/* A standard layout for the Dactyl Manuform 5x6 Keyboard */ #include QMK_KEYBOARD_H #include "rishka.h" enum layers { BASE, // default layer WIN, // Switch keys that are needed in windows SYMB, // symbols MDIA // media keys }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [BASE] = LAYOUT_5x6_wrapper( KC_EQL , ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_MINS, KC_ESC , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS, KC_F1 , _____________MOD_QWERTY_L2_________________, _____________MOD_QWERTY_R2_________________, KC_QUOT, OS_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, OS_RSFT, KC_LEFT,KC_RGHT, KC_UP, KC_DOWN, KC_BSPC, KC_SPC, KC_TAB, KC_ENT, KC_LGUI, MO(SYMB), MO(SYMB), TT(MDIA), KC_DEL, KC_GRV, TT(WIN), KC_LALT ), [WIN] = LAYOUT_5x6_wrapper( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _________________QWERTY_L2_________________, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, _______ ), [SYMB] = LAYOUT_5x6_wrapper( KC_F12 , ______________________F_L__________________, ______________________F_R__________________, KC_F11, _______, _________________SYMBOL_L1_________________, _________________SYMBOL_R1_________________, KC_NLCK, _______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______, _______, _________________SYMBOL_L3_________________, _________________SYMBOL_R3_________________, _______, _______, _______, KC_P0 , KC_PDOT, _______, _______, _______, _______, RESET , _______, _______, _______, RGB_TOG, _______, _______, _______ ), [MDIA] = LAYOUT_5x6_wrapper( RGB_MOD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_SN, RGB_HUD, _______, KC_MS_U, _______, KC_WH_U, _______, _______, KC_WH_U, _______, _______, _______, RGB_VAI, RGB_SAI, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, MOUSE_L, KC_WH_D, MOUSE_R, _______, _______, RGB_VAD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, KC_BTN3, KC_BTN4, _______, _______, KC_BTN5, _______, _______, _______ ), };