/* Copyright 2017 IslandMan93 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // KEYMAP extern keymap_config_t keymap_config; #define _WORKMAN_P 0 #define _GAME 1 #define _RAISE 2 #define SHIFT_MOD MOD_BIT(KC_LSFT) #define SPACE_RAISE LT(_RAISE, KC_SPC) #define ENT_RAISE LT(_RAISE, KC_ENT) #define PAGE_PREV S(LCTL(KC_TAB)) #define PAGE_NEXT LCTL(KC_TAB) enum custom_keycodes { LO_BSPC = SAFE_RANGE, LO_1, LO_2, LO_3, LO_4, LO_5, LO_6, LO_7, LO_8, LO_9, LO_0, }; bool process_record_user(uint16_t keycode, keyrecord_t* record) { if (record->event.pressed) { switch (keycode) { case LO_BSPC: if (record->event.pressed) { if (get_mods() & SHIFT_MOD) { uint8_t current_mods = get_mods(); clear_mods(); SEND_STRING(SS_TAP(X_DELETE)); set_mods(current_mods); } else { SEND_STRING(SS_TAP(X_BSPACE)); } } return false; case LO_1: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("1"); set_mods(current_mods); } else { SEND_STRING("!"); } } return false; case LO_2: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("2"); set_mods(current_mods); } else { SEND_STRING("@"); } } return false; case LO_3: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("3"); set_mods(current_mods); } else { SEND_STRING("#"); } } return false; case LO_4: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("4"); set_mods(current_mods); } else { SEND_STRING("$"); } } return false; case LO_5: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("5"); set_mods(current_mods); } else { SEND_STRING("%"); } } return false; case LO_6: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("6"); set_mods(current_mods); } else { SEND_STRING("^"); } } return false; case LO_7: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("7"); set_mods(current_mods); } else { SEND_STRING("&"); } } return false; case LO_8: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("8"); set_mods(current_mods); } else { SEND_STRING("*"); } } return false; case LO_9: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("9"); set_mods(current_mods); } else { SEND_STRING("("); } } return false; case LO_0: if (record->event.pressed) { uint8_t current_mods = get_mods(); if (current_mods & SHIFT_MOD) { clear_mods(); SEND_STRING("0"); set_mods(current_mods); } else { SEND_STRING(")"); } } return false; } } return true; }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_WORKMAN_P] = LAYOUT( KC_ESC, LO_1, LO_2, LO_3, LO_4, LO_5, LO_6, LO_6, LO_7, LO_8, LO_9, LO_0, KC_MINS, KC_ESC, KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL, KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS, KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, KC_LSFT, RESET, PAGE_PREV, PAGE_NEXT, KC_END, KC_LGUI, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL), [_GAME] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_ESC, KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL, KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS, KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, KC_LSFT, KC_F1, KC_F2, KC_3, KC_F5, KC_SPC, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL), [_RAISE] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, RESET, _______, _______, _______, _______, _______, _______, BL_INC, KC_VOLU, _______, _______, _______, _______, _______, KC_F12, _______, _______, _______, _______, _______, _______, BL_DEC, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, BL_BRTG, KC_MUTE, _______, _______, KC_MPRV, KC_MNXT, KC_MPLY, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______), };