#pragma once #include "kuchosauronad0.h" /* Since our quirky block definitions are basically a list of comma separated arguments, we need a wrapper in order for these definitions to be expanded before being used as arguments to the LAYOUT_xxx macro. */ #if (!defined(LAYOUT) && defined(KEYMAP)) # define LAYOUT KEYMAP #endif #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) #define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__) #define LAYOUT_collide39_base_wrapper(...) LAYOUT_collide39_base(__VA_ARGS__) /* Blocks for each of the four major keyboard layouts Organized so we can quickly adapt and modify all of them at once, rather than for each keyboard, one at a time. And this allows for much cleaner blocks in the keymaps. For instance Tap/Hold for Control on all of the layouts NOTE: These are all the same length. If you do a search/replace then you need to add/remove underscores to keep the lengths consistent. */ #define ___________________BLANK___________________ _______, _______, _______, _______, _______ #ifdef TAP_DANCE_ENABLE # define _________________QWERTY_L1_________________ KC_Q, KC_DW, KC_EOL, KC_R, KC_TMX # define _________________QWERTY_L2_________________ KC_BOL, KC_S, KC_D, KC_NW, KC_G # define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_PW #else # define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T # define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G # define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B #endif #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH #define _________________PLOVER_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T #define _________________PLOVER_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G #define _________________PLOVER_L3_________________ KC_NO, KC_NO, KC_C, KC_V, KC_NO #define _________________PLOVER_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _________________PLOVER_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define _________________PLOVER_R3_________________ KC_NO, KC_NO, KC_N, KC_M, KC_NO #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D #define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G #define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O #define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I #define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z #define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y #define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U #define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X #define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L #define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S #define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G #define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G #define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN #define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH #define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B #define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F #define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J, KC_G, KC_COMM #define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L #define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R #define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X #define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q #define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U #define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W #define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P #define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N #define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN #define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W #define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R #define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X #define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J #define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN #define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH #define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W #define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R #define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J #define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN #define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H #define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH #define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W #define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R #define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J #define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN #define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H #define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH #ifdef UNICODE_ENABLE # define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA # define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA # define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA # define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG # define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG # define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG #endif #ifdef UNICODEMAP_ENABLE # define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG) # define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT) # define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY) # define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL) # define _______________UNICODE_R2__________________ X(FIST0), X(FIST2), X(FIST3), X(FIST1), X(OKOK) # define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK), X(HOLE), X(DASH) #endif #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5 #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0 #define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 #define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 #define _________________MEDIA_RIGHT_______________ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP #define _________________MEDIA_LEFT________________ KC_VOLD, KC_VOLD, KC_MUTE, KC_VOLU, KC_VOLU #define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC #define _________________LOWER_L2__________________ ___________________BLANK___________________ #define _________________LOWER_L3__________________ _______, _______, _______, OS_UNI, TM_X #define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN #define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR #define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT #define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________ #define _________________RAISE_L2__________________ ___________________BLANK___________________ #define _________________RAISE_L3__________________ ___________________BLANK___________________ #define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________ #define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC #define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END #define _________________ADJUST_L1_________________ QWERTY, COLEMAK, DVORAK, WORKMAN, PLOVER #define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________ #define _________________ADJUST_L3_________________ _________________MEDIA_LEFT________________ #define _________________ADJUST_R1_________________ SEC1, SEC2, SEC3, SEC4, SEC5 #define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________ #define _________________ADJUST_R3_________________ _________________MEDIA_RIGHT_______________ #define _________________RGB_UP____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG #define _________________RGB_CENTER________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM #define _________________RGB_DOWN__________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T #define _________________RGB_R1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG #define _________________RGB_R2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM #define _________________RGB_R3____________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T #define __________________GAMEPAD_L1_______________ _______, KC_Q, KC_W, KC_E, _______ #define __________________GAMEPAD_L2_______________ _______, KC_A, KC_S, KC_D, _______ #define __________________GAMEPAD_L3_______________ KC_1, KC_2, KC_3, KC_4, KC_5 #define __________________GAMEPAD_R1_______________ _______, KC_U, KC_UP, KC_O, _______ #define __________________GAMEPAD_R2_______________ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______ #define __________________GAMEPAD_R3_______________ KC_6, KC_7, KC_8, KC_9, KC_0 /* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */