#include QMK_KEYBOARD_H #ifdef RGBLIGHT_ENABLE #include "rgblight.h" #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 #define _FL 1 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: (Base Layer) Default Layer * ,-------------------. * | T | G | B |Spac| * |----|----|----|----| * | R | F | V | Fn | * |----|----|----|----| * | E | D | C | OS | * |----|----|----|----| * | W | S | X | Alt| * |----|----|----|----| * | Q | A | Z | Ctl| * |----|----|----|----| * | Esc| Tab|Shft| Fn2| * `-------------------' */ [_BL] = LAYOUT_ortho_6x4( KC_T, KC_G, KC_B, KC_SPACE,\ KC_R, KC_F, KC_V, MO(1), \ KC_E, KC_D, KC_C, KC_LGUI, \ KC_W, KC_S, KC_X, KC_LALT, \ KC_Q, KC_A, KC_Z, KC_LCTL, \ KC_TAB, KC_ESC, KC_LSHIFT, MO(1) ), /* Keymap _FL: Function Layer * ,-------------------. * | 5 | F5 | F11|Spac| * |----|----|----|----| * | 4 | F4 | F10| | * |----|----|----|----| * | 3 | F3 | F9 | OS | * |----|----|----|----| * | 2 | F2 | F8 | Alt| * |----|----|----|----| * | 1 | F1 | F7 | Ctl| * |----|----|----|----| * | ` | Del|Shft| | * `-------------------' */ [_FL] = LAYOUT_ortho_6x4( KC_5, KC_F5, KC_F11, _______, \ KC_4, KC_F4, KC_F10, _______, \ KC_3, KC_F3, KC_F9, _______, \ KC_2, KC_F2, KC_F8, _______, \ KC_1, KC_F1, KC_F7, _______, \ KC_GRV,KC_DEL, _______, _______ ), };