#include QMK_KEYBOARD_H #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _BASE, _MOUSE, _BROWSER, _ADJUST, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT( //|-------------------------------------------| TG(_MOUSE), //|---------------+---------------+-----------| LT(_ADJUST, KC_BSPC), KC_UP,TG(_BROWSER), //|---------------+---------------+-----------| KC_LEFT, KC_DOWN, KC_RIGHT //|-------------------------------------------| ), [_MOUSE] = LAYOUT( //|-------------------------------------------| TG(_MOUSE), //|---------------+---------------+-----------| KC_BTN1, KC_MS_U, KC_BTN2, //|---------------+---------------+-----------| KC_MS_L, KC_MS_D, KC_MS_R //|-------------------------------------------| ), [_BROWSER] = LAYOUT( //|-------------------------------------------| LCTL(KC_W), //|---------------+---------------+-----------| LCTL(LSFT(KC_T)), KC_WH_U,TG(_BROWSER), //|---------------+---------------+-----------| LCTL(LSFT(KC_TAB)), KC_WH_D,LCTL(KC_TAB) //|-------------------------------------------| ), [_ADJUST] = LAYOUT( /* Base */ //|-------------------------------------------| RGB_VAD, //|---------------+---------------+-----------| MO(_ADJUST), RGB_SAD, RGB_VAI, //|---------------+---------------+-----------| RGB_MOD, RGB_TOG, RGB_SAI //|-------------------------------------------| ) };