/* Copyright 2015 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* USB Device descriptor parameter */ #define VENDOR_ID 0xCA04 #define PRODUCT_ID 0x70F2 #define DEVICE_VER 0x0001 /* in python2: list(u"whatever".encode('utf-16-le')) */ /* at most 32 characters or the ugly hack in usb_main.c borks */ #define MANUFACTURER CannonKeys #define PRODUCT TMOv2 #define DESCRIPTION TMOv2 Keyboard /* key matrix size */ #define MATRIX_ROWS 4 #define MATRIX_COLS 15 #define MATRIX_COL_PINS { B14, A14, C13, C14, C15, F0, F1, B9, B8, B7, B6, B5, B4, B3, A15 } #define MATRIX_ROW_PINS { A10, A9, A8, B12 } #define DIODE_DIRECTION COL2ROW #define BACKLIGHT_LEVELS 6 #define BACKLIGHT_BREATHING #define BREATHING_PERIOD 6 /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGBLIGHT_ANIMATIONS #define WS2812_LED_N 22 #define RGBLED_NUM WS2812_LED_N #define PORT_WS2812 GPIOB #define PIN_WS2812 15 #define WS2812_SPI SPID2 // Backlight config starts after VIA's EEPROM usage, // dynamic keymaps start after this. #define VIA_EEPROM_CUSTOM_CONFIG_SIZE 1 /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT //#define NO_ACTION_MACRO //#define NO_ACTION_FUNCTION