Simplify HSV->RGB calculation

De-dupe repeated code
This commit is contained in:
Jordi Orlando 2016-07-26 15:31:22 -05:00 committed by GitHub
parent 899c88cd8b
commit ea2d2f5d58
1 changed files with 12 additions and 14 deletions

View File

@ -55,57 +55,56 @@ uint8_t rgblight_inited = 0;
void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) { void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
/* Convert hue, saturation and brightness ( HSB/HSV ) to RGB. The DIM_CURVE is // Convert hue, saturation, and value (HSV/HSB) to RGB. DIM_CURVE is used only
used only on brightness/value and on saturation (inverted). This looks the // on value and saturation (inverted). This looks the most natural.
most natural. */ uint8_t r = 0, g = 0, b = 0, base, color;
uint8_t r = 0, g = 0, b = 0;
val = pgm_read_byte(&DIM_CURVE[val]); val = pgm_read_byte(&DIM_CURVE[val]);
sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]); sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]);
uint8_t base;
if (sat == 0) { // Acromatic color (gray). Hue doesn't mind. if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
r = val; r = val;
g = val; g = val;
b = val; b = val;
} else { } else {
base = ((255 - sat) * val) >> 8; base = ((255 - sat) * val) >> 8;
color = (val - base) * (hue % 60) / 60;
switch (hue / 60) { switch (hue / 60) {
case 0: case 0:
r = val; r = val;
g = (((val - base) * hue) / 60) + base; g = base + color;
b = base; b = base;
break; break;
case 1: case 1:
r = (((val - base) * (60 - (hue % 60))) / 60) + base; r = val - color;
g = val; g = val;
b = base; b = base;
break; break;
case 2: case 2:
r = base; r = base;
g = val; g = val;
b = (((val - base) * (hue % 60)) / 60) + base; b = base + color;
break; break;
case 3: case 3:
r = base; r = base;
g = (((val - base) * (60 - (hue % 60))) / 60) + base; g = val - color;
b = val; b = val;
break; break;
case 4: case 4:
r = (((val - base) * (hue % 60)) / 60) + base; r = base + color;
g = base; g = base;
b = val; b = val;
break; break;
case 5: case 5:
r = val; r = val;
g = base; g = base;
b = (((val - base) * (60 - (hue % 60))) / 60) + base; b = val - color;
break; break;
} }
} }
setrgb(r,g,b, led1);
setrgb(r, g, b, led1);
} }
void setrgb(uint8_t r, uint8_t g, uint8_t b, struct cRGB *led1) { void setrgb(uint8_t r, uint8_t g, uint8_t b, struct cRGB *led1) {
@ -346,7 +345,6 @@ void rgblight_set(void) {
} }
} }
#if !defined(AUDIO_ENABLE) && defined(RGBLIGHT_TIMER) #if !defined(AUDIO_ENABLE) && defined(RGBLIGHT_TIMER)
// Animation timer -- AVR Timer3 // Animation timer -- AVR Timer3