#pragma once #include "yet-another-developer.h" /* Since our quirky block definitions are basically a list of comma separated arguments, we need a wrapper in order for these definitions to be expanded before being used as arguments to the LAYOUT_xxx macro. */ #if (!defined(LAYOUT) && defined(KEYMAP)) # define LAYOUT KEYMAP #endif // clang-format off #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_ortho_5x14_wrapper(...) LAYOUT_ortho_5x14(__VA_ARGS__) /* ---------- LEFT HAND ----------- ---------- RIGHT HAND ---------- */ #define LAYOUT_ergodash_pretty( \ L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \ L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \ L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \ L30, L31, L32, L33, L34, L35, R31, R32, R33, R34, R35, R36, \ L40, L41, L42, L43, R43, R44, R45, R46, \ L36, R30, \ L44, L45, L46, R40, R41, R42 \ ) \ { \ { L00, L01, L02, L03, L04, L05, L06 }, \ { L10, L11, L12, L13, L14, L15, L16 }, \ { L20, L21, L22, L23, L24, L25, L26 }, \ { L30, L31, L32, L33, L34, L35, L36 }, \ { L40, L41, L42, L43, L44, L45, L46 }, \ { R06, R05, R04, R03, R02, R01, R00 }, \ { R16, R15, R14, R13, R12, R11, R10 }, \ { R26, R25, R24, R23, R22, R21, R20 }, \ { R36, R35, R34, R33, R32, R31, R30 }, \ { R46, R45, R44, R43, R42, R41, R40 } \ } /* Blocks for each of the four major keyboard layouts Organized so we can quickly adapt and modify all of them at once, rather than for each keyboard, one at a time. And this allows for much cleaner blocks in the keymaps. For instance Tap/Hold for Control on all of the layouts NOTE: These are all the same length. If you do a search/replace then you need to add/remove underscores to keep the lengths consistent. */ #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G #define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH #ifdef TAP_DANCE_ENABLE #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G #define _________________COLEMAK_L2________________ KC_BOL, KC_R, KC_S, KC_T, KC_D #define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH #else #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D #define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH #endif #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I #define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G #define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH // #define _________________WHITE_R1__________________ KC_V, KC_Y, KC_D, KC_COMM, KC_QUOT // #define _________________WHITE_R2__________________ KC_A, KC_T, KC_H, KC_E, KC_B // #define _________________WHITE_R3__________________ KC_P, KC_K, KC_G, KC_W, KC_Q // #define _________________WHITE_L1__________________ KC_INT1, KC_J, KC_M, KC_L, KC_U // #define _________________WHITE_L2__________________ KC_MINS, KC_C, KC_S, KC_N, KC_O // KC_I // #define _________________WHITE_L3__________________ KC_X, KC_R, KC_F, KC_DOT, KC_Z #ifdef UNICODE_ENABLE #define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA #define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA #define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA #define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG #define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG #define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG #endif #ifdef UNICODEMAP_ENABLE #define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG) #define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT) #define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY) #define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL) #define _______________UNICODE_R2__________________ X(FIST0), X(FIST2),X(FIST3),X(FIST1), X(OKOK) #define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK),X(HOLE), X(DASH) #endif #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5 #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0 #define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 #define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 #define ___________________BLANK___________________ _______, _______, _______, _______, _______ #define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC #define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________ #define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________ #define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN #define _________________LOWER_R2__________________ OS_UNI, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR #define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT #define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________ #define _________________RAISE_L2__________________ ___________________BLANK___________________ #define _________________RAISE_L3__________________ ___________________BLANK___________________ #define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________ #define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC #define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END #define _________________ADJUST_L1_________________ ___________________BLANK___________________ #define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________ #define _________________ADJUST_L3_________________ _______, QWERTY, COLEMAK, DVORAK, WORKMAN #define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5 #define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________ #define _________________ADJUST_R3_________________ KC_MUTE, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT // clang-format on