#include "ninjonas.h" //// BEGIN: Advanced Tap Dances int cur_dance (qk_tap_dance_state_t *state) { if (state->count == 1) { if (!state->pressed) { return SINGLE_TAP; } else { return SINGLE_HOLD; } } else if (state->count == 2) { return DOUBLE_TAP; } else return 8; } // BEGIN: Copy, Paste, NUMPAD // https://beta.docs.qmk.fm/features/feature_tap_dance#example-6-using-tap-dance-for-momentary-layer-switch-and-layer-toggle-keys static tap copy_paste_numpad_tap_state = { .is_press_action = true, .state = 0 }; void copy_paste_numpad_finished (qk_tap_dance_state_t *state, void *user_data) { copy_paste_numpad_tap_state.state = cur_dance(state); switch (copy_paste_numpad_tap_state.state) { case SINGLE_TAP: tap_code16(LGUI(KC_V)); // Tap Cmd + V break; case SINGLE_HOLD: tap_code16(LGUI(KC_C)); // Hold Cmd + C break; case DOUBLE_TAP: if (layer_state_is(_NUMPAD)) { layer_off(_NUMPAD); } else { layer_on(_NUMPAD); } break; } } void copy_paste_numpad_reset (qk_tap_dance_state_t *state, void *user_data) { copy_paste_numpad_tap_state.state = 0; } // END: Copy, Paste, NUMPAD // BEGIN: Y, NUMPAD static tap y_numpad_tap_state = { .is_press_action = true, .state = 0 }; void y_numpad_finished (qk_tap_dance_state_t *state, void *user_data) { y_numpad_tap_state.state = cur_dance(state); switch (y_numpad_tap_state.state) { case SINGLE_TAP: tap_code(KC_Y); break; case SINGLE_HOLD: register_code16(KC_Y); break; case DOUBLE_TAP: if (layer_state_is(_NUMPAD)) { layer_off(_NUMPAD); } else { layer_on(_NUMPAD); } break; } } void y_numpad_reset (qk_tap_dance_state_t *state, void *user_data) { switch (y_numpad_tap_state.state) { case SINGLE_HOLD: unregister_code16(KC_Y); break; } y_numpad_tap_state.state = 0; } // END: Y, NUMPAD //// END: Advanced Tap Dances qk_tap_dance_action_t tap_dance_actions[] = { [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS), [TD_LBRC_BACK] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, LGUI(KC_LBRC)), [TD_RBRC_FWD] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, LGUI(KC_RBRC)), [TD_TAB_CTRLTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LCTL(KC_TAB)), [TD_GRV_CTRLGRV] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, LGUI(KC_GRV)), [TD_GUI_GUISPC] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, LGUI(KC_SPC)), [TD_W_CTRLW] = ACTION_TAP_DANCE_DOUBLE(KC_W, LGUI(KC_W)), [TD_Q_GUIQ] = ACTION_TAP_DANCE_DOUBLE(KC_Q, LGUI(KC_Q)), // Advanced Tap Dances [TD_COPY_PASTE_NUMPAD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, copy_paste_numpad_finished, copy_paste_numpad_reset), [TD_Y_NUMPAD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, y_numpad_finished, y_numpad_reset), };