#include "quantum.h" #include "yet-another-developer.h" userspace_config_t userspace_config; #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) #define YAD_UNICODE_MODE UC_WIN #else // set to 2 for UC_WIN, set to 4 for UC_WINC #define YAD_UNICODE_MODE 2 #endif bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) { static uint16_t this_timer; if (pressed) { this_timer = timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM) { tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) { if (pressed) { this_timer = timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM) { tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } // Add reconfigurable functions here, for keymap customization // This allows for a global, userspace functions, and continued // customization of the keymap. Use _keymap instead of _user // functions in the keymaps __attribute__ ((weak)) void matrix_init_keymap(void) {} // Call user matrix init, set default RGB colors and then // call the keymap's init function void matrix_init_user(void) { userspace_config.raw = eeconfig_read_user(); #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) set_unicode_input_mode(YAD_UNICODE_MODE); get_unicode_input_mode(); #endif //UNICODE_ENABLE matrix_init_keymap(); } __attribute__((weak)) void keyboard_post_init_keymap(void) {} void keyboard_post_init_user(void) { #ifdef RGBLIGHT_ENABLE keyboard_post_init_rgb(); #endif keyboard_post_init_keymap(); } __attribute__((weak)) void suspend_power_down_keymap(void) {} void suspend_power_down_user(void) { suspend_power_down_keymap(); } __attribute__((weak)) void suspend_wakeup_init_keymap(void) {} void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); } __attribute__((weak)) void matrix_scan_keymap(void) {} __attribute__ ((weak)) void matrix_scan_user(void){ #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. // run_diablo_macro_check(); #endif // TAP_DANCE_ENABLE #ifdef RGBLIGHT_ENABLE matrix_scan_rgb(); #endif // RGBLIGHT_ENABLE matrix_scan_keymap(); } __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; } // on layer change, no matter where the change was initiated // Then runs keymap's layer change check layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); #ifdef RGBLIGHT_ENABLE state = layer_state_set_rgb(state); #endif // RGBLIGHT_ENABLE return layer_state_set_keymap(state); } __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; } // Runs state check and changes underglow color and animation layer_state_t default_layer_state_set_user(layer_state_t state) { state = default_layer_state_set_keymap(state); #if 0 #ifdef RGBLIGHT_ENABLE state = default_layer_state_set_rgb(state); #endif // RGBLIGHT_ENABLE #endif return state; } __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {} // Any custom LED code goes here. // So far, I only have keyboard specific code, // So nothing goes here. void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } __attribute__ ((weak)) void eeconfig_init_keymap(void) {} void eeconfig_init_user(void) { userspace_config.raw = 0; userspace_config.rgb_layer_change = true; eeconfig_update_user(userspace_config.raw); #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) set_unicode_input_mode(YAD_UNICODE_MODE); get_unicode_input_mode(); #else eeprom_update_byte(EECONFIG_UNICODEMODE, YAD_UNICODE_MODE); #endif }