/* Copyright 2017 Jason Williams (Wilba) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" // USB Device descriptor parameter #define VENDOR_ID 0x5845 // XE #define PRODUCT_ID 0x0060 // Dawn60 #define DEVICE_VER 0x0001 #define MANUFACTURER Xelus #define PRODUCT Dawn60 #define DESCRIPTION Dawn60 // key matrix size #define MATRIX_ROWS 5 #define MATRIX_COLS 14 //no underglow - prototype //#define MATRIX_ROW_PINS { B1, B3, B7, F6, F7 } //#define MATRIX_COL_PINS { B0, D5, B2, F5, D2, D3, D4, D6, D7, B4, B5, B6, C6, C7 } //#define UNUSED_PINS //underglow #define MATRIX_ROW_PINS { B1, B3, F1, F6, F7 } #define MATRIX_COL_PINS { B0, D5, B2, F5, D3, D2, C7, C6, B6, B5, B4, D7, D6, D4 } #define UNUSED_PINS // IS31FL3731 driver #define DRIVER_COUNT 2 #define DRIVER_LED_TOTAL 64 // COL2ROW or ROW2COL #define DIODE_DIRECTION COL2ROW // Set 0 if debouncing isn't needed #define DEBOUNCE 5 // Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap #define LOCKING_SUPPORT_ENABLE // Locking resynchronize hack #define LOCKING_RESYNC_ENABLE /* * Feature disable options * These options are also useful to firmware size reduction. */ // disable debug print //#define NO_DEBUG // disable print //#define NO_PRINT // disable action features //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT //#define NO_ACTION_MACRO //#define NO_ACTION_FUNCTION #define RGB_BACKLIGHT_ENABLED 1 // This conditionally compiles the backlight code for Dawn60 specifics #define RGB_BACKLIGHT_DAWN60 // enable/disable LEDs based on layout // switch between split backspace (1) or normal backspace(0) #define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 1 // switch between Tsangan (1) or Arrows Bottom Row (0) #define RGB_BACKLIGHT_USE_7U_SPACEBAR 0 // switch between standard split rshift (0) or arrows r shift (1) // .------------------. .-------------------. // | ? | Shift | Fn | vs | Shift | Up | Fn | // `------------------' `-------------------' #define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 1 //not used #define RGB_BACKLIGHT_USE_ISO_ENTER 0 #define RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT 0 #define RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS 0 // disable backlight when USB suspended (PC sleep/hibernate/shutdown) #define RGB_BACKLIGHT_DISABLE_WHEN_USB_SUSPENDED 0 // disable backlight after timeout in minutes, 0 = no timeout #define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0 // the default brightness #define RGB_BACKLIGHT_BRIGHTNESS 255 // the default effect (RGB test) #define RGB_BACKLIGHT_EFFECT 255 // the default effect speed (0-3) #define RGB_BACKLIGHT_EFFECT_SPEED 0 // the default color1 and color2 #define RGB_BACKLIGHT_COLOR_1 { .h = 0, .s = 255 } #define RGB_BACKLIGHT_COLOR_2 { .h = 127, .s = 255 } //RGB Underglow defines #define RGB_DI_PIN F0 #define WS2812_LED_TOTAL 20 #define RGB_UNDERGLOW_ALPHA_TOP_START 0 #define RGB_UNDERGLOW_ALPHA_TOP_END 6 #define RGB_UNDERGLOW_ALPHA_BOT_START 12 #define RGB_UNDERGLOW_ALPHA_BOT_END 15 // These define which keys in the matrix are alphas/mods // Used for backlight effects so colors are different for // alphas vs. mods // Each value is for a row, bit 0 is column 0 // Alpha=0 Mod=1 #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_0 0b0000000000000001 #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_1 0b0010000000000001 #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_2 0b0011000000000001 #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b0011000000000001 #define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b0011111000011111 #define RGB_BACKLIGHT_CAPS_LOCK_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 } #define RGB_BACKLIGHT_LAYER_1_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 } #define RGB_BACKLIGHT_LAYER_2_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 } #define RGB_BACKLIGHT_LAYER_3_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 } //RGB reactive only on keypress (put 1 to enable) #define RGB_REACTIVE_LEFT_RIGHT 0 #define RGB_REACTIVE_CYCLE_ALL 0 #define RGB_REACTIVE_VERTICAL 0 #define DYNAMIC_KEYMAP_LAYER_COUNT 4