U4 + +Make example for this keyboard (after setting up your build environment): + + make gami_studio/lex60:default # postfix with `:flash` to load the firmware into the board + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/gami_studio/lex60/rules.mk b/keyboards/gami_studio/lex60/rules.mk new file mode 100644 index 000000000..3b7f4dbd5 --- /dev/null +++ b/keyboards/gami_studio/lex60/rules.mk @@ -0,0 +1,32 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +# Teensy halfkay +# Pro Micro caterina +# Atmel DFU atmel-dfu +# LUFA DFU lufa-dfu +# QMK DFU qmk-dfu +# ATmega32A bootloadHID +# ATmega328P USBasp +BOOTLOADER = qmk-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration +MOUSEKEY_ENABLE = no # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = no # USB Nkey Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow +MIDI_ENABLE = no # MIDI support +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE = no # Audio output on port C6 +FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches +HD44780_ENABLE = no # Enable support for HD44780 based LCDs