#pragma once #include "ninjonas.h" typedef struct { bool is_press_action; int state; } tap; enum tapdance_types{ SINGLE_TAP = 1, SINGLE_HOLD = 2, DOUBLE_TAP = 3, DOUBLE_HOLD = 4, DOUBLE_SINGLE_TAP = 5, //send two single taps TRIPLE_TAP = 6, TRIPLE_HOLD = 7 }; enum custom_tapdances{ TD_ESC_CAPS = 0, TD_LBRC_BACK, TD_RBRC_FWD, TD_TAB_CTRLTAB, TD_GRV_CTRLGRV, TD_GUI_GUISPC, TD_COPY_PASTE_APP, TD_Y_NUMPAD, }; #define T_ESC TD(TD_ESC_CAPS) // Tap for ESC, double tap for CAPSLOCK #define T_LBRC TD(TD_LBRC_BACK) // Tap for [, double tap for back browser #define T_RBRC TD(TD_RBRC_FWD) // Tap for ], double tap for forward browser #define T_TAB TD(TD_TAB_CTRLTAB) // Tap for TAB, double tap for CTRL + TAB #define T_GRV TD(TD_GRV_CTRLGRV) // Tap for GRV, double tap for Cmd + GRV #define T_GUI TD(TD_GUI_GUISPC) // Tap for Cmd, double tap for Cmd + Space #define T_CPAP TD(TD_COPY_PASTE_APP) // Tap for paste, hold for copy, double tap for Line App #define T_Y TD(TD_Y_NUMPAD) // Tap for Y, double tap for NUMPAD