diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index e29433a4b..8347660df 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -197,6 +197,8 @@ enum rgb_matrix_effects { RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom + RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in + RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard @@ -236,6 +238,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con |`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | |`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | |`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | +|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` | +|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` | |`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` | |`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | |`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | diff --git a/quantum/rgb_matrix_animations/cycle_out_in_anim.h b/quantum/rgb_matrix_animations/cycle_out_in_anim.h new file mode 100644 index 000000000..dc9d09fd3 --- /dev/null +++ b/quantum/rgb_matrix_animations/cycle_out_in_anim.h @@ -0,0 +1,23 @@ +#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN +RGB_MATRIX_EFFECT(CYCLE_OUT_IN) +#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +bool CYCLE_OUT_IN(effect_params_t* params) { + RGB_MATRIX_USE_LIMITS(led_min, led_max); + + HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; + uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); + for (uint8_t i = led_min; i < led_max; i++) { + RGB_MATRIX_TEST_LED_FLAGS(); + int16_t dx = g_led_config.point[i].x - 112; + int16_t dy = g_led_config.point[i].y - 32; + uint8_t dist = sqrt16(dx * dx + dy * dy); + hsv.h = 3 * dist / 2 + time; + RGB rgb = hsv_to_rgb(hsv); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + return led_max < DRIVER_LED_TOTAL; +} + +#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN diff --git a/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h b/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h new file mode 100644 index 000000000..941e6b9a8 --- /dev/null +++ b/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h @@ -0,0 +1,23 @@ +#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL) +#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +bool CYCLE_OUT_IN_DUAL(effect_params_t* params) { + RGB_MATRIX_USE_LIMITS(led_min, led_max); + + HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; + uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); + for (uint8_t i = led_min; i < led_max; i++) { + RGB_MATRIX_TEST_LED_FLAGS(); + int16_t dx = 56 - abs8(g_led_config.point[i].x - 112); + int16_t dy = g_led_config.point[i].y - 32; + uint8_t dist = sqrt16(dx * dx + dy * dy); + hsv.h = 3 * dist + time; + RGB rgb = hsv_to_rgb(hsv); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + return led_max < DRIVER_LED_TOTAL; +} + +#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL diff --git a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc index 9bc645461..f05a415a5 100644 --- a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc @@ -7,6 +7,8 @@ #include "rgb_matrix_animations/cycle_left_right_anim.h" #include "rgb_matrix_animations/cycle_up_down_anim.h" #include "rgb_matrix_animations/rainbow_moving_chevron_anim.h" +#include "rgb_matrix_animations/cycle_out_in_anim.h" +#include "rgb_matrix_animations/cycle_out_in_dual_anim.h" #include "rgb_matrix_animations/dual_beacon_anim.h" #include "rgb_matrix_animations/rainbow_beacon_anim.h" #include "rgb_matrix_animations/rainbow_pinwheels_anim.h"