#include QMK_KEYBOARD_H #include "bootloader.h" #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #ifdef SSD1306OLED #include "ssd1306.h" #endif #include "oled_helper.h" extern keymap_config_t keymap_config; extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _BASE = 0, _LOWER, _RAISE, _ADJUST, }; enum custom_keycodes { LOWER = SAFE_RANGE, RAISE, ADJUST, KANJI, RGBRST }; enum tapdances{ TD_CODO = 0, // TD_MNUB, }; // Layer Mode aliases #define KC_LOWER LOWER #define KC_RAISE RAISE #define KC______ KC_TRNS #define KC_XXXXX KC_NO #define KC_KANJI KANJI #define KC_RST RESET #define KC_LRST RGBRST #define KC_LTOG RGB_TOG #define KC_LHUI RGB_HUI #define KC_LHUD RGB_HUD #define KC_LSAI RGB_SAI #define KC_LSAD RGB_SAD #define KC_LVAI RGB_VAI #define KC_LVAD RGB_VAD #define KC_LMOD RGB_MOD #define KC_KNRM AG_NORM #define KC_KSWP AG_SWAP #define KC_TBSF LSFT_T(KC_TAB) // #define KC_SPSF LSFT_T(KC_SPC) #define KC_ALAP LALT_T(KC_APP) #define KC_CODO TD(TD_CODO) // #define KC_MNUB TD(TD_MNUB) qk_tap_dance_action_t tap_dance_actions[] = { [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT), // [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)), }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_kc( \ //,-----------------------------------------. ,-----------------------------------------. ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,\ //|------+------+------+------+------+------| |------+------+------+------+------+------| TBSF, A, S, D, F, G, H, J, K, L, UP, ENT,\ //|------+------+------+------+------+------| |------+------+------+------+------+------| LCTRL, Z, X, C, V, B, N, M, CODO, LEFT, DOWN, RGHT,\ //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------| LGUI, LOWER, BSPC, SPC, RAISE, ALAP \ //`--------------------' `--------------------' ), [_LOWER] = LAYOUT_kc( \ //,-----------------------------------------. ,-----------------------------------------. _____, F1, F2, F3, F4, F5, XXXXX, MINS, EQL, JYEN, LBRC, RBRC,\ //|------+------+------+------+------+------| |------+------+------+------+------+------| _____, F6, F7, F8, F9, F10, XXXXX, XXXXX, XXXXX, SCLN, QUOT, BSLS,\ //|------+------+------+------+------+------| |------+------+------+------+------+------| _____, F11, F12, TAB, KANJI, ENT, XXXXX, XXXXX, COMM, DOT, SLSH, RO,\ //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------| _____, _____, DEL, _____, _____, APP \ //`--------------------' `--------------------' ), [_RAISE] = LAYOUT_kc( \ //,-----------------------------------------. ,-----------------------------------------. _____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, PSLS,\ //|------+------+------+------+------+------| |------+------+------+------+------+------| _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, QUOT, 4, 5, 6, PPLS, PAST,\ //|------+------+------+------+------+------| |------+------+------+------+------+------| _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 0, 1, 2, 3, DOT, PMNS,\ //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------| _____, _____, BSPC, _____, _____, LALT \ //`--------------------' `--------------------' ), [_ADJUST] = LAYOUT_kc( \ //,-----------------------------------------. ,-----------------------------------------. _____, RST, LRST, KNRM, KSWP, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\ //|------+-------+------+------+------+-----| |------+------+------+------+------+------| _____, LTOG, LHUI, LSAI, LVAI, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, PGUP, XXXXX,\ //|------+-------+------+------+------+-----| |------+------+------+------+------+------| _____, LMOD, LHUD, LSAD, LVAD, XXXXX, XXXXX, XXXXX, XXXXX, HOME, PGDN, END,\ //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------| _____, _____, XXXXX, _____, _____, XXXXX \ //`--------------------' `--------------------' ) }; #define L_BASE _BASE #define L_LOWER (1<<_LOWER) #define L_RAISE (1<<_RAISE) #define L_ADJUST (1<<_ADJUST) #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) #ifdef SSD1306OLED typedef struct { uint8_t state; char name[8]; }LAYER_DISPLAY_NAME; #define LAYER_DISPLAY_MAX 5 const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = { {L_BASE, "Base"}, {L_BASE + 1, "Base"}, {L_LOWER, "Lower"}, {L_RAISE, "Raise"}, {L_ADJUST_TRI, "Adjust"} }; static inline const char* get_leyer_status(void) { for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) { if (layer_state == 0 && layer_display_name[i].state == default_layer_state) { return layer_display_name[i].name; } else if (layer_state != 0 && layer_display_name[i].state == layer_state) { return layer_display_name[i].name; } } return "?"; } static char layer_status_buf[24] = "Layer state ready.\n"; static inline void update_keymap_status(void) { snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n", keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status()); } static inline void render_keymap_status(struct CharacterMatrix *matrix) { matrix_write(matrix, layer_status_buf); } #define UPDATE_KEYMAP_STATUS() update_keymap_status() #define RENDER_KEYMAP_STATUS(a) render_keymap_status(a) #else #define UPDATE_KEYMAP_STATUS() #define RENDER_KEYMAP_STATUS(a) #endif static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) { pressed ? layer_on(layer1) : layer_off(layer1); IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3); } int RGB_current_mode; bool process_record_user(uint16_t keycode, keyrecord_t *record) { UPDATE_KEY_STATUS(keycode, record); bool result = false; switch (keycode) { case LOWER: update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST); break; case RAISE: update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST); break; case KANJI: if (record->event.pressed) { if (keymap_config.swap_lalt_lgui == false) { register_code(KC_LANG2); } else { SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LANG2); } break; #ifdef RGBLIGHT_ENABLE case RGB_MOD: if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); RGB_current_mode = rgblight_config.mode; } break; case RGBRST: if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } break; #endif default: result = true; break; } UPDATE_KEYMAP_STATUS(); return result; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; UPDATE_KEYMAP_STATUS(); #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED iota_gfx_init(!has_usb()); // turns on the display #endif } //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED void matrix_scan_user(void) { iota_gfx_task(); // this is what updates the display continuously } static inline void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } static inline void render_status(struct CharacterMatrix *matrix) { UPDATE_LED_STATUS(); RENDER_LED_STATUS(matrix); RENDER_KEYMAP_STATUS(matrix); UPDATE_LOCK_STATUS(); RENDER_LOCK_STATUS(matrix); RENDER_KEY_STATUS(matrix); } void iota_gfx_task_user(void) { struct CharacterMatrix matrix; #if DEBUG_TO_SCREEN if (debug_enable) { return; } #endif matrix_clear(&matrix); if (is_master) { render_status(&matrix); } else { RENDER_LOGO(&matrix); } matrix_update(&display, &matrix); } #endif