#pragma once #include QMK_KEYBOARD_H #include "rows.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers enum { _QWERTY = 0, _SYMB, _NUMP, _OVERWATCH, _NAVI }; enum custom_keycodes { PLACEHOLDER = SAFE_RANGE, TAP_TOG_LAYER, CLEAR_EEPROM, WKSP_LEFT, // Smart key that only activates when we are momentarily in a layer WKSP_RIGHT, // Smart key that only activates when we are momentarily in a layer }; #define LOWER MO(_SYMB) #define RAISE MO(_NUMP) #define CTL_SPC MT(MOD_LCTL, KC_SPC) #define OSMSFT OSM(MOD_LSFT) #define LOCK LGUI(KC_L) #define MODSFT LSFT(KC_LGUI) #define APPS LGUI(KC_SPC)