#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _LOWER 1 #define _RAISE 2 enum custom_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * q w e r t _ _ y u i o p * a s d f g _ _ h j k l ; * z x c v b _ _ n m , . / * esc tab gui shift bksp ctrl alt space fn - ' enter */ [_QWERTY] = LAYOUT( \ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P, \ KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \ KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, LOWER, KC_MINS, KC_QUOT, KC_ENT \ ), /* * ! @ up { } _ _ pgup 7 8 9 * * # left down right $ _ _ pgdn 4 5 6 + * [ ] ( ) & _ _ ` 1 2 3 \ * lower insert gui shift bksp ctrl alt space fn . 0 = */ [_LOWER] = LAYOUT( \ KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_NO, KC_NO, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR, \ KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_NO, KC_NO, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS, \ KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_NO, KC_NO, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, \ RAISE, KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL \ ), /* * insert home up end pgup _ _ up F7 F8 F9 F10 * del left down right pgdn _ _ down F4 F5 F6 F11 * _ volup _ _ reset _ _ F1 F2 F3 F12 * _ voldn super shift bksp ctrl alt space L0 prtsc scroll pause */ [_RAISE] = LAYOUT( \ KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_NO, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10, \ KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_NO, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11, \ KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_NO, KC_NO, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12, \ KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, QWERTY, KC_PSCR, KC_SLCK, KC_PAUS \ ) }; #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); #endif void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { // The value to return bool return_value = false; switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistent_default_layer_set(1UL<<_QWERTY); } break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); } else { layer_off(_LOWER); } break; case RAISE: persistent_default_layer_set(1UL<<_RAISE); break; default: // If the keycode is not handled by any of the other cases, we // should return true return_value = true; break; } return return_value; }