#include "pvinis.h" #include "version.h" #ifdef AUDIO_ENABLE #include "audio.h" #endif // AUDIO_ENABLE #ifdef AUDIO_ENABLE // float tone_katamari_rolling_star[][2] = SONG(KATAMARI_ROLLING_STAR); #endif // AUDIO_ENABLE // SYMBOL + SYSCTL = KBCTL uint32_t layer_state_set_user(uint32_t state) { uint32_t intermediate_state = update_tri_layer_state(state, LR_SYMBOL, LR_SYSCTL, LR_KBCTL); intermediate_state = layer_state_set_user_local(intermediate_state); return intermediate_state; } // functions for the individual keymaps to implement if they need something extra __attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; } // handle my own keycodes bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case PV_VRSN: if (record->event.pressed) { SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION); } return false; case PV_MAKE: if (!record->event.pressed) { SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP #if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU)) ":dfu" #elif defined(BOOTLOADER_HALFKAY) ":teensy" #elif defined(BOOTLOADER_CATERINA) ":avrdude" #endif SS_TAP(X_ENTER) ); } return false; case PV_FLSH: reset_keyboard(); return false; case PV_KTMR: if (record->event.pressed) { #ifdef AUDIO_ENABLE // PLAY_SONG(tone_katamari_rolling_star); #endif } return false; } return process_record_keymap(keycode, record); } #ifdef TAP_DANCE_ENABLE qk_tap_dance_action_t tap_dance_actions[] = { }; #endif // TAP_DANCE_ENABLE // init stuff void keyboard_post_init_user(void) { keyboard_post_init_user_local(); } // default functions __attribute__ ((weak)) void keyboard_post_init_user_local(void) {} __attribute__ ((weak)) uint32_t layer_state_set_user_local(uint32_t state) { return state; }