#ifndef QUANTUM_H #define QUANTUM_H #include #include "matrix.h" #include "keymap.h" #ifdef BACKLIGHT_ENABLE #include "backlight.h" #endif #ifdef RGBLIGHT_ENABLE #include "rgblight.h" #endif #ifdef AUDIO_ENABLE #include "audio.h" #endif #ifdef MIDI_ENABLE #include #endif #ifdef UNICODE_ENABLE #include "unicode.h" #endif #include "action_layer.h" #include "eeconfig.h" #include #include #include #include "bootloader.h" #include "timer.h" #include "config_common.h" #include #include "led.h" #include "action_util.h" extern uint32_t default_layer_state; #ifndef NO_ACTION_LAYER extern uint32_t layer_state; #endif #ifdef AUDIO_ENABLE bool music_activated; #endif #ifdef UNICODE_ENABLE #define UC_OSX 0 #define UC_LNX 1 #define UC_WIN 2 #define UC_BSD 3 void set_unicode_input_mode(uint8_t os_target); #endif #ifndef DISABLE_LEADER void leader_start(void); void leader_end(void); #ifndef LEADER_TIMEOUT #define LEADER_TIMEOUT 200 #endif #define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0 && leader_sequence[3] == 0 && leader_sequence[4] == 0) #define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0 && leader_sequence[3] == 0 && leader_sequence[4] == 0) #define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3) && leader_sequence[3] == 0 && leader_sequence[4] == 0) #define SEQ_FOUR_KEYS(key1, key2, key3, key4) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3) && leader_sequence[3] == (key4) && leader_sequence[4] == 0) #define SEQ_FIVE_KEYS(key1, key2, key3, key4, key5) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3) && leader_sequence[3] == (key4) && leader_sequence[4] == (key5)) #define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[5]; extern uint8_t leader_sequence_size #define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT) #endif #define SEND_STRING(str) send_string(PSTR(str)) void send_string(const char *str); // For tri-layer void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3); #define IS_LAYER_ON(layer) (layer_state & (1UL << (layer))) #define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer))) void matrix_init_kb(void); void matrix_scan_kb(void); void matrix_init_user(void); void matrix_scan_user(void); bool process_action_kb(keyrecord_t *record); bool process_record_kb(uint16_t keycode, keyrecord_t *record); bool process_record_user(uint16_t keycode, keyrecord_t *record); bool is_music_on(void); void music_toggle(void); void music_on(void); void music_off(void); void startup_user(void); void shutdown_user(void); void audio_on_user(void); void music_on_user(void); void music_scale_user(void); #ifdef BACKLIGHT_ENABLE void backlight_init_ports(void); #ifdef BACKLIGHT_BREATHING void breathing_enable(void); void breathing_pulse(void); void breathing_disable(void); void breathing_self_disable(void); void breathing_toggle(void); bool is_breathing(void); void breathing_defaults(void); void breathing_intensity_default(void); void breathing_speed_default(void); void breathing_speed_set(uint8_t value); void breathing_speed_inc(uint8_t value); void breathing_speed_dec(uint8_t value); #endif #endif void led_set_user(uint8_t usb_led); void led_set_kb(uint8_t usb_led); #endif