#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED # if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS) # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS) # endif # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS) # endif # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { uint16_t effect = tick + dist; dx = dx < 0 ? dx * -1 : dx; dy = dy < 0 ? dy * -1 : dy; dx = dx * 16 > 255 ? 255 : dx * 16; dy = dy * 16 > 255 ? 255 : dy * 16; effect += dx > dy ? dy : dx; if (effect > 255) effect = 255; hsv.v = qadd8(hsv.v, 255 - effect); return hsv; } # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); } # endif # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); } # endif # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS # endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS) #endif // RGB_MATRIX_KEYREACTIVE_ENABLED