/* Copyright 2012,2013 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef ACTION_H #define ACTION_H #include #include #include "keyboard.h" #include "keycode.h" #include "action_code.h" #include "action_macro.h" #ifdef __cplusplus extern "C" { #endif /* tapping count and state */ typedef struct { bool interrupted : 1; bool reserved2 : 1; bool reserved1 : 1; bool reserved0 : 1; uint8_t count : 4; } tap_t; /* Key event container for recording */ typedef struct { keyevent_t event; #ifndef NO_ACTION_TAPPING tap_t tap; #endif } keyrecord_t; /* Execute action per keyevent */ void action_exec(keyevent_t event); /* action for key */ action_t action_for_key(uint8_t layer, keypos_t key); /* macro */ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt); /* user defined special function */ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt); /* keyboard-specific key event (pre)processing */ bool process_record_quantum(keyrecord_t *record); /* Utilities for actions. */ #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) extern bool disable_action_cache; #endif /* Code for handling one-handed key modifiers. */ #ifdef SWAP_HANDS_ENABLE extern bool swap_hands; extern const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS]; # if (MATRIX_COLS <= 8) typedef uint8_t swap_state_row_t; # elif (MATRIX_COLS <= 16) typedef uint16_t swap_state_row_t; # elif (MATRIX_COLS <= 32) typedef uint32_t swap_state_row_t; # else # error "MATRIX_COLS: invalid value" # endif void process_hand_swap(keyevent_t *record); #endif void process_record_nocache(keyrecord_t *record); void process_record(keyrecord_t *record); void process_record_handler(keyrecord_t *record); void post_process_record_quantum(keyrecord_t *record); void process_action(keyrecord_t *record, action_t action); void register_code(uint8_t code); void unregister_code(uint8_t code); void tap_code(uint8_t code); void register_mods(uint8_t mods); void unregister_mods(uint8_t mods); void register_weak_mods(uint8_t mods); void unregister_weak_mods(uint8_t mods); // void set_mods(uint8_t mods); void clear_keyboard(void); void clear_keyboard_but_mods(void); void clear_keyboard_but_mods_and_keys(void); void layer_switch(uint8_t new_layer); bool is_tap_key(keypos_t key); bool is_tap_action(action_t action); #ifndef NO_ACTION_TAPPING void process_record_tap_hint(keyrecord_t *record); #endif /* debug */ void debug_event(keyevent_t event); void debug_record(keyrecord_t record); void debug_action(action_t action); #ifdef __cplusplus } #endif #endif /* ACTION_H */