/* Copyright 2020 yfuku * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k40, k41, k42, k43, k44, k45, \ k10, k11, k12, k13, k14, k15, k30, k50, k51, k52, k53, k54, k55, \ k20, k21, k22, k23, k24, k25, k60, k61, k62, k63, k64, k65, \ k33, k34, k35, k70, k71, k72, \ k74, k75, k73, k31, k32 \ ) { \ { k00, k01, k02, k03, k04, k05 }, \ { k10, k11, k12, k13, k14, k15 }, \ { k20, k21, k22, k23, k24, k25 }, \ { k30, k31, k32, k33, k34, k35 }, \ { k40, k41, k42, k43, k44, k45 }, \ { k50, k51, k52, k53, k54, k55 }, \ { k60, k61, k62, k63, k64, k65 }, \ { k70, k71, k72, k73, k74, k75 }, \ }